
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.6M — a different platform, not this one.
Good Company is an in-depth management sim about building a bustling tech corporation in a world inspired by the trail-blazing spirit of Silicon Valley. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county! BECOME A PRODUCTION POWERHOUSE Turn a garage into your first manufacturing headquarters and eventually develop it into a leading tech corp. Purchase materials, hire staff and craft a wide range of items as you focus on building an efficient production line that always keeps the goods flowing! AUTOMATE FOR SUCCESS Create complex production loops using a powerful logistics system. Expand into new buildings and improve efficiency with zone management, work policies and fully automated machines. INVENT AND INNOVATE Design new tech products that will conquer an ever-changing market. Focus on in-demand features and create high-quality products - or just squeeze as much profit out of them as you can! GET BIGGER, BETTER, BOLDER Build beyond your humble beginnings by expanding your facilities, investing in new markets and researching new technology. Manufacture advanced products like robots and improve workflow using the power of conveyor belts! BE A BACKYARD VISIONARY Play Campaign mode and follow the story of a local entrepreneur determined to save the economy of their home county! Complete missions with a high rating and prove yourself through additional challenge levels. COLLABORATE WITH FRIENDS Explore unlimited possibilities in Freeplay mode and work together in online Multiplayer for up to 4 players (includes cross-platform compatibility). Single player Campaign Mode Endless Freeplay Mode Co-op Multiplayer Bonus challenge missions Create and optimise complex production lines Manage workflow with the Logistics system Automated workforce and manufacturing Buy materials and manage stock Hire, train and assign tasks to employees Invent and design tech products Research new technologies Sell your products on an evolving market Develop employee skills and nurture their happiness Expand your company across additional buildings Set company goals for your business to achieve Assign business policies with various benefits Compete with rival companies for market influence Undertake company assignments for bonus rewards
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 200 | 72% | $5.99 | |
| — | 33 | 68% | $5.49 | |
| — | 28 | 44% | $1.09 | |
| — | 21 | 78% | $9.99 | |
| — | 15 | 62% | $7.99 | |
| — | 31 | 70% | $19.99 |