
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 26 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild.


From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials.

Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Savage, so he’d make a strong Brawler. He likes nice clothes, his religion is dear to him — and he’s hungry. Satisfy Grimbold’s needs, use his talents, and he’ll be a happy settler — key to a happy settlement.

Build impenetrable defenses and set traps against unrelenting waves of raiders. Research and craft medieval tech, arm your settlers and command them in battle. Tailor your strategy to your villager’s skills, and upgrade them through hunting and combat.

Explore your randomly-generated multi-level map and manipulate it to your will. Terraform the earth and water for construction, design, or military strategy. Build up or dig down, go humble or baronial, and use the modding tools to unearth a whole new level of creative freedom.
We think you'll love Going Medieval if you enjoy...
RimWorld, Manor Lords, Kingdom Come: Deliverance II, Timberborn, Crusader Kings III, Civilization, Total War: Medieval II, Age of Empires IV, Frostpunk 2, Nova Roma, Kingdoms and Castles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game, but it has just too many little bugs ... - Temperature has no real effect - Enemies wont attack gates or just stand there or build siegeweapons right in front of your walls - Settlers just carry one resource (they carry the sticks, then the logs, then the sapplings, even if they could haul all this in one go) - The Ai walks the dumbest ways possible The final straw was the saving bug: save times jumped from a few seconds to 10, then 30, and eventually 50 seconds, making me want to quit because I wasn’t willing to wait that long just to save. [table] [tr] [th][/th] [th]Category[/th] [th]Rating (1 - 10) - Empty = Nonexistent[/th] [/tr] [tr] [td][h3]💲[/h3][/td] [td][h3]Summary[/h3][/td] [td][h2][-]╠████░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][/td] [/tr] [tr] [td][h3]⚠️[/h3][/td] [td][h3]Bugs[/h3][/td] [td][h2][-]╠██░░░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][h3]📈[/h3][/td] [td][h3]Performance[/h3][/td] [td][h2][-]╠███░░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][/td] [/tr] [tr] [td][h3]📦[/h3][/td] [td][h3]Content[/h3][/td] [td][h2][-]╠████░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][h3]🖼️[/h3][/td] [td][h3]Graphics[/h3][/td] [td][h2][-]╠█████████░╣[+][/h2][/td] [/tr] [tr] [td][h3]🎵[/h3][/td] [td][h3]Music[/h3][/td] [td][h2][-]╠████████░░╣[+][/h2][/td] [/tr] [tr] [td][h3]☯️[/h3][/td] [td][h3]Story[/h3][/td] [td][h2][-]╠░░░░░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][/td] [/tr] [tr] [td][h3]⚔️[/h3][/td] [td][h3]Gameplay[/h3][/td] [td][h2][-]╠████░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][h3]📡[/h3][/td] [td][h3]Multiplayer[/h3][/td] [td][h2][-]╠░░░░░░░░░░╣[+][/h2][/td] [/tr] [tr] [td][h3]⚖️[/h3][/td] [td][h3]Balancing[/h3][/td] [td][h2][-]╠████████░░╣[+][/h2][/td] [/tr] [/table] [table] [tr] [td][h3]☠️[/h3][/td] [td][h3]Difficulty [/h3][/td] [td]Easy ◯[/td] [td]Medium ⬤[/td] [td]Hard ◯[/td] [td]Brutal ◯[/td] [/tr] [/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game with constant qol and fixes from devs still!
모드를 써야만 만족했던, 그 부족한 림월드의 기본기능이 얼마나 다양하고 섬세했었는지 알 수 있었다
Połączenie klasycznego base buildera w klimatach średniowiecznych z Simsami (choć bez możliwości prokreacyjnych), przeznaczona dla osób lubiących paranie się zarządzaniem w wersji micro (max 20 osadników, których znamy od A do Z). Gra się cały czas rozwija, a już teraz jest w niej sporo contentu, na dziesiątki godzin. Sam mam (na chwilę) obecną ponad 100 zebrane w dwóch "podejściach" - pierwsze zanim gra wyszła w pełnym dostępie i teraz "właściwe", w których zrobiłem całkiem osobne wioski i w obu dawało mi to taką sama satysfakcję.
算是同類型中蠻有深度的遊戲,很值得推薦
Nichts zu meckern
天天建到凌晨三四点,喜欢在中世纪修城堡城防的有福了!可惜NPC有点弱智,但是对中世纪题材的喜爱弥补了这个缺点。希望制作组能更新几个大的吧,我再回坑玩一次
G
yes
Epey başarılı. Hem koloni yönetimi, hem savaş, hem gelişim gayet iyi hissettiriyor. Düzenli güncellemeler ile yeni içerikler ekleniyor. Koloni sim seviyorsan mutlaka dene.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $601.6K | 800 | 80% | $19.99 | |
| $529.1K | 504 | 72% | $24.99 | |
| $288.2K | 367 | 86% | $12.49 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $28.9M | 43.3K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.6M | 37.4K | 88% | $19.99 | |
| $20.6M | 34.2K | 97% | $8.99 | |
| $20.8M | 37.7K | 92% | $19.99 |