
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game, but its not for me. This game is a little overwhelming with how much there is to do, and the customization options. I wish you could change what deck you pick for the characters because i feel like i really shot myself in the foot with every choice i made. The art is good and the battles were fun, but the difficulty kind of left a sour taste in my mouth. Get on a sale if you like overwhelmingly deep card battlers.
游戏是好游戏,唯一吐槽点是,声望获得过于少,以至于让人感到绝望。 在你打完剧情,进入2周目还好,有各种新内容,新增强。 而在你对各种套路有了自己的理解,觉得你要爽一把,进入3周目时,你就会骂娘。 给声望太吝啬,且解锁神器和神器栏越往后越变态。动不动就2000+,我是开了40个神器实在开不动了,一共65个。 你重复完全一样的内容8小时,也不一定能开一个新神器,比打工还累。 对于我来说,后面的内容跟没有一样,我可没那耐性,机械性重复8小时,开了一个新神器,还不一定是你希望的。然后再进入机械性重复工作。更可以预测40个往后就是2000+一个了,到了60时会是什么变态声望量。可能你为了开一个新神器,需要上班一周。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very solid mechanics. Inventive fun gameplay, that feels rewarding and explorative. A creative blend of genres. The only really negative point would be the story. It felt kina generic and honestly I tuned out half way through act 2. I dont really remember anything regarding the plot.
Игра бомба.Играл с раннего доступа.Осталось дождаться переноса на андроид.Игра цепляет,правда после рождения ребенка нет особо времени
I came for a deckbuilder and it is pretty much advertised as such. It is an insteresting experiment beetween a classic round based rpg and a deckbuilder but you can really only modify a little amount of your deck and it is just hammering you with so many different rpg mechanics, a ♥♥♥♥ ton of loot sloots with every item having further sockets (i just find it annoying doesnt add anything for me) Big minus point for me and i just cant ignore the that 50% of the game is HIGH POLISH and the other 50% of the game is the graphics of a HANDY GAME. Some emblems dont have the right resolution or just look cheap and other stuff character models for example look absolutly stunning. I have no problem with indie games for example having ♥♥♥♥♥♥ self drawn graphics but gordian quest is inconsistent in style and thats a real shame because again 50% of its looks amazing.
I liked the art and story. The gameplay feels unbalanced. There are tons of great ideas, but they could use some tuning. There were a couple things that I disliked: not a fan of spending tons of time on loot management, and tooltips need to be clearer and available. There were several times I walked into a battle and would see things on the field, but there was no way to view what they meant. Gameplay never hit a fun phase, it started with a steep learning curve, then became repetitive, then unfair.
I've never seen a game explain so little about the mechanics
優秀的RPG+卡牌遊戲。 但遊戲性有設計衝突,設計需要刷取裝備與詞條的功能與遊戲進程速度相衝突。刷起來完全沒有爽快感。在緩慢的遊戲節奏下還帶有負面屬性的結果。讓人無法有一玩再玩的動力。初中期的探索與規劃最為有趣,第二章末第三章開始就非常疲乏。牌組已經成形,但上述刷裝的衝突遊戲性,讓"刷"這個讓遊戲持續遊玩的動力行為減到最低值。 讓玩家在有限的時數內,好比20-30小時暢快地遊玩,比拖延遊玩時數更為有利。遊戲的基底是有趣的,但數值、牌組內容或者其他設計上造成中期牌組成型後,趣味大幅度萎縮。 建議, A.牌組本身有三階段設計,裝備也是,可以搭配遊戲故事橋段分階段/章節揭示或啟用。避免在故事前中期就完成牌組。 B.遊戲速度的緩慢跟刷裝行為需要加速的重複工作,對玩家的回饋是衝突的。也許可以考慮增幅遊戲速度,或將刷裝有利的事件與需要零件多散布在遊戲各處。然後成長可以緩慢增加,需要的零件數也可以增加,但把負面詞條的回饋刪除。有助於增加玩家的遊戲動力。(AB兩點需要做數值與牌組內容構成的詳細規劃。) C.如果有人力,請充分協同建立起類Wiki的網站,便於遊戲內容的推廣。 期待下個更好的作品
had a little technical problem and the dev immediately resolve the issue .. love the game so far
This game is fun: but too easy. I'm playing on "hard" setting and my team barely gets a scratch. We're too OP. On the plus side: I like the "assemble your own learning tree" feature. It's worth the price: but don't expect a major challenge.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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