
Build a new home for your goblins! Grow your settlement from a little encampment to a bustling city in a beautiful procedurally generated northern forest. Fish, farm, explore the forest and harness the spirits in a unique fantasy citybuilder inspired by Finnish mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Goblin Camp, you’re in charge of a little band of goblins who want to make a new home for themselves in the middle world.
Featuring 60 unique structures, over 100 items and over 80 crafting recipes, as well as 31 unlockable technologies, Goblin Camp has a lot for you to discover!

Grow your camp from a collection of shacks and lean-tos into a bustling city of stone, develop new technologies and watch your goblins learn new skills and abilities.

Explore a procedurally generated map in a beautiful northern forest: find ruins and resources, use slash-and-burn farming and fertilizers to feed your population, and channel the spring flood with our advanced water simulation.

Meet spooky ghosts and the walking dead, use your shaman’s magic to summon spirits to help your goblins in their tasks, and light a bonfire every summer to make your sacrifices to the Keepers of the Woods and Waters.

Customize your playing experience with our broad array of customization options, from terrain features and game mechanics to individual enemies, including Peaceful Mode with no combat at all.

As your camp grows, the game grows with it: our easy-to-use manager interfaces let you take care of the big picture and free you to focus your attention where you like.
Welcome to Goblin Camp!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun
i love how the goblins are designed so far and the loading time is so quick. This game has some protenual and some time for it to grow and develop
Great game! Way more detalied than first thought. Keep it up!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A damn solid city builder game, it has some elements that i did not expect to be this fleshed out and impressive for an indie game which is really nice to see. Here are some examples: - The goblins can decide on their own that if they need wood they chop it down close to the building that needs the material and then drag it the minimum distance. - The fields for food has a slider to set how much you want to plant for seed and how much for food each year. - The sacrifice mechanic makes it rewarding to craft certain items and lets you decide how much you want to progress each year in tech making it rewarding to do good and expand your camp. And many more small things add upp to make a realy good game. Also unlike some other similar games there are some game design decisions made to automate a lot of the nonsense decisions you have to make for the camp which just games it flow so much better then other games. Cudos to the devs for focusing on that.
Крайне похоже на бобров, но со своей спецификой. но фортификация пока ненужна. относительно небольшая, за 10 часов проходится до конца. не хватает врагов и возможности посадки деревьев. и невозможно построить мост через реку: земля поднимается только в паре клеток от изначальной границы и больше не идёт. мост можно построить только в смежной с землёй клетке - видимо баг. а и не понятно при каком разнице в высоте земли никто не пройдёт. почти всё время гоблины спокойно перепрыгивают разницу в 2.0 уровня и оружие сейчас не нужно любые варги спокойно забиваются толпой
the game is cute, its giving dwarf fortress vibes but with better visuals and less production chain complexity. I hope it will get some interesting updates in the future adding some more sophisticated buildings and resources.
Road and Raven building simulator. Food production has little rhyme or reason to it, very few enemies bother you on normal - it's fun/chill for a while, but it does get boring/pointless very quickly.
Hell yeah gobilins.
Cute village simulator. Doesn't have a story, objective or achievements and isn't super relaxing due to floods, enemies and fires (unless you disable them). There's lots of possibility for the game and it's reasonably fun so looking forward to seeing where this goes.
It's Banished without micro management and with cute wonder. Need a building built? All required resources are selected for cutting, queued for crafting and workers assigned. I love this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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