
Godstrike is a twin-stick shooter where time is your health and currency. Face off against ruthless bosses in tense, 1v1 showdowns as Talaal, the last Herald.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Godstrike is a 3D boss rush bullet hell where time is your health and currency. Face and defeat powerful bosses before time runs out. Taking damage and using abilities drains your remaining combat time, so watch out!
Unlock over 40 unique abilities by defeating bosses. Customize Talaal’s loadout before each battle to create powerful combos, ability synergies, and a playstyle that’s entirely your own!
In Godstrike you are the embodiment of Talaal, the last of God’s seven masks. Talaal finds her bearer just in time to fight against its siblings who hunt her in an attempt to absorb the power within the mask. The bearer is now trapped in a war that does not belong to her, a cycle that seems impossible to break.
Customizable ability loadouts, allowing the players to optimize their game style.
Competition focused gameplay so you can challenge your friends and beat the highscores.
Multiple game modes, including Roguelite-style mode!
Twitch compatibility allowing viewers to affect the game, upgrading and refreshing the game experience.
Full gamepad and controller support.
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 247reviews | 64% | — | $23.6K |
| $14.99 | 21ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nothing fun in this game, you want to study pattern? good luck! the giant laser can spawn anywhere!
save yourself the agony and dont buy godstrike. its so incredibly difficult and frustrating to the point that the game is basically never fun to play. and for what the game actually provides, its ridiculously overpriced. i normally like to start out with the positives of the game im reviewing. and honestly, i really dont have much to say. the best thing i can say is that the designs of the bosses and arenas are nice. and thats honestly depressing. so, what exactly makes the game so awful? well, let me first start off with an issue that may be on my end (though it may be an issue others experience). your character, talaal, lurches around whenever you move. you dont move in a smooth line, you basically just jerk between points on the screen. this makes it incredibly difficult to dodge anything. and with the limited options there are, its hard to make the game run any better. again, this may just be an issue for me, but other people may also experience issues with poor fps. some other issues is the damage. your health is the time limit. most of the bosses take the full time limit in order to defeat them. luckily, the battle doesnt end when you run out of time, instead, itll end when you take any damage. but in a bullet hell game, youre likely to take a few hits and depending on when you run out of time, you can seriously get screwed over. another thing is, its incredibly difficult to tell if youve taken damage or not. and since youre most likely looking at talaal in order to dodge and land your shots, you arent actively looking at the time to see when youre losing time due to taking damage. and taking damage is punishing. for every hit you take, you lose 15 seconds. and like i said earlier, most bosses take the majority of the time to defeat them. that means you have to do near no damage runs for every boss in order to have a chance at defeating them. theres also no checkpoint system. normally, i wouldnt have an issue with this. but for a game that punishes you so heavily for taking damage and makes it incredibly difficult to dodge the onslaught of projectiles, the least they could do is give you a checkpoint everytime you defeat a stage of the boss. or if they dont want to do a checkpoint system, they could give you a boost to your remaining time. the entire time ive been chipping away at this game, ive been playing on the campaign mode. and its near impossible to beat each boss. ive spent hours on just one boss. and this is in the campaign mode, not the challenge mode. i know im not the only person complaining about the game’s difficulty and i know bullet hell games arent supposed to be easy. but when people are complaining about the difficulty of the tutorial boss, you know theres a problem.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
| $3.89−35% |
| 5ratings |
| 72% |
| — |
| not modelled |
| $14.99 | — | 55%* | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What on earth were you thinking making a shooting game without a reticle?!
[h1]Описание:[/h1] Мега хардкорный шутер, где мы сражаемся с боссами.... Около 10 попыток и я не смог убить даже тренировочного босса. Я не против сложных игр, но дали бы хоть пострелять вдоволь без ачивок там... Не смог изучить контент из-за кривых рук и садизма разраба... [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Paguei 5,00 nesse jogo. Não compraria novamente, ele é 10x mais difícil que cuphead, mas você não sente que ele é justo, a gameplay é até legalzinha e seria bom se vc pudesse sentir que está tendo algum upgrade entre as tentativas. Passa longe, game estressante d+
[h1][b] Reseña de Godstrike[/b][/h1] [h2]Resumen del Juego[/h2] Godstrike es ese roguelite de acción con cámara de arriba a abajo que te mira a los ojos y te dice: “¿Te gustan los jefes? Perfecto, porque aquí NO hay descanso, solo un desfile de deidades con ataques que ocupan media pantalla”. La propuesta es simple y cruel: balacera con dos palancas, esquivas al milímetro, cámara lenta para que veas con lujo de detalle cómo fallas, y un ritmo arcade que no te pide permiso para acelerarte el pulso. La primera impresión es clara: indie con estética colorida y vibra anime/fantasía, pero con mentalidad de gimnasio tóxico: “una repetición más”. Cada intento se siente como una prueba de reflejos donde el juego no te enseña… te entrena a base de golpes. Si vienes por aventura relajada, te equivocaste de templo. Y sí, es un juego de un jugador. Lo cual es apropiado, porque tu orgullo también va a estar solo cuando te eliminen por décima vez en el mismo patrón que juraste haber aprendido. [h2]Lo Divino y lo Sacrílego[/h2] Lo Bueno: Compatibilidad total con mando: esto se juega como debe, no como castigo Avalancha de jefes: si te gustan los duelos intensos, aquí hay buffet de sufrimiento Cámara lenta: útil, vistosa y perfecta para apreciar tu mala toma de decisiones 22 logros de Steam: combustible para completionists con tendencia a la autodestrucción Tablas de clasificación: porque siempre habrá alguien mejor… incluso cuando no hay nadie jugando Lo No Tan Bueno: Solo un jugador: ni para compartir la culpa cuando te borran del mapa Difícil por diseño: no es “retador”, es “te voy a educar a la fuerza” Comunidad congelada: 0 jugadores actuales… el Olimpo está vacío, campeón Fórmula roguelite: si no te engancha repetir y repetir, esto se vuelve penitencia 179 recomendaciones totales: no es un desastre, pero tampoco es el secreto mejor guardado del universo [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Sólida, rápida y exigente; si parpadeas, pierdes.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Patrones agresivos y jefes que no negocian.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Enfocado en combates y progreso tipo roguelite, sin mucha distracción.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y estilo anime/arcade que entra por los ojos.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Está ahí para justificar que un dios te explote la cara.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Fantasía divina con vibra de arena de combate constante.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Mucho proyectil, mucha luz, mucho “¿qué me pegó?”[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Cumple el trabajo: adrenalina y repetición sin enamorar.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es el gancho principal; el audio va más por lo funcional.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad centrada en combate; no destaca por amplitud de enfoques.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Acción arcade que necesita fluidez, y en general la sostiene.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Roguelite puro: rejugar es el plan… si te gusta ese plan.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.2[/b][/td][td]Un indie competente y duro, con carisma de jefe final, pero nicho y solitario.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Godstrike es un juego bueno: no pretende ser un RPG gigantesco ni una aventura narrativa profunda; es una arena de acción roguelite con enfoque en jefes, reflejos y control preciso. Si eso te suena a “mi tipo de sufrimiento”, vas a encontrar un loop satisfactorio y bastante pulido, especialmente con mando. Lo controversial: el juego tiene herramientas para brillar (tablas, logros, estilo visual llamativo), pero la realidad le pega con una silla: 0 jugadores actuales. Y aunque 179 recomendaciones lo respaldan como producto decente, no grita “fenómeno”, grita “joyita para masoquistas con paciencia”. En resumen: vale la pena si buscas combate intenso, repetición con propósito y un reto sin anestesia. Si buscas comunidad viva, conversación constante o algo más relajado, aquí solo te va a acompañar el sonido de tu dignidad rompiéndose. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.2/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -35% Veredicto: [i]Bueno: divertido, exigente y vistoso… pero más solitario que un dios sin creyentes.[/i] Si te atrae un roguelite de acción centrado en jefes, con balacera intensa y control fino, Godstrike cumple y entretiene. Solo entra sabiendo que el reto es parte del trato y que, por ahora, el “multitudinario Olimpo” es básicamente un eco.
Es la primera vez que juego con una mecánica de este estilo y la verdad es que me está gustando bastante. Resulta un desafío si no estás acostumbrado, pero existe modo fácil para acostumbrarte, así que es divertido ir avanzando. Los gráficos me resultan bastante cómodos a la vista. Recomiendo jugarlo :)
Bullet hell muy divertido. Jefes originales y buena jugabilidad, loved it <3.
Not gonna lie it's lowkey great game if you hate yourself But even with out it I see that it's easy to hate this game! True masterpiece!
The game is difficult, the mechanics are boring (controls and bosses) and there is no story. I have NO reason to come back to it and you have NO reason to spend your money on this rather than on ANOTHER game.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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