
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.8/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is pretty much abandoned no updates since 2 years. It is sad to see a game with true potential to be dropped like its nothing.
买这游戏好几年了吧,最近又下载回来准备重玩,离谱的是选完难度进去就黑屏,有声音就是没画面。网上方法基本也试过了,旧存档也删除了,评论里一个一个翻黑屏解决方法,完全没用,真是离谱他妈给离谱开门。。。。没想到时隔这么久我还会给一款几年前买的游戏差评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avis le 09/03/2024 avec 45 heures de jeu: Scénario terminé en 27 heures environ (sur les 30 prévues par le jeu, donc assez proche !) C'était une superbe expérience. La profondeur de gameplay avec les affixes des équipements offre vraiment des possibilités toujours plus intéressantes. Toujours depuis le scénario: J'ai poussé un peu la difficulté à la fin car je me suis rendu compte qu'on pouvait changer en cours de partie. Je dois avouer que le jeu est un peu facile une fois qu'on a un build à peu près optimisé: En mode normal, je finissais [spoiler]le donjon niveau 100[/spoiler] avec une équipe niveau 55. Je suis passé au mode de difficulté maximale, où je l'ai survolé là encore sans encombres. Maintenant je lance des parties en endless pour m'amuser, tout en testant chaque personnage et chaque build. C'est juste trop addictif pour arrêter Je ne peux que recommander cette petite perle de Roguelike Deckbuilder Avis le 28/02/2024 avec 4 heures de jeu: Le jeu est superbe et vraiment très travaillé. C'est un Deck Builder Roguelike, plus complet que les autres, plus complexe, avec un vrai scénario, des quêtes, des objets, des équipements, des runes, etc... Bref il y a de quoi faire ! Que ce soit la direction artistique, les parties scénarisées, les musiques, les sons, les animations, tout est paufiné avec soin. Le seul point négatif si je devais en donner un, c'est qu'il y a énormément d'informations à traiter dès le début du jeu. On se retrouve complètement perdu avec toutes les fonctionnalités, la densité des combats (parfois avec plus de 6 unités en même temps lors des premiers combats), les équipements, le deck, les points de compétences, etc... En fait c'est un peu comme un JDR papier mais en jeu vidéo, du coup normal qu'il y ait plein de choses. Bref si vous n'avez pas peur dé réfléchir pendant plusieurs minutes à comment optimiser votre équipe ou le déroulement d'un combat, ce jeu est fait pour vous !
I got bored with the combat pretty quickly, and this game is 95% combat. I don't feel like I was making any meaningful decisions. Mostly I was just playing whatever cards did the most damage, either directly or indirectly through buffs. Most of the characters seem focused on doing straightforward single-target damage, which makes them feel vaguely the same. Not *really* identical, but not as varied as you'd expect a RPG party to be. There's something wrong when two different flavors of magic user feel identical in niche to a rogue. The main exception was the bard... who was notable mostly because she was very efficient at adding damage buffs to everyone else. Still, it felt like a slightly more interesting variant on doing damage like everyone else. Enemies tend to either select single attack or single defense actions, and any enemy that's taking a defense action is effectively taking themselves out of that round of combat, and you can safely ignore them. This felt decidedly off, that some enemies seemed to effectively doing nothing since all they did was play defense actions. There's a tactical map, which has some pretty odd restrictions, and often feels irrelevant. Your characters can move around, but are only allowed to move to spaces on their side of the map. Characters can attack anyone in their row or an adjacent row, even if they're well back from the front and are strictly melee, which meant there's little difference between ranged and melee attacks. Mostly positioning seems to be about managing who is going to tank any enemy attacks by placing them in front of that enemy. There are a few card combos, but generally you can't play them because you don't retain cards between turns. Card games which facilitate combos generally require that you have a persistent hand, so you can keep cards that are part of a combo against drawing the other cards. Ultimately, all the trappings of a RPG without the complexity and very different roles of different classes from a real RPG made me want to play a RPG instead of this.
Bem legalzin! De alguma forma eu fiz uma build extremamente nichada que deixou a gameplay bem divertida e me deixou com vontade de jogar com cada um dos personagens.
👍
怎么形容这个游戏呢,作为一个名义上的卡牌游戏,实际上更像是回合制的暗黑破坏神。作为一个进包的小游戏,其内容量让人有点过载,感叹东亚工作室需要那么拼么,程序员脑细胞不值钱么…… 我列举一下游戏的设计元素 1. 角色:10个人物,每个人物4种初始职业,3种牌组流派。这让初上手玩的我陷入选择困难症 2. 牌库:10*3共30种流派牌库都各有特色,基本上每个人物都有体力、敏捷、智力三种方向,很多是有独特的体制。比如德鲁伊的变熊、召唤、元素三个流派,游侠的箭术、陷阱、战争机器等。每张牌有不同等级影响初始值,受不同的加成,还有两种强化方向。光是这牌库的数值设计就够让一个程序员秃头。 3. 装备:每个人物11个栏位的可装备位置加2个消耗品栏位。每个物品有品质等级(白绿蓝黄)和物品等级(1到5级),可以打孔 4. 词条:不同物品等级的词条强度不一,不同位置装备可容纳的词条不同,类似暗黑2的物品系统 5. 打孔与宝石:装备可以打不同数量的孔,孔有不同的颜色,4种颜色宝石约有20多种效果,每种宝石还有宝石等级。 6. 战场元素:战场形状,前后排,地面效果,阻碍物,战场有益和有害效果等 7. 共4章的战役剧情 8. 单独的爬塔玩法 9. 差点忘了,还有一套小型的营火休息系统 10. 有想起来,还有一套工作量不会很小的纸上地图探险小游戏 ……等等 说实在的,这么复杂的系统不配个3D界面做成Diablo或者POE那样实在有点屈才了。但是反过来说,作为一个卡牌游戏又稍微有点小马拉大车了,玩了几十个小时还是有很多系统没搞明白的,稍微有点偏离卡牌游戏一般来说轻松愉快的氛围,上手难度偏高。 最后,希望这个工作室的程序员们没有猝死,为支持他们的工作打个好评。
Like Slay The Spire, the hours slip away... but there are paper dolls to dress up! Lacks the depth and engagement of Trials of Fire. The campaign has little plot or story, so don't buy it for that. But you'll certainly get your money's worth.
if you're a new player to this great game: 1. Equipment and Dual wielding - the two weapon slots can be filled with two one handed weapons / wands; it does not have to be a shield or arrows. This can give you even more cool card synergies. Dual Wielding has also a boosting Talent in the Dexterity lvl 19 Tree. 2. Group leadership can be changed - in town, in the Guild Hall your 2nd and 3rd team mate gets a minus AND crown icon under its pic. Choosing the crown sets it as the new leader. 3. Inventory capacity - it fills up depending on items rarity if I remember correctly. The legendary items take more capacity. 4. You can upgrade artifacts in the Guild Hall, artifacts menu - right click on them; costs reputation. 5. Post battle rewards' screen - left click on an item, then right lick on it again and you can mark it as junk already. 6. Store Marco the Merchant: in Gamble Tab, when spending Relic Tokens: there can be a special, hard to find option for Legendary gauntlets. +1AP is a game changer. Keep checking out the Blacksmith also because you can find Rare gauntlet with +1AP to buy early on. 7. Level caps for each Act: Act 1 - lvl 17; act 2 - 36; act 3 - 48; I don’t remember the rest. 8. Press and hold Left Alt in battle - it shows you intentions of your enemies; while holding it move cursor to each enemy to see their attack range. 9. Moving in battle without a card, but with AP, also fills up your SP bar. 10. Synergy Cards - they become specialized and unique if you deepen a relationship - more cool options for deck building. 11. To faster unlock artifacts: earn a lot of reputation with one team; create 4 more teams and save their games in act 1: go back to saves that are still Act 1; spend your renown on artifacts, don’t leave town, go back to the game menu, open another save - your renown will be there intact and all your artifacts will be there. 12. The Mini Map exploration: attacking the map's monsters gives you an extra map spot - sometimes it's the merchant. 13. Missions button in the upper right corner: set up which map character gives you what kind of bonus on the mini exploration maps. 14. If your character dies while playing higher difficulty, and you're pissed, you can change difficulty level to Easy or Normal and resurrect it for 50 gold instead of 200. Feel free to add more tips and tricks.
시스템이 너무 난잡하고 파밍 포커싱이 좀 이상함. 캐릭터별 카드, 아이템, 소켓아이템을 죄다 파밍해야되는데 이걸 턴제전투로 진행하면서 하고 있으니 답답함. 소켓아이템만 없었어도 시간박아서 해볼만할지도 모른다 생각했을텐데...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $0 | 9 | 56% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $22.1K | 55 | 73% | $17.99 | |
| $228 | 2 | 50% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $768.6K | 2.2K | 68% | $19.99 | |
| $768.4K | 1.3K | 63% | $19.99 | |
| $768.3K | 3.7K | 92% | $12.99 | |
| $769.8K | 9.9K | 86% | $2.99 | |
| $770.1K | 9.5K | 95% | $5.94 | |
| $770.4K | 2.4K | 81% | $16.99 |