
Your new house has old secrets in this haunting point-and-click mystery, where you'll search for clues about a mysterious death, solve narrative puzzles, and make heartbreaking choices to navigate amnesia, grief, and revenge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story and had tons of fun clicking on every single thing to see what would happen next. I'm bad a puzzles, but these were easy enough that even I could do it.
Unfortunately, this game was not for me. The three main things were: 1. The dialogue does not change, based on what you already got or discovered. You can even [b]spoil one revelation for yourself[/b] if you are like me and click on everything (which, btw, you are encouraged to do throughout the game) - because you will find a thing and thereby unlock a dialogue that is supposed to happen some time later. 2. IMHO, there are too many time sinks in this game, which unfortunately leaves the impression of "making sure the playtime is over 2 hrs. even if the content is not there", like [b]a.[/b] "endless" scrolling through one of the items - perhaps a bug, but due to the story relevance you might miss another clue there, [b]b.[/b] one of the minigames is double the time it might be to still be fun, [b]c.[/b] nearly every room change is accompanied by a dialogue, so that you have to click at least two times to change rooms, and you have to change rooms, like, a lot. 3. There are two minigames that are stressful and do not at all match the pacing of the rest of the game. Dialogue is good, surroundings and character designs are nice. Game has choices that matter and mature themes. If none of the above bothers you, and if you are fine with the trigger warnings, go buy it. :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had a very good base but it lost me towards the end. It was too fast, some really important questions were not answered to and the bad ending isn't realistic at all. I know it's a short game, and I love the art style, the music, the vibe, the theme was interesting but it's not enough for me and the endings felt very rushed. It was fun but lost me at the end.
[u][b]Overall Recommended:[/b][/u] ✅ [b]Gameplay[/b]: ❤️❤️🤍 [b]Graphics[/b]: ❤️❤️🤍 [b]Story[/b]: ❤️❤️🤍 [b]Music/Sounds[/b]: ❤️❤️🤍 [b]Bugs[/b]: 🚫 -------------------------------- [b][u]Total:[/u][/b] ❤️❤️❤️🤍 comment: Some items took me too long to find (my own fault), the hint function was extremely vague (noticeable more when stuck on finding a specific item) but not a bad read for a VN more on the simple side.
Quite heavy, but pretty good. Interesting and engaging, and only sometimes annoying. Managed to complete without hints, but it involved just clicking everything I see for a while, in a couple spots.
The game was fun but could be quite heavy for some people. Dang that ending though, jeez! lol
Beautiful and tragic all at once. Love the inclusivity and representations of cultures and identities. The artwork and music bring so much life to this game! Great work, thank you for creating such a heartwrenching and lovely story.
GOOD BONES On the one hand: an interesting story setup in a mother-daughter relationship and the grieving process. On the other hand: puzzles that require you to click the environment in PRECISELY the correct order to continue. Some wiggle room for non-sequential puzzle solving would have been nice. Also, the climax involves a scavenger hunt where you can't pick up the items you find until you get the box to put those them in, only the SPECIFIC box you need is the most difficult thing to find! And some of those items are in places that you checked already, but they only appear AFTER you get the box. WHY Also also, the final message about accepting your circumstances and moving on from your grief is good and great but. Hey. Hey that character got murdered and their murder was covered up in an accident and you found the murder weapon and the murderer is still out there and they may know that you know and we're asked to MOVE ON? WHAT The more I think about this game, the more unsatisfied I feel. The unfortunate message that "if you are a victim of domestic violence, the best you can hope for is to have the suspicious circumstances of your death be unremarked upon" is not particularly great. Really bad aftertaste. Still 100%d tho
I have been looking forward to this game for so long and was so excited to play! I felt like this game explored complex themes well, while also balancing it with moments of levity as you explore this new house with Avi and Bianca. This point-and-click mystery game is perfect for a cozy afternoon. Highly highly recommend it! Can't wait for more amazing diverse stories from Retcon games!
I really wanted to like this game, but numerous issues prevented me from doing so. Other users have described the same thing, but while dialogue changes for certain items in the game, and you have to interact with items multiple times at different points, some of the dialogue remains the same no matter what. This took me out of the game play because the dialogue in some items didn't update when characters learned new things, and in certain instances, the dialogue was advanced beyond what they should have known. I was also bothered by the sounds the characters made. There were four or five reactions that basically amounted to cloying "aw" sounds in various tones. Especially when you are having to move through the same dialogue over and over because you don't know what items are going to change with the storyline, this can get extremely annoying. I finally stopped playing the game with any sound. All of that I could have put up with, but the bad ending of the game made me angry. This is a game about grief and the developer made it so that [spoiler]the main character's child commits suicide and the ghost tells her that she's a bad parent who is callous and cruel and then taunts her to "move on." Then, the game ends [/spoiler]. All of this happened because I made a couple of "bad" choices with the dialogue like telling a ten year old [spoiler]that she would make new friends instead of lying and saying she'd keep in touch with the old ones. She's ten. That's just not realistic. I was a military kid and moved around a lot when I was a child and I didn't keep in touch with anyone before high school. Another "bad" choice I made was offering to play a game with the ten year old instead of saying "let's talk some more." Again, she's ten. Using a game as an opportunity to talk, especially about grief, is an equally healthy if not healthier way to handle a ten year old. Further spoilers, the game doesn't allow you to do anything like that. If you make that choice, you just play tic tac toe[/spoiler]. In general, I think my issue with the game was that it ventured into tough topics and then ended up handling them poorly. The game was also kindof a weird mess with the other themes it tackled, including [spoiler] spousal abuse [/spoiler]. It seemed like the developer couldn't decide if the game should be a tragedy, a comedy, a cozy game, or a horror game and thus ended up making something "horrific" instead.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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