
By night, you’re a thief, sneaking into dungeons to steal valuable items. By day, you’re a merchant, haggling to sell your loot at high prices. Master stealth, steal the Demon Lord’s hidden treasures, recruit employees, and expand your business. Rise from a penniless goblin to a black-market tycoon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Run your very own goblin shop in a medieval world. Goblin Vyke is a 2D side-scrolling game that blends stealth with shop management. You are Vyke the goblin, a thief who sneaks into dungeons to plunder treasures by night, and a merchant who sells the loot for massive profits by day. You’ll master your stealth skills and cheat death to steal the Demon Lord’s secret fortunes, while simultaneously hiring employees and expanding your franchise to grow your business. Eventually, you’ll rise from a penniless goblin to an influential black-market tycoon!

The Golden Dungeon is fraught with danger, and as a small, frail goblin, you can’t win a straight fight against any foe—but you have other choices. Throw Coinbeetles that turn into bells to attract enemies, set Nap Traps to put guards to sleep, use Smoke Mimics to cover your escape. Use a variety of abilities and items to outsmart and “kite” your enemies.
Deadly dungeon traps? Turn the tables by luring enemies into the traps, setting up a lethal game of hide-and-seek. Explore hidden areas and discover untold treasures. Every path might lead to unexpected surprises—or fatal dangers. Steal weapons from enemies’ hands, grab loot from treasure chests, and complete a spectacular theft right under the nose of Death!
Search, Steal, and Evacuate

Upgrading your talent tree doesn’t just enhance your exploration and survival abilities—it also unlocks different playstyles! Go for the Agile Thief build: use your Grappling Hook to escape pursuits and Shadow Rewind to return to position, completely throwing enemies off. Prefer the Cunning Tactician build? Toss Coinbeetles to manipulate enemies’ movements or Play Dead until the coast is clear. Or choose the Aggressive Brute build: leap from heights to Stun Stomp enemies, or even stand in front of a guard and snatch their equipment with a Steal Parry!
Backpack capacity is limited, and loot takes up different numbers of slots. Will you use items to boost your survival chances, or bring them back to sell for profit? Manage your inventory wisely, explore item combos, and make crucial choices between risk and reward.
Agile Thief or Aggressive Brute?

The treasures you stole last night must be sold for a golden price today! The rules are simple: roll the dice multiple times and pair them with the appropriate Haggle Skills to increase the customer’s Persuasion. Convince the customer, and you can sell the items for up to three times the original price. But be careful: if you exceed the required Persuasion points, the customer will immediately turn against you.
Display Collectibles in your shop to help grow your sales. Remember: your eloquence determines your wealth. Bombastic sales pitches, the right Collectibles, and a bit of luck will make customers willingly empty their wallets for your secondhand items at extraordinary prices.
Roll the Dice and Raise the Price, but Don’t Oversell

The story begins with you as a little goblin drowning in debt. But as your thieving skills improve and your shop business booms, the tide begins to turn. Recruit employees with different attributes: the “Man of Steel” never gets stranded, the “Storage Expert” carries a bigger backpack, the “Squishy” one dies permanently when injured, and the “Lazy” one brings back very little.
As you expand your influence by opening franchise locations, powerful figures will come knocking at your door, currying favor and asking for your assistance. The Adventurers’ Guild, a mysterious organization... Everyone wants to win you over. One day, even the Demon Lord of the Golden Dungeon will take notice of you, hoping you’ll become her new emissary!
From Debt-Ridden Goblin to Black-Market Tycoon!
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组晚上起床上厕所不小心发出了声音被一巴掌打死了
玩起來其實很普通,有想推薦過 但玩起來缺了甚麼點的感覺很嚴重 其他小問題都能忍,但這幾個想拿出來說一下 1.沒有像收集遊戲那樣收集東西的爽感-倉庫很小 2.跟精靈妹子的互動,可有可無 淡如水一般走個過場而已-其他NPC也是差不多,而且少了朋友NPC 面具不像是朋友,互動更是太少。這是在學月下?...(可月下這一點也不是什麼好設計) 3.缺乏賺錢的動力,這是一大問題 下地城..對我來說不有趣,容錯率低 常常想再凹一個寶箱就死在最後的路上,這點非常討人厭 4.個人希望遊戲補強重點 遊戲核心是為何 經營商店?當一個怪盜? 下地城千遍一律地偷傻怪物、摸屍體~重複操作是能接受。 但經營商店想效率化就必須偏向當奸商,這一點就不是很爽-希望商店能跟顧客更多有趣互動 其他個人小疑問 1.首先是討債的...沒有討債感,所以沒被錢追著跑的實感。 這遊戲賺錢很容易,地城咬人寶箱升級完道具,商店隨便賣都幾千塊起跳 但這也顯得顧客購買力大幅膨脹,...我可不覺得現實中真有人能被奸商這樣敲詐後悶不吭聲。錄視頻找新聞記者來採訪都是很常見的,所以我對於這異世界的人腦迴路還是挺欽佩。 2.技能樹的設計很奇特,什麼東西都要用錢解鎖 也只用錢就能解鎖 錢確實是很重要,但有些東西是否不應該只把錢算進去 還要有個等級或條件限制 比如幫助某個NPC以後會解鎖某條技能樹、在地城收集圖紙、書籍,會讓整體遊戲更有歷史般的厚重感。 現在各方面都顯得主角太廢,除了鈔能力 主角是可以有一些其他能力吧 比如血統 主角的血統來自哪裡? 技能放屁推進真的太矬...我記得魔獸世界地精有個火箭推進頭盔戴著能推進,也許是致敬吧。 其他幾個技能目前看沒啥亮點,總之主角就是一個哥布林
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America, German, Traditional Chinese, Korean, French
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game can be fun, but it is very rough around the edges and lacks severe attention to detail
之前一看视频就感觉好玩,但是由于在学期中没时间。现在暑假直接爽玩。我的天哪我只剩下赞美的语句了。很久没看见这么豪丸的游戏了。(^w^)
游戏本身还可以 但是频繁遇到问题让我很难受 比如遇到了N次正在摸对方口袋 但是无法退出的问题 导致被杀多次 还有到了第二天不存档的问题 还得重打
垃圾,教你爹玩游戏,反人类交互原地等死有感觉吗,傲慢制作人,ai画风
好玩!单纯的好玩!没有多余的机制,只有源源不断的挑战感和正反馈
1.诅咒护符词条也没说是唯一生效啊,为什么合成护符的时候可以选两个30% 生命值时加50幸运的词条,但只生效一个?????那另个词条不是毫无意义,也不提示具有唯一性!!! 2.刚下地牢为啥我的幸运是负的,读档重新进去依旧是负的,难道带了两个有30%生命加50幸运的bug?当时带了两个诅咒护符(一个两个词条都是+50,另一个是+50和受伤回2血)
好玩 也玩了一小段時間了 挺喜歡的 雖然目前到礦坑有點碰壁 但還是很喜歡這遊戲 期待有機會有外觀更改的系統之類的 讓人有除了強化以外的花錢目標~
小体量但不是小品游戏,如果只当个乐子玩真的很难感受到这款游戏的乐趣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $48.4M | 88.8K | 95% | $19.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $64.8K | 607 | 60% | $4.99 | |
| $95.7K | 336 | 93% | $11.99 | |
| $40.4K | 131 | 65% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $716K | 1.8K | 91% | $14.99 | |
| $717.2K | 1.8K | 94% | $19.99 | |
| $717.5K | 446 | 92% | $39.99 | |
| $714.8K | 1.9K | 94% | $19.99 | |
| $714.6K | 2.3K | 77% | $7.99 | |
| $714.3K | 3K | 56% | $9.99 |