
Create your Religion, raise your Disciples, and guide them to bring you glory! Inspire growth in your Disciples so they may challenge the false gods and convert their followers. Defeat your rivals, and become the One Truth!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.99 | 969reviews | 70% | — | $1.1M |
| $26.99 | 63ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried to get into this a couple times and just couldn't wring any joy out of the experience. The auto-battle experience makes it very clear how much time is spent just kind of sitting and waiting for things to happen. Then you go back to the holy site, click the same couple things a few times.. and back to auto battle. I couldn't find any way to feel connected or invested to what was happening, because it was almost completely happening without me.
Complete pile of garbage, some random game elements packed together. After discovering N-th feature I get a total confusion what was where, which is which, I click random selections on popups and game goes on.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Godhood [/h1] Godhood ist ein Auto-Battler mit Aufbauelementen. Man gründet eine (völlig anpassbare) Religion und sammelt Jünger um sich, die dann gegen Jünger anderer Religionen kämpfen bzw. predigen zu lassen. Durch gewonnene Kämpfe kann man neue Anhänger, und Ressourcen sammeln, mit denen man dann Tempel und ähnliche Gebäude bauen kann. Diese dienen dafür neue Ressourcen zu sammeln und die Jünger zu skillen. Insgesamt tritt man in jeweils mehreren Kämpfen gegen sechs verschiedene Religionen dann, dann ist das Spiel gewonnen. Schade finde ich, dass das Spiel – in der Endfassung – nicht auf Deutsch spielbar ist. Es gibt aber eine ältere Version vom Oktober 2019 die man in deutscher Sprache spielen kann. Trotzdem gehört das Spiel zu meinen Lieblingsspielen und ich kann es gerne weiterempfehlen. https://steamcommunity.com/sharedfiles/filedetails/?id=3727715315 https://steamcommunity.com/sharedfiles/filedetails/?id=3727715745 https://steamcommunity.com/sharedfiles/filedetails/?id=3727715126 [h1] Godhood [/h1] Godhood is an auto-battler with building elements. You found a (fully customizable) religion and gather followers who then fight or preach against followers of other religions. By winning battles, you can gather new followers and resources, which you can then use to build temples and similar structures. These serve to gather more resources and level up your followers. In total, you face six different religions in multiple battles, and then you win the game. I find it a shame that the final version of the game isn't playable in German. However, there is an older version from October 2019 that can be played in German. Nevertheless, the game is one of my favorites, and I can happily recommend it.
good game with deep mechanics, but clearly had some rough development and it shows. would 100% benefit from mod support (i have several ideas on how to balance out some of the relic options) and even more from a sequel.
我才发现我居然每个你们公司的游戏都买了。。。。在不知道是同一家公司、也不知道是同一个开发者的情况下
You know what's really immersive? Spending hours crafting your perfect deity only to have the game spontaneously combust before you can even smite or convert a single unbeliever. I booted up Godhood with dreams of becoming a celestial tyrant—perhaps a cosmic raccoon demanding tributes of shiny things and garbage. But the only offering this game wanted was my sanity. Crash #1: Launching the game. That’s right—sometimes Godhood treats opening itself like a moral dilemma. Should it work? Should it not? Schrödinger's executable. It's a roll of the divine dice every time I click “Play.” Steam says I'm playing, but my desktop says I'm definitely not. Crash #2: Character creation. Ah, the sacred rite of divinity, where I shape my godlike identity, choose my virtues, my commandments, and… poof. Desktop. Apparently, my theology was too spicy for the RAM. Crash #3: The intro cinematic. You know, the one that’s supposed to inspire awe and make you feel like you’re stepping into a mythic tapestry of belief and power? I wouldn’t know. I saw three seconds of some glowing stuff before the game decided it was tired and needed a nap. Permanently. To be fair, the concept of Godhood is cool. You're building a religion, shaping your followers, unleashing holy wars, the whole divine shebang. But it’s hard to start a religion when your divine presence gets obliterated by a memory leak every five minutes. I imagine this is what it felt like to be a prophet during a thunderstorm while writing on parchment with wet ink. I wanted to feel omnipotent. Instead, I feel like a tech support intern at Olympus trying to reboot Zeus’s Windows 95 machine. Final verdict: Godhood is a fun idea trapped inside a program that’s possessed by the vengeful spirit of a sloth bear. If you're into theology, divinity, and existential despair via crash reports, this game might just be your kind of heresy.
Small but I like it. It really nails those Aztec/Mayan/Incan vibes, and that in itself makes this different from most other games out there. There's no full actual nudity despite a whole ideology focused specifically to that effect, which is disappointing but not that big a deal in the grand scheme of things. The art's cute, and there are 0 crashes to speak of!
I love Abbey Games, first and foremost. I did steer clear of this game for a very long time, however. Got it for a good enough price on sale to finally try it out ($27 base is insanity), and see how they "went wrong". At times, the game is surely dull and unsatisfying. A handful of ideas thrown around, with minimal depth injected into them. Yet, there still exists such a magic in their game design that can be found even in what may be considered their worst. It's got a lot of DNA from multiple other games as well, though there is no inclusion substantial enough to shine and carry the game. As a side note, I did find it amusing how it resembles Umamusume: Pretty Derby, released years before. I wish I had more to say, considering my love for the team's other games. If you also like this dev team, I can recommend checking this one out on a deep discount. You still find those satisfying strategy-game diamonds in the rough. That being said, I feel way happier supporting Reus 2 through DLCs than I did buying this game.
Fun little game. Doesn't take too long, you get to design your own beliefs and make optimal (or non-optimal) improvements to your settlement. Lots of opportunity for cool class combos.
First impression, if you liked Reus 2, then you will like this, but not for the reasons you would think. It's not a similar game in any way to Reus 2, but it shares everything you love about the devs that shines through in their games. So whatever those touches were that you noticed about Abbey before, you will find them here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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