
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 89% | — | $2.9M |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Скучная. Но может каким нибудь карточным любителям зайдет.
+1
i dig it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 14.9K | 94% | $7.49 | |
| $2.9M | 10.7K | 95% | $12.99 | |
| $2.9M | 5.7K | 94% | $12.99 | |
| $2.9M | 4.1K | 79% | $19.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 8.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $740.3K | 2.4K | 91% | $5.19 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $19.99 |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of fun, and with all the characters and variety of cards, definitely an interesting challenge for anyone who likes deck building.
норм игра
exellent well done hope you dev make some more content
This is genuinely one of the toughest reviews I had to make. Most definitely one that makes me wish for a "neutral" score. I obviously love this game,I have 65+ hours in it and I honestly expect to have even more. It's a party based rogue-like deckbuilder with 10 cool heroes with 3(ish) playstyles to each, to mix and match as you want. What's not to love, right? And I do. I love the visuals (boy do I, those character designs are what immediately sold this game to me) and the game's core gameplay mechanics. However. I think there is one big issue with this game in that... it is boring. Not so boring that it stops me from playing it, but all the excitement was drained from it over the years. One of the most fun things about deckbuilders is finding some broken build. Something that in a game with, say, 60 damage per hit, lets you do 60000. But pretty much every single find like that was nerfed to the ground by the devs. This game is not difficult, it does not NEED broken builds to play it. But what you have is a bunch of heroes who mostly feel the same, a bunch of upgrades that don't feel meaningful, a bunch of cards that just feel completely useless compared to the few good ones left. So instead of having 10 heroes with distinct playstyles, interesting variations between them, cool hero combinations that help each other, what you're left with is asking yourself "ok, so who still has good aoe that hasn't been destroyed by the nerf hammer". And when you still find cool combos, it just makes every other build and character that does similar things feel underwhelming, because they've been nerfed or require way too much effort to achieve inferior results. Same goes for upgrades. Oftentimes it's barely a choice of which you should get, and many of them are just uninspired number increases. The rare abilities that add stuff like "doesn't count towards draw count for the turn" or "adds channel" (which is a resource that makes certain spells cheaper) are the remnants of fun this game still has, compared to choices like "deal 5 more damage or apply 5 more bleed". Although props where it's due, if you fiddle with equipment, there is some potential to make certain abilities more fun. But the loot is random and you can't really rely on it. So, is this a good game? Yeah, I would say it's good. I never regretted buying it and I will keep playing it. But it could've been so much better, if only devs weren't so scared of strong builds that they made everything in this game... boring.
在商店购物点数量总是弹回地图,服了,特殊事件就恶心人了,买东西还没买就回地图
Trochę za łatwa, trzeba grać na najwyższym poziomie, a i tak wyzwania wielkiego nie ma.
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.