
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gordian Quest is a deckbuilder/tactics game that offers a lot of replayability with a cast of 10 characters, each one with highly customizable builds that you can develop by gaining experience levels and which you can combine in parties of up to three characters. I played the Campaign mode with the default difficulty which is relatively easy if you level up consistently. Not sure how difficult the other two roguelite/roguelike modes measure up, but I think Campaign is ideal to check everything the game can offer. [spoiler] Specially so since you get a taste of the other modes at the end of it. [/spoiler] The campaign story itself is nothing spectacular, but with the tactics being the main interest of the game, it's main use is giving some background. Good for satisfying that rogueliike deckbuilder itch.
为什么我的版本还是1.4.3呢,不是更新到1.4.8了吗?还是说是测试版不稳定?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $19.99 |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo absurdo de bom
ta wenaso
파고들 요소가 많다 도전과제 100% 고고
Magnífico juego de rol, similar a un DnD
[h1]Más vale pecar por carta de más que por carta de menos[/h1] Como muestra de apoyo al juego, me sumo a la recomendación porque considero que se codea sin que le tiemble el brazo con el archiconocido [i]Slay the Spire[/i]; ante este rascacielos, lo que achata a [i]Gordian Quest[/i] a ojos de aquel público que solo se quede absorto con la propuesta de Mega Crit es, por un lado, el modo campaña que, aun entendiendo que se quisiera referenciar a los juegos de rol de mesa, se antoja extenso en exceso, sumado a un relato ya manoseado. Aquí es donde parece que muchos jugadores ponen fin a su travesía jugable y no prueban el modo que quizás les convenciera: Reino. Por otro lado, más que un inconveniente, es un aviso: no se presta a ser jugado al instante. Todo el proceso preparatorio para afrontar batallas venideras no solo se reduce a la modificación de la baraja, sino que —como buen juego de rol que se precie— hay que mejorar los guarismos de cada personaje, como también de todo aquello que equipe: ropaje y armamento, todo aderezado —por si no fuera poco— con su sistema de nodos. Luego hay que tener en cuenta el posicionamiento en el campo de batalla, que no se reduce a solo una colocación horizontal como ocurre en [i]Darkest Dungeon[/i], en [i]Across the Obelisk[/i] (con semejanzas sospechosas en algunos apartados) o, si no tenemos en cuenta su estructura de pisos/plantas, [i]Monster Train[/i]; aquí importa también la verticalidad. Este [i]totum revolutum[/i], todo este cálculo puede espantar al jugador que busque una experiencia táctica más ligera. Cabe señalar (por su omisión o relegación en esta clase de juegos) su dirección artística. Sin que raye en la excelencia, el dibujo de los personajes y los entornos huye de los trazos aficionados que muchos de estos títulos suelen presentar; al ser un estudio de Singapur, su estilo bebe de manera elegante del más próximo geográficamente y más famoso: el manga. Hay esmero por no estancarse en la simplificación de lo que nos muestran en mapas o en cartas; las interfaces están adornadas con la temática del juego, a diferencia de la tendencia que desde hace unos años prioriza las líneas sobrias; además, es agradable navegar entre ellas, así como captar la información rápidamente una vez que nos hayamos habituado a todos los parámetros. En resumen, sobresale en este apartado si aprecias que el envoltorio también puede sumar. Así que si te empeñas en buscar algo parecido a [i]Slay the Spire[/i], prueba como entreno unas horas la campaña y luego embárcate en el modo Reino en, al menos, la dificultad pesadilla; en ese punto creo que la propuesta de Mixed Realms te habrá cautivado. Sin pretender extenderme más (recomiendo leer otras reseñas, como la de GZ Fénix), espero que el parche 1.4.8 (anunciado en febrero de 2025) no se quede en la fase beta, ya que es una muestra del mimo que el estudio ha depositado en este proyecto. Presagio que con el paso de los años será olvidado y acabará en listas de joyas ocultas.
好玩
[i] «Победа — это еще не все, все — это постоянное желание побеждать.» [/i]
very addictive! Plays great on the Deck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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