
One level of warning, cosmic droplet rampage! A roguelike game featuring impact piercing. Collect holy relics, build up your energy, and morph the droplets to invade the solar system and destroy the ignorant human fleet to the ground!
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
宇宙魔弹哥卓普不仅是一款具有挑战性的游戏,同时也是一款能够带来轻松解压体验的游戏。玩家可以在游戏中尽情释放压力,享受游戏带来的乐趣。游戏的核心玩法是用撞击、穿刺等手段摧毁战舰,这种新颖的游戏模式为玩家带来了全新的游戏体验。
水滴模拟器,玩法比较有新意,但是关卡少,内容深度很浅,可用的套路构筑和机制内容非常少,打折几块钱到也行
太难玩了后面难度打不过去,成就也搞不到,所以给个差评不冤吧
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Languages: Simplified Chinese, English, French, German, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉游戏作为小体量的游戏还是很有新意的 一开始还以为是传统割草设计,一玩冲刺感觉还是挺有意思的,游戏里面也有很多玩梗的地方 不过游戏问题有一些bug和小问题,像是打第二个boss被顶进护罩里面,战斗结束不能 直接吸钱 不过整体来说还是瑕不掩瑜,有些意思
玩着挺爽的,就看着屏幕里炸来炸去各种特效拉满,短时间找不到和这一样爽的游戏了
本作毫不避讳其对《三体》中那个强作用力探测器“水滴”概念的全盘参考,几乎可以说本作就是个“水滴模拟器”,通过无坚不摧的外壳和“穿刺”这一基础攻击形式摧毁自身数十倍大小的敌方舰队,极具爽感。而且颇为难得的是,确实为本作建立了一个虽不平衡,但绝对有构筑深度和对策区别度的系统。 虽然水滴作为一个强相对作用机构,对于地球舰队确实是纯粹的降维打击,原著中无法伤其分毫,但是显然游戏中不会让你操作一个真正意义上无敌的单位——那样就没有作为游戏的意义了。所以游戏中分离了一个加速状态,只有在该形态下你的碰撞才会造成伤害,且自身也会进入无敌状态。所以本作的血量可以说根本不重要,毕竟你的无敌是真无敌,堆防御和血量的收益远远比不上能量能保持续航——这就让传统幸存者玩法游戏中,次级重要度的“拾取范围”等词条直接成为了本作中的人权词条;当然,如果能量耗尽,除了自然恢复,还可以通过靠近敌方舰船来吸收,但是目前似乎不能将其作为主要的能量循环手段,堆攻击快速杀敌,从掉落物中回收能量依旧是最重要的途径。 除此之外,本作提供“锤子”,“钻头”,“电锯”等替换刀头,比如可以大幅增幅撞击伤害,但是不允许穿刺,或是减弱基础攻击力,但是持续冲刺就会倍增伤害,很适合作为构筑的主轴引导玩家玩出差异化的的体验,甚至你可以将喷口和尾流作为伤害核心,完全重塑穿刺为基础的玩法。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
short and fun game
不一样的肉鸽游戏,玩起来非常过瘾,还有美少女陪伴。
It's really fun just jumping in, but there's not much explanation to the variant weapons options.
played this incessantly upon release on a different platform. its the best unofficial 3-body-problem game adaptation that money can buy. highly addictive and endlessly fun.
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