
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego, una pena que acortaran 2 capitulos de los 5 originales que eran
С UI какие-то приколы, зачем-то промежуточные элементы типа не просто кнопка "продолжить игру", а сначала переход в оверлей-окно и выбор между "новая игра", которая почему-то выше, что делает ее иерархически выше, и "продолжить". Непонятная кнопка справа снизу с сейвами, непонятно, зачем ее выделили. Странная мешанина механик, как будто хотелось всего и сразу, но в итоге не смогли все адекватное сбалансить, нечеткое количество апов уровней врага и ОГРОМНОЕ количество лишней фигни типа получения экзостов, которые критически влияют на геймплей, поэтому ты очевидно их не копишь, поэтому не юзаешь бесполезный механ на обмен 3 экзостов + 1 саплай короче че это такое я не вообще не понимаю, супер посредственная игрушка. Прикольные карточки некоторые, но ничего нового. Где тут рпг не поняла. Намешали всего от души, а нормальную экосистему между всеми этими приколами не сделали. Не тратьте время, карточки есть в слэй зе спаер получше с более приятными боями.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из не многих карточных игр, что смогла привлечь внимание больше чем на 10ч. Длинная кампания, "бесконечный" режим, вариативность героев и их комбинаций, предметы и прочее, да и цена весьма приятная.
I think it is too long(too many repeating enemies) which makes it boring. Forced myself to finish act 1
有点《火焰审判》+《伊兰诺斯》+《流浪先知》的感觉,内容挺多,但还是可惜没创意工坊 ------------------------------------ 第二天没忍住又原价20刀买了一份NS版,移植还可以,加载速度也快,还特别加入了大字体模式。目前两个平台玩了20多小时,还是那句话,未来出个创意工坊吧,虽然你们已经回复说暂时没计划,这游戏都打磨了几年了,能再圆满一点就好了(莫非你们是把精力都投在手游版上了???) ------------------------------------ 目前NS通了两次5层爬塔模式,第二次用的陷阱弓+陷阱贼+地系法师,各种陷阱拉扯和叠易伤,打得头大又刺激。另外,看到有人差评说普通难度敌人比我方高十几级打不过,但网上有大佬单人过最高难度视频,结合我个人通了两次普通难度,等级确实有打压,但本来战斗就是需要尽量减小战损,因为资源是有限的,怪游戏就有点……
Ein ungeschliffener Diamant mit ein wenig Verbesserungspotential - klingt gemeiner als es ist, das Spiel ist sehr empfehlenswert! Das Spiel bietet viel taktische Tiefe und die Kämpfe sind fordernd strategisch, ohne je unfair zu sein. Nach dem Story Modus folgt ein Endlosmodus.
[h3] 장점 [/h3] @ 덱 빌딩 게임에서 좋은 덱을 설계하려면 게임 시스템 전반에 대한 이해와 숙련이 필요하다. 다시 말해 고이기 쉬운 장르라는 것인데, 고디안 퀘스트는 CRPG적 요소를 도입해 이 문제를 완화하고 있다. @ 최대 3개의 덱을 동시에 사용할 수 있는 점이 좋다. [h3] 단점 [/h3] @ 아무 페널티 없이 무제한 파밍과 성장이 가능한데, 어느 정도 성장해 버린 후에는 게임이 너무 단조로워진다. 서사라도 탄탄했다면 좋았을 텐데. @ 적의 예상 행동이 표시될 뿐만 아니라, 스펙도 낮아 전투가 쉽게 느껴졌다. 덱 빌딩 장르를 잘하는 편이 아닌데도 첫 시도부터 악몽 난이도로 플레이했다. @ 전투 맵이 작아 최대 3명까지 출전할 수 있다는 점이 아쉽다. @ 번역에 상당히 문제가 많았다. 일부 카드가 설명과 완전히 다르게 작동했기 때문에 한글 텍스트를 어디까지 믿어야 하는지 계속 의심할 수밖에 없었다. @ UI 디자인이 전반적으로 아쉽다.
游戏缝的还凑合,也有自己的特点,但能感受出在开发过程中,早期的一些设定和最终的成品完全不匹配。比如回血和回疲劳第二章开始做到了一起;中期以后的扎营完全变成负面作用,导致补给完全没用处。等等… 游戏还有一个致命的缺点,打到后期完全没有爽点。如果全体爆输出,不管对手啥怪,都是开局一轮秒;如果战法牧打法,每一轮打怪都要一个个看每个怪的攻击目标,时间拖得久太折磨了…;自由度过于高,那么多职业那么多卡牌,研究联动也非常非常拖节奏。 但是至少前10个小时还是玩的非常有意思的,折扣价入手不亏。
A bit boring. Not an offensive game but it isn't inspired.
This game crams a lot of stuffs in it: deck building, gears with socket + skills, talent boards etc. It is great if you want a role playing adventure where you collect all the goodies and become powerful. However it is not as tight and emergent if you are looking for a roguelike experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $769K | 1.3K | 63% | $19.99 | |
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