
Your world is under attack by a ruthless race of machines, and you are its only hope. Cast epic spells, summon minions or buildings, and destroy the enemy before they conquer your home in this action roguelite strategy game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uninspired and repetitive.
Meh. Clicking on enemy easter bunny colored buildings over and over is the main activity. No strategy involved.
https://youtu.be/PVEv7rJE1vs Even with a compelling setup the gameplay lacks hooks and levers for the play to pull on creating an experience that is easily reduced to holding down a button.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, Italian, German, Spanish - Spain, Polish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't know what to expect from this game. Though was pleasently surprised. I find it to be a relaxing game with plenty of content. A little bit repetative. Though satisfying.
Gods Against Machines, developed and published by Silver Eye Studios, offers a fresh and invigorating take on the roguelite real-time strategy genre. Set in a world under siege by relentless alien machines, the game puts players in the shoes of a warrior god charged with defending their domain using powerful spells, summoning minions, and constructing defenses. This blend of fast-paced action and strategic planning creates a dynamic experience that demands both quick reflexes and thoughtful decision-making. Each playthrough presents new challenges thanks to procedurally generated levels, which keeps the gameplay unpredictable and encourages experimentation with different tactics. One of the core strengths of Gods Against Machines is its diverse arsenal of spells and blessings. Players can customize their approach to each run by selecting from a variety of abilities that shape their offensive and defensive strategies. Whether focusing on overwhelming enemies with destructive magic or building sturdy defenses to outlast waves of attackers, the game accommodates multiple playstyles. This flexibility enhances replayability, as mastering the synergy between different spells and blessings becomes key to progressing deeper into the campaign. Moreover, the strategic layer is deepened by the meta-progression system, where players upgrade Gaia, the Mother of Nature, whose abilities persist across runs. Allocating resources wisely to improve Gaia’s powers adds a rewarding long-term goal, giving each session a greater sense of purpose. Visually, Gods Against Machines distinguishes itself through its stylized low-poly graphics that are both charming and functional. The clean aesthetic allows players to easily discern battlefield elements amidst the chaos of combat, while also contributing to a unique artistic identity that stands apart from more traditional RTS or roguelite titles. Complementing the visuals is an epic soundtrack that intensifies the atmosphere, perfectly matching the high stakes of each encounter. The combination of art and audio creates a world that feels alive and immersive, drawing players into the struggle between divine power and mechanical menace. While Gods Against Machines embraces some of the classic influences of the genre, reminiscent of games like Populous and Starcraft, it also carves out its own niche by seamlessly integrating roguelite mechanics. The procedural generation ensures fresh challenges and surprises, preventing the gameplay from becoming repetitive. This hybrid approach offers both the strategic depth of real-time strategy games and the rewarding progression and variety typical of roguelites, making it appealing to fans of both styles. Players who enjoy refining strategies and experimenting with different builds will find plenty to keep them engaged. In conclusion, Gods Against Machines stands as a compelling and innovative addition to the roguelite real-time strategy scene. Its thoughtful design balances fast-paced action with strategic planning and long-term progression, creating a gameplay experience that is both challenging and rewarding. The game's distinctive visual style and immersive soundtrack further elevate the experience, making each run feel like an epic battle worthy of a god. For players looking for a fresh challenge that blends classic RTS elements with modern roguelite features, Gods Against Machines offers an exciting and memorable adventure. Rating: 8/10
Not digging the game. I didn't play for long but it was long enough to tell I did not want to participate in that gameplay loop.
Hope more people play this. Great addition to the roguelite genre.
good, cool concept pretty decent execution. A bit too fast for it's own good, should be like 20% slower SLIGHLY more of a art and less of a clicker. "This is ALMOST a good puzzle invasion game" i belive it needed just a little more refining
재밌음 옛날 플래시게임제작자가 만든거같은느낌임
You can see that some effort went into the game, but not enough IMO. I like the concept, but not the implementation. It's half-assed. The tutorial doesn't explain things too well. I have no idea what I was doing most of the time, just spamming spells and somehow winning. E.g. why does the enemy commander not appear sometimes? Why was I winning without achieving the goals? How does own mana regenration work exactly? How long does a run go? I turned it off before learning that because it got way too repetitive. I think there's potential, but the devs need to work on proper UX. On another note, the game is very laggy for what it has to offer in terms of graphics and calculations. It 100% could be better optimized.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 26 | 85% | Free | |
| $198.5K | 498 | 92% | $14.99 | |
| $1.2K | 12 | 100% | $4.99 | |
| $179 | 1 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3K | 296 | 85% | $5.99 | |
| $34.3K | 166 | 81% | $14.99 | |
| $34.3K | 217 | 67% | $7.99 | |
| $34.3K | 399 | 78% | $3.24 | |
| $34.3K | 483 | 97% | $2.99 | |
| $34.3K | 395 | 21% | $4.99 |