
The gods’ torturous rule over humanity has lasted for millennia. Bent on cruelty and suffering, they demand to be served with blind worship through an oath of fealty pledged from every man, woman and child. To those who don't submit to the gods’ will; a slow and merciless death awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 113reviews | 59% | — | $2.7K |
| $14.99 | 382ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't do it, they want you to kill 13 bosses in one run that are RNG every time. They also don't give you perm buffs to help with this crap. After getting all the achievements I still cant recommend this game, it's too much RNG involved that made this game harder then it had to be but for $1 I say go for it. That's the price of a bottle of juice
Weighty and desperate feeling combat, combined with the quasi-cartoonish art style to create a truly unique experience.
Es gibt so einiges zu bemängeln an diesem Spiel. Alles ist Zufall. Das Team wird zufällig erstellt, man muß einen neuen Run x mal neu starten, um mal ein vernünftiges Team zu erhalten. Bloß keine Dicken, die taugen nichts, viel zu langsam. Einen Zusatz Krieger aus dem Brunnen zu holen ist echt schwer, der Einstieg in das Game ist wirklich schwer. Werte der Krieger werden völlig willkürlich verteilt vom Spiel, das nervt. Dennoch, nach kurzer Zeit hatte mich das Spiel total abgeholt, und wenn man die Feinheiten des Spiels raus hat, und vernünftige Waffen sein Eigen nennen kann, macht es sehr viel Spaß, sich durch die verschiedenen Abschnitte zu kämpfen. Anfänger Tip, fangt unbedingt mit Carnoccus an. Ist der leichteste Boss, mit Glück gibt es gute Waffen als Belohnung, und dann geht der Spaß los.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $1.49−90% |
| 27ratings |
| 60% |
| — |
| not modelled |
| $1.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely clunky movement and combat, really hard to control characters and repetitive gameplay combine under the name Gods Will Fall. I like roguelike games, I don't necessarily have an issue with repetition, but for that to be tolerable the combat has to work consistently and has to be satisfying. Unfortunately, that's not the case here, the awkward camera placement, screen shake effects and player movement that sometimes snaps to the right place, but sometimes doesn't really destroys the gameplay experience. I feel like I have zero control over my character and I am fighting with the controls more than the actual enemies. The fact that the control scheme is completely nonsensical doesn't help either. It's sad really, since the art style is gorgeous and the enemy design and animations look nice.
От смеха..
Personally, I think its a pretty good game. It is very hard and especially unfair at times but once you get the ball rolling it becomes incredibly satisfying. It only compounds as story events begin stringing together and you figure out level mechanics.
Gods Will Fall... Where do I begin? Some say they beat this game in 4 hours. How? I tried for 9 hours and gave up after 6 bosses. The combat is unbelievably clunky and feels bad, especially the parry move (you can't block in this game, so have to rely on the clunky parry system). The dungeons are empty and pointless, you can't find anything in them except the same enemies over and over again. Sometimes there are items to find or traps to avoid/use against enemies, thats it. Oh and the bugs... two crashes, visible developer messages during the loading screen, the character getting stuck in the level geometry or insta-killed by bosses. The graphics look kind of nice on the world map, boss models have ps1-level of quality during cutscenes and look just bad.
Just no .Combat system is so bad! is not accurate and is repetitive.
Рогалик-экшен, о котором особо никто не знает. Игра средняя
Oslava hereze a pohanství, která místy sbíhá k čistému flagelantství. V jádru je totiž hra šíleně nenápaditou, opakující se mlátičkou, která svůj původně ambiciózní koncept nedotáhla do konce. A tak musela uměle zvýšit obtížnost a úspěch hráče částečně svěřit náhodě. Kvůli tomu je hra silně neférová a s radostí s hráčem ustavičně vytírá podlahu. Existují však lidé, kteří nacházejí v sebemrskačství zálibu (já), a těm po prvotní záplavě zlosti hra nabízí intenzivní atmosférický zážitek a chyby neodpouštějící hratelnost. Ve své frustraci, topornosti a nepříjemnosti tak nabízí cestu k duševnímu vykoupení. Amen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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