
Godsworn is a classic RTS with single-player & co-op focus. Experience an epic fantasy retelling of the Baltic Crusades set in a world inspired by pagan mythology. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!
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Prices
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Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Set in a fantasy world inspired by Baltic mythology, Godsworn tells a story of pagan gods and their tribes clashing against crusaders and armies of heaven.

Divine Heroes and Abilities - Master the various divine heroes, each with their own set of abilities. Heroes gain unique units, buildings and upgrades in addition to the ones from their faction, giving each of them a unique playstyle. Protect your followers and burn your enemies with the light of the sun as the goddess Saule, or strike under the cover of darkness as the moon god Meness. Or join the Order and smite the heathens as the archangel Michael.

Build and Be Worshipped - Devoted followers will flock to your shrine. Have them gather resources and build cities so you can raise great armies for battles to come. Protect them while they pray to grant you faith, a powerful resource used for mythical creatures and god powers.
Godsworn features a unique and easy to pick up economy system where workers automatically respond to globally issued tasks and return to generating faith when idle.

Story Campaign with optional co-op - Play a fully voiced epic campaign in single-player or co-op. The campaign has been designed with co-op in mind, with the character choice leading to unique interactions or at times a completely different gameplay role. Explore the maps to find secrets and gather glyphs that will help you turn the tide of battle.
Use the glyphs that you have found to add variation to your hero and faction in both skirmish and challenge maps.

The wild pagan lands have been under the watchful eye of the gods for as long as time. The arrival of a knight order bearing the banner of Heaven threatens to upset the uneasy alliance. Will the realm burn, or will blood of both divine and mortal be spilled to protect it?
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нужна RU озвучка!!!!
Solid game in the style of WC 3.
Прежде всего спасибо разработчикам, что не бросают игру, развивают и вводят новых персонажей об игре: + нестандартный сеттинг языческие божки VS христианская экспансия + метросексуальные божества, за которых мы играем. Освобождаем последователей, которые со слезами на глазах клянутся тебе в верности и после идут либо вкалывать в шахты, либо молиться и поститься, укрепляя твою веру и чувство собственной важности + приятная графика, в целом, читаемая - ранний доступ, оптимизация, баланс, вылеты из игры в коопе -отсутствие ру языка , впрочем, как и других языков помимо англа
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Who's an edgy boy? Who's an edgy boy? That's right, Meness, you're an edgy boy. Such a good little edgy boy, yes you are, Meness <3
Incredible Game, feels smooth to control, great campaign aswell, The game systems are quite robust and well designed. Can definitely imagine this becoming "the next big RTS" upon its full release
A strategy game that blends the elements of Warcraft 3 and Age of Mythology. If you like games like that you will like this. Still rather early in development, but the foundation is strong, and the devs are hard at work polishing, fixing bugs and adding content. Truly an impressive undertaking, considering the size of the team working on it. The only thing I would ask is to add Ukrainian localization.
Godsworn is honestly a masterpiece in the making. I'd say it's worth the price and I'm looking forward to what else may get added. For now, you have a 10 mission campaign, several challenge maps and a multiplayer mode (while not very active, you can get folks to play it with via the game's discord). The Campaign is around 7 hours for now, though with replayability and the custom missions, you can expect between 10 and 20 hours worth of content. To start with the most important aspect, this game runs very well. It's a bit surprising for an Early Access title but I haven't had any crashes or game-breaking bugs. The devs are active in fixing issues and bettering the game. You can expect some rare typos and minor bugs but the experience is smooth. There is no saving for the time being, and you will lose certain campaign missions if you or your ally lose your hero, so be careful and don't be afraid to wait a little to gather extra resources. The game features a 2-mission campaign demo with a limited skirmish mode so I'd recommend trying the demo first to see if you like it. The campaign is amazing, with some of the best mission design I've seen in a while, you have a good amount of lee-way in achieving your objectives and a lot of side content in each mission. The game also features custom scenarioes, including a MOBA Map and a Survival Scenario, alongside several challenge maps that are much alike the campaign levels themselves. The Elephant in the room is that it's a coop campaign, however you can play it solo (as I did) with the AI. It handles fine on Normal but it does have some issues in the tactics department. It rushes the enemy on "Destroy this base" missions and doesn't seem to properly prioritize higher tier units. However, you can give it commands via pings to keep it safe. It is also not very optimal in using its Hero Powers for now. A benefit of the coop aspect is that you can trade units, structures and resources during missions. You can request them when playing with the AI, tell it you claim a region or even that you want a structure it has already built and it will help you out. I remember on one mission the AI gave me exactly the amount of gold needed to obtain a bonus objective and win the mission. The coop feature also grants replayability to missions, you have two guaranteed ways to experience them, alongside the per-mission different ways to achieve victory, bonus objectives and even choices for some of them! You can find resource caches, troops, bandit camps, and much more. Exploration is well-rewarded in every mission, which is a big plus. Be warned however that a lot of the mission's side content is not marked. You won't get told to find X amount of Glyphs to unlock abilities, or that there are Y amount of bandit camps that can offer you a free worshipper/civilian. You find these yourself by experience the mission. I think that's a good thing, the important bonus objectives will always be marked however. The game also does a rather unique thing in letting you access a lot more of your roster early, instead of the typical "one/two new units per mission". It helps you get your bearings and learn combos better. The unit upgrades are also a nice touch, differing from the simple "+X stat" upgrades of other games. There's no cross-campaign meta progression, however you do have progression during missions via your Hero Level, which unlocks 1 new ability per level that you can pick between, whilst also making your hero stronger. The campaign takes you through all of the game's heroes, with each having differences not just in ability and appearence, but in the roster and upgrades available to them. You can pick whichever of the two options available you'd prefer for each mission. Also worth noting, unit upgrades tend to visually change the unit. One Order unit even goes from "dude with a sword" to having proper chainmail armor I quite enjoy the game's art direction and graphics, the world is pretty. The music is 10/10. The voice-acting is generally quite good, though there are a scarce few lines in cutscenes that don't come out right (mic effect). The campaign story thus far is good, the the end of Act II is a bit fast and not as fascinating as the cliff-hanger Act I ends on. The game certainly leaves me wanting to see more, however, including expansions if that will be an option in the future. I fell in love with Godsworn from the first mission of its campaign demo and the game continued to make me appreciate more and more with each mission. It's very competently done and it's clear the two-man dev team has a very good grasp of RTS design. I give it a 9/10 and my vote for the best RTS campaign of this rennaisance of the genre.
Great game in its current state can only get better from here.
great game
It’s a great game with great potential. I’d recommend it to all fans of real-time strategy games. Please add a Ukrainian text localisation to the game.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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