
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风绝美但是浅玩了一下感觉后劲不足emm,不知道为啥没啥动力打下去了,7.3/10。
Dnd + Slay the spire, excellent :) Et toutes les options de jeux sont disponible selon les envies de chacuns :)
While this seems like an interesting take on both tactical games and slaythespire style roguelites it is really just an unfair ramping of ♥♥♥♥♥♥♥♥ after the first "act". There is no sense of balance or progression at this point and the skill trees are far too randomly set up to make sense of. Difficulty is one thing, traps set to screw the player? Another entirely different thing. The balance issue imho is at the heart of why the game is thumbs down for me. Though many little things probably added up to this sense. You go from node to node, battle to battle, resting when you can and trying to ensure your decks are not completely hosed by the insane amount of cards you can't get rid of that will clog your hand, and somehow you manage to survive all sorts of harrowing encounters and then out of the blue *surprise!!* op battle you can't win and TPK. Which just lends a "why bother?" feeling to the game even though you don't lose the game at this point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu est long, ce qui n'est pas un problème en soit, sauf que les 30h que vous voyez affichée correspondent à un seul run et qu'en cas de défaite dans un combat... c'est Game Over et il faut tout recommencer sans possibilité de se rattraper parce qu'il s'agit d'un rogue like sans sauvegarde (et sans jamais qu'on vous le rappelle plus que ça à aucun moment du jeu). Quand on vous dit que si TOUT votre groupe meurt au combat la partie est terminée, C'EST FAUX, votre groupe est constitué de plusieurs individus qui restent en ville ou partent à l'aventure, ne faites pas l'erreur de penser que ceux qui restent en ville pourront prendre le relais en cas de défaite de l'équipe qui a perdu un combat, ce n'est pas le cas et pourtant c'est très exactement ce que veux dire TOUT votre groupe. Il aurait été plus malin comme plus simple de dire "si vous perdez un combat c'est game over". Et cette ambigüité m'a fait perdre 30h. A part cela le jeu n'est pas mauvais, il est même plutôt bon, mais ce sera quand même un ENORME NON !
The game is okay, not awesome. I started to enjoy gameplay only about 15 hours in. Which is already questionable. If you are deckbuilder fan give it a try, otherwise it can be disappointing. 7/10
Потрясающая игра,если честно!!Имхо,конечно,но очень бы хотелось режим кооператива,хотя бы в бесконечный режим,как по мне с другом было бы вообще шикарно!!!Уважаемые разработчики данного шедевра,вы не планировали реализовать кооператив ,хотя б в бесконечный режим?
o jogo é lindo... mas faltou a classe que eu mais amo, o necromante...
a
demo的时候入的 然后3年的更新设计师把我最喜欢的地方都砍没了 把不吸引人的地方加进来,就这样吧 他曾经是个好游戏 但是我现在不推荐
Good blend of card game and rpg. definetly try roguelike and torment mode.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $768.6K | 2.2K | 68% | $19.99 | |
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