
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 185Kreviews | 96% | — | $135.5M |
| $19.99 | 308.5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
false marketing final boss
great game
juegazo ctm
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +6 more
| $49.99 |
| 451ratings |
| 90% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мои лучшие 40 часов, проведенные за компом
Juegazo estuvo bueno de inicio a fin y que piola ver a Kratos convertirse padre aunque astreus a veces es bien ladilla, pero el juego estuvo 10/10 y la última valkiria bastante buena Ahora a por el Ragnarok
God of War is an extremely well-crafted game. Although there are design choices that objectively undermine interesting aspects of past games (especially when it comes to jumping, or the lack thereof, since jumping was a big part of puzzles and combos in the old trilogy), there is also a lack of substantial combo variety in relation to dmg potential. You can absolutely still do combos, but the game forces you, quite directly, to rely on the use of Runic attacks (which, in many ways, replaced quite a lot of attacks from the old games). This means that high-difficulty encounters many times boil down to just managing your cooldowns for Runic attacks, waiting for an opening, and pressing two buttons at the same time. It is not as boring as it sounds, of course, but I do consider this something they should have looked into. This particular element, along with jumping mechanics, could only improve the new system they've introduced. Or maybe I'm just used to comboing in Devil May Cry. I'm not comparing the two, as I'm well aware they are completely different games; I just see these criticisms quite a bit, including from players who enjoyed the previous trilogy. Apart from the above-mentioned criticisms, the RPG mechanics were well-implemented and actually welcomed in the GoW combat loop. Storywise, I really like the old Kratos' dichotomy with his past; it is profoundly intriguing and creates a fascinating contrast with the previous storyline. The game lacks enemy variety, a well known fact indeed, but is still something to ponder. You fight the same enemy troll 15 times, with tiny differences between em, sometimes. (not including art design, that, at least, is diferente); Let's say that out of 15 fights, they only actually introduce a somewhat new move in about 5 of them. All enemies are adaptable, whilst some require more finicky game knowledge: Witches and when to shoot arrows VS. SPAM; Dark Elves and when to punish VS. SPAMMING that axe throw till they get stunned; Wulvers and when to absolutely stun-lock them into oblivion VS. maybe just spamming until you get a stun. Sountrack is perfect. No transmog is scuffed, we all know drip is the endgame.
Gra ma w sobie ten Mistycyzm i tajemniczość. Grafika urzeka
还不错的游戏,最不好的一点就是没有中文,需要自己搞汉化补丁,其他都还行,推荐玩
Прекрасная игра, вызвавшая у меня куча эмоций, во первых он мне очень сильно напомнила взаимоотношения между мной и братом, очень сильно бесила Атреем и одновременно нет, очень интересная концовка игры вызывающая чувство незавершенности, и в следствии чего хочется купить рагнарек
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.3M | 380.2K | 97% | $29.99 | |
| $134.1M | 62.2K | 47% | $69.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $138.8M | 143.9K | 96% | $59.99 | |
| $140.7M | 778.1K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.6M | 50.4K | 89% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
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