
An intern in an intergalactic corporation managing the universe. Use your tentacle to perform unusual office tasks and try to not destroy all life on the planets you look after. Every day brings completely new challenges. Expect everything - chainsaw robots, bug infestation, space trips, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 58reviews | 76% | — | $14.7K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
this game is so stupid..... I LOVE IT
it a fun game and i love it on 80% it sure as hell worth the price just give it a try
[h1]Сын Surgeon Simulator и Octodad[/h1] Сразу скажу, игра мне ооочень понравилась. Это небольшой симулятор осьминога, проходящего испытательный срок при трудоустройстве в компанию под руководством самого Ктулху. В целом, это очень похоже на трудоустройство на первую работу в реальной жизни. Вам дают какие-то непонятные задачи, вы, не имея какого-либо опыта за плечами, приступаете к их выполнению. Изо дня в день задачи становятся всё более трудными и странными, но с ростом сложности растёт и ваш профессионализм. В этой игре вы НЕ увидите невероятной графики, НЕ услышите незабываемой музыки, и НЕ столкнётесь с реалистичной физикой. Это классический инди-проект. Но, не смотря на это, вы получите крайне интересное развлечение на пару-тройку часов. Всего в игре 14 миссий (рабочих дней), и что меня очень порадовало, так это разнообразие игрового процесса. Разнообразие удивляет ещё и тем фактом, что у вас будет буквально одна щупальца для выполнения всех задач. В процессе прохождения вам придётся шлёпать жуков, и стрелять из различных видов оружия, и поливать цветы, и летать в космосе, и многое-многое другое. Отдельно хочется выделить Достижения - их в игре 16. Лично я предпочёл читать описание каждого "ближайшего" достижения перед началом каждой новой миссии, чтобы дополнительно усложнять себе игровой процесс. В итоге, удалось получить все достижения за одно прохождение. Если вам захочется продлить своё удовольствие от игры, то могу порекомендовать просто пройти игру, а потом прочитать описания достижений, и приступить к их получению. Отсутствие русской локализации не будет являться барьером для прохождения, основные инструкции будут отображаться в графическом представлении, а обо всём остальном вы просто можете разобраться в ходе игры. Когда-то очень давно мне повезло купить этот шедевр за 19 рублей. Сейчас бы я взял эту игру и за полную стоимость (195 рублей). И не смотря на все баги, кривоватое управление и прочие возможные недостатки, по моему личному мнению, Godly Corp заслуживает высокой оценки, ведь от игрового процесса я получил желаемое удовольствие. Общая оценка: 7/10 [quote=Untitled Project] [url=https://store.steampowered.com/curator/38844363-Untitled-Project/lists/] Ссылка на мою страницу Куратора [/url] [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Worth buying.
Yes.
Godly Corp is a deliberately absurd simulation game developed by TR8 Torus Studios and published by SIG Publishing that leans hard into chaos, satire, and intentionally awkward design. At its core, the game casts the player as a lowly intern inside a bizarre, corporate bureaucracy that quite literally governs the fate of planets. The joke is immediate and clear: even godlike power can be reduced to meaningless office labor, and the player’s role is less divine overseer and more overwhelmed employee barely holding things together. This satirical framing sets the tone for an experience that values humor, unpredictability, and frustration-as-comedy over polish or precision. The most defining feature of Godly Corp is its control scheme. Rather than giving players direct, reliable control over their actions, the game forces all interaction through a single, physics-driven tentacle. This tentacle must be used to grab objects, press buttons, fend off threats, and complete increasingly ridiculous tasks, often all at once. The result is a constant struggle between intent and execution, where even simple actions can spiral into slapstick disasters. This design is clearly intentional, echoing the philosophy of other physics-comedy games where the challenge comes not from difficulty in the traditional sense, but from wrestling with the controls themselves. Gameplay is structured around short, hectic workdays filled with unpredictable objectives. One moment you may be tending to the health of a planet by watering vegetation or balancing environmental conditions, and the next you are swatting away invasive bugs, dodging hazards, or dealing with absurd corporate emergencies that escalate without warning. The multitasking element is key, as the game frequently demands that players juggle several responsibilities at once using their unwieldy tentacle. Success often feels accidental, and failure is usually spectacular, reinforcing the game’s comedic identity rather than punishing the player too harshly. Visually, Godly Corp embraces a rough, eclectic style that matches its chaotic tone. The environments feel intentionally cluttered and slightly incoherent, as if pieced together from mismatched ideas, which reinforces the sense of a dysfunctional workplace masquerading as a godlike institution. The user interface is minimal and sometimes intrusive, deliberately adding to the feeling that the player is never quite in control. Sound design and music follow a similarly playful approach, emphasizing exaggerated effects and quirky audio cues that heighten the absurdity of every small interaction. Progression in the game is light and loosely structured. New challenges, hazards, and scenarios are introduced over time, keeping the experience from becoming entirely predictable, but there is little in the way of deep systems or long-term development. Instead, replayability comes from mastering the physics, chasing better performance, and simply enjoying the emergent chaos that arises from each session. Leaderboards and hidden elements provide additional incentives for players who enjoy pushing their limits within the game’s intentionally unreliable framework. That said, Godly Corp is a divisive experience by nature. The same elements that make it amusing and memorable can also make it frustrating, particularly for players who value responsiveness and consistency in controls. The physics system can feel imprecise to the point of unfairness, and while this unpredictability is part of the joke, it does not always land equally for every player. Moments that are meant to be funny can occasionally feel exhausting, especially when repeated failures stem more from control limitations than from player decision-making. Ultimately, Godly Corp succeeds most strongly as a piece of interactive satire rather than as a refined simulation. It uses awkward mechanics and chaotic design to reinforce its themes of corporate absurdity and meaningless labor, turning frustration into part of the commentary. For players who enjoy physics-based comedy, dark humor, and games that embrace messiness as a feature rather than a flaw, it offers a distinctive and often laugh-out-loud experience. Those seeking tight gameplay, smooth controls, or a more traditional management simulation may find it grating, but for the right audience, Godly Corp stands out as a bold and unapologetically weird take on the idea of playing god in a cubicle. Rating: 6/10
I like tentacle hent4i <3
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jogo engraçado e divertido, recomendo para quem tem uma tarde livre
크툴루가 고소할듯
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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