
Goo Deer is a dark first-person gas station management game set in a foggy world addicted to the strange drink Goo Deer. Craft and sell new flavors, manage inventory, hire employees, and hunt deer in the misty forest for ingredients while something dangerous stalks the fog.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 23 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Goo Deer is a dark first-person gas station management game set in a foggy world addicted to one strange drink. Keep the shelves stocked, serve the customers, grow the business, and survive what waits beyond the pumps.
Craft and sell different Goo Deer flavors, manage inventory, serve the growing line of customers, and hire employees to keep the station moving.
Balance resources, staff, and production as demand rises. Expand the station without letting an empty shelf or a bad decision bring the shift to a halt.
The ingredients are outside. Leave the safety of the station, hunt deer in the misty forest, and avoid the dangerous creature moving through the fog.
Run the station. Feed the town. Survive the fog.
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely fantastic game that has two things holding it back and preventing me from recommending it and that is the fact that I can't set shelves to only stock a specific item, and I can't set production minimums and maximums. As it currently stands every time I return from hunting I come back to a case or two of bloody and vanilla goo, 15 cases of original, and upstairs I will be lucky if there is a single section of vanilla and two of bloody with the rest filled with classic despite plenty of resources for the others. Once this is fixed I will happily change this to a recommend. Other than that I have had a few bugs that required a restart. The first being that the computer just ran away while using it once, I believe because my stocker bumped me too far away and prevented me from doing anything other than pause, and my mouse vanished once while using the meat hook for too long. The other two bugs I encountered was the trap disappearing while crouched and for some reason the quest when you hire the operator was bugged until it just randomly worked one time. However, the aesthetic is fun and the gameplay itself is solid for the genre so if the above issues don't bother I would recommend the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did one run before I died stupidly to a raid on the store becuase I was off hunting. But it was a lot of fun! I will def be playing more, there is a few more optimizations that need to be done but I also vtube, SO running all that software with the game and streaming seemed a bit much for it on my first attempt. Some lag and dropped frames. Was better the second time around! Dev's seem proactive on getting updates out as well~ Two things I do find off, I cant change the price of products. Ad in the opening sequence says $4.99 but in store is $3.49. I didn't get far but I did get a cashier and stocker, and it's a bit odd the stocker wont throw boxes out. He just leaves them on the floor. Unsure if that get's rectified when I upgrade him or not. Also unsure if there is a place to store animal / animal parts in the basement for when I get the staff to auto make product for me. Seems odd to have to keep it on my person otherwise, defeating the point of getting automation.
Gonzo Crazy Fever Dream. Had me questioning what was real. I probably need to chug another Goo Deer. But if I'm being serious, it's a bit rough around the edges. With some improvements, this could quite an enjoyable experience. Here's my first 5 in game days: https://youtu.be/wa7FWyG3syE?si=NymQmjGRGQucNJI5
when she goo on my deer
Fun game. Will say keep in mind it resets when you die by design, you get one life play it safe if you make it far enough and you will be fine. The AI is a little rough and gets stuck on each other but if you just pick up the shelf and put it back down it usually fixes it. (game also seems to be getting regular updates) Turn off steam cloud save or steam erases the save!
[h1]Something Good Lurks Beneath the Rough Edges[/h1] I really like the dark atmosphere of [b]Goo Deer[/b]. The foggy setting, the isolated gas station, and the feeling that something is lurking out in the forest create a great sense of tension. There’s a nice contrast between the relatively mundane task of running the gas station and having to venture into the fog to hunt for ingredients. The atmosphere is definitely one of the game’s strongest aspects and fits the concept very well. The gameplay itself is enjoyable as well. I like the combination of managing the gas station, keeping the shelves stocked, crafting different Goo Deer flavours, serving customers, and managing resources and employees. Having to leave the station and venture into the forest to hunt for ingredients adds a nice change of pace and gives the management side of the game a more interesting purpose. The core gameplay loop works well and there’s a solid foundation here to build upon. That said, I would strongly recommend prioritising polishing the existing experience and fixing the more noticeable bugs before focusing on adding more content. I won’t repeat the same issues already mentioned in other reviews, but at the moment the game can feel a bit rough around the edges and, at times, somewhat choppy because of them. The UI could be improved as well. In my opinion, getting the current systems into a more polished and stable state should come first, with additional content coming afterwards. The foundation is already there, and the concept could be developed further into a really enjoyable game. Overall, I think Goo Deer is worth its asking price, especially if the developers continue polishing the game and building on what’s already here. There’s a good game underneath the rough edges, and I’d rather see the existing experience refined before the developers start expanding it further. [list] [*]♉For more reviews like this, check out my[b] [url=https://store.steampowered.com/curator/10745643/]curator page[/url][/b]. [/list]
[h1] Goo Deer is a unique experience that CAN be a diamond in the rough [/h1] I recommend this game w/ a grain of salt. The gameplay loop is very addictive & engaging. As a whole, I enjoyed my time once I really got going. But there's some of negatives about the game for me. Negatives that I don't think will be there forever & my line of thought on that is also why I'm recommending the game for others to try. Recommending what it could become vs what it is right now. (I joined the official Discord so I just see some of the stuff they're working on that are Ws for the game imo so thats why) Permadeath being the ONLY way to play vs an option is a killer for me. While yeah, I rolled credits.. I did so carefully. I think PD is totally fine but better off as options vs the only way to play a game. Especially one like this. There's ways to play around it. Don't hunt at night, take your time, build your funds, prepare for the Deer Man and you'll be okay. The hunting isn't the best but once you figure out good spots and what to do, it's not as bad as when you start out playing. The deer are super skittish though like other reviews mentioned and I'd like to see improvements there. The hunting feels almost too realistic with the skittish nature of them all while there's no way for me to manage that like with lets say noise meters or something. Its a super fictional, dark world. I would except the hunting to be more arcade like. And it kind of is because once you're up on the deer, they're just goofy with how they move at times. But again once you figure out some places to go & how to go about your day... it's not bad. For anyone struggling at start, the hill above the cabin helped me a lot to get going FYI! Talking Deer Man. Spoilers ahead. [spoiler] Killing the Deer man was lame. Due to how he's designed there's no actual hunt or fight. If he gets you, its gg. One hit, dunzo. And w/ it being permadeath thats defeating as a player. I had to just spawn trap him at my gas station exit into the woods where he just ran back & forth & shot him to death. Would love to see a health bar get added to yourself & actually make it a hunt. I do enjoy the creepy factors of the Deer Man. The sounds, the visions, the music. Etc. Just needs work where its actually a fight or a hunt. [/spoiler] The game has some bugs & audio issues which others mentioned. Lots of audio sources going at once at times & it can create some nasty tearing sounds for a brief moment. But that's stuff that I'd hope just continues to get worked on & patched. Running the gas station can be kind of goofy at times because of how just the NPCs go, can get blocked & stopped. Annoying. But not end of the world. The gas station sim part of it, can be really engaging & you feel the progression. I do wish for better customization in the store and basement. Would be nice to arrange the basement how I would like. It would also be nice to assign my workers to certain tasks... Well I guess I just me the stocker. You can control what the operator does. But the stocker, it'd be nice to assign him to just hit these items. Because boy oh boy my store was flooded w/ Bloody Goo Deer because that's all dude was grabbing. If there is a way to do that.. I just missed it. My fault & disregard my comments. Being able to organize inventory would be nice as well. I had very worker hired so we was running like a well oil machine towards the end and man if I didn't turn off the operator from using the ice cream/bottling machine I just had a MOUNTAIN of stuff everywhere at the doorstep of the basement. Had to turn the Op off a few times to just help clear up inventory and organize. Gas station part is the better part of the game of the two main sections. Again hunting can become easy once you get down your spots & what to do. The wombo combo of both is just engaging though. Oh, get the boots and traps as soon as you can. Made things so much nicer. I want to touch on story for a moment. So some spoilers ahead. [spoiler] There is a story to this game happening in the background. At 21/22 days for game completion, I don't know how or when it ends which sucks. It was really interesting with all the moving parts of your father, the brother, BB, the mayor & evening talking to ole Don out at the cabin. I was engaged w/ what was happening but disappointed that NOTHING actually happened like lets saying when the store was open. No one came by. Nothing huge happened. Then I killed the Deer Man which ended the game & ended my run. Which also sucks killing him just ends the run completely which goes back to my permadeath issue. As someone who mostly plays single player story driven games, this was a huge killer for me. I still enjoyed the game for what it was. Just wish more happened with the story & seeing the conclusion. I didn't know killing the Deer Man ended the run, so if I had known that I would have milked the game more. Oh well. [/spoiler] I know I dropped some stuff that could be real negatives for people. But I do think this game has so much potential & I would recommend giving it a go. Go get killed out the gate so rip that band aid off, figure out your method to the madness & play. I appreciate my time w/ the game & the vision they're going for. Really unique experience that I'll remember for good & not so good reasons.
I honestly think this is an amazing game yeah sure there are some bugs but there not that bad i really hope there will be a sequel and its just overall amazing they did a great job with making this game :)
I have put a lot of playtime into this, and I forsee (with some polish from feedback) this game becoming very popular. In it's current state, the game is a bit rough around the edges. There is glitches that need patching and quality of life additions that should be added eventually (product organization, prioritization of products your employee makes, disabling machines, setting par levels) but I still had a blast. I noticed there was even a patch today that addressed the more significant glitches so I see this is a work in progress, which I'm okay with. Some people hate incomplete games, but I love seeing surprise updates based off of feedback the gaming community gives. I am also very curious to see what the modding community does to this game tbh. ANYWHO I have a full playthrough of the game before the 1.01 patch. I probably discovered every glitch imaginable and many things I wish were added in. Check it out if you wanna! https://youtu.be/2zXdG9BsP5o?si=qwy9jY1S0SpZ7zgj
ki
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Players by region
Where this game's players are, estimated from review languages.
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