
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wasn't having fun then, 2/3 party members are dead and I even if i was to win without them, they dont level when dead. The NPC ai was so bad, the wizard kept casting the first spell instead of the ones i needed and targeting full health skeletons. Not being able to control my turret was incredibly annoying. Arts nice.
Good deck builder with a variety of options. Each character has three unique classes and each class has a few different archetypes to build off of. The highest difficulty is challenging but feels fair -- losses are deserved due to poor building or play. There are a lot of fun and broken combos you can figure out. Would recommend to rouge-like DB enjoyers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $769.3K | 1.1K | 91% | $19.99 | |
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.5K | 899 | 68% | $29.99 | |
| $769.5K | 2.2K | 84% | $14.99 | |
| $768.3K | 3.7K | 92% | $12.99 | |
| $769.8K | 9.9K | 86% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 40 | 68% | $17.99 | |
| $906 | 8 | 88% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗枯燥重复,流程繁琐漫长,难以想象一个卡牌游戏做成刷子游戏
上头,真的上头,十分推荐
demo的时候入的 然后3年的更新设计师把我最喜欢的地方都砍没了 把不吸引人的地方加进来,就这样吧 他曾经是个好游戏 但是我现在不推荐
Good blend of card game and rpg. definetly try roguelike and torment mode.
played for a year or 2 and was at perfect difficulty, now I could barely finish a run
Oyun güzel 12-13 saat oynarım yeter derseniz alın. Sonrasında daha uzun sürebilecek olsa da çok tekrara düşüyor, sürekli aynı savaşı baştan yapıyor gibi hissettirmeye başlıyor. Ancak yine de zevkli oyun. Türk kahvesi parasına alınır oynanır.
Very fun game, very well designed. Definitely recommend!
I play every single deckbuilder/roguelike on steam, and nothing else. Gordian Quest is in the A tier. The best of all The developer listens to comments and responds to everyone, even if years have passed I want to support the developer with all its future games ♥ -------------------------------------------------- I am interested in your new game I played this game on my friend's account for many hours I liked it so I bought it I didn't play it here much because I have played it before But I will buy the new game on this account
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.