
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.3Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
una ***** de juego, más movimiento tiene un discapacitado
50 million people offsides, double click to do easy moves, no defending the ball, it all feels trash to play and no team gamemode
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alles in allem ist es ein Spiel mit viel Potenzial. Es ist noch weit von "perfekt" entfernt, aber wenn man auf ein schnelles Fußballspiel ohne DDA bzw. Scripting steht und auch ohne Pay-to-Win durch Grinden erfolgreich sein möchte, ist man hier gut aufgehoben. Mir macht das Spiel trotz seiner Fehler großen Spaß. Die Entwickler arbeiten schnell und veröffentlichen viele Patches, mit dem klaren Ziel, das Spiel Schritt für Schritt zu verbessern. Außerdem gibt es einen guten und aktiven Community-Discord, auf dem man direkt mit Leuten in Kontakt treten kann, die über alles Bescheid wissen. Die Community wird dort außerdem beinahe täglich darüber informiert, was hinter den Kulissen passiert.
jogo é bom, divertido, mas completamente pay to win e com um balanceamento terrível de partidas, onde você que recém começa ja pega os caras com um time com OVR muito superior ao seu se deixar de ser pay to win e/ou arrumar o balanceamento das partidas, ta ótimo
muy bueno :P
I really wanted to love this game, but it's heavily pay tov win. The more you spend, the stronger your team becomes. Players who pay can easily get 80+ rated players, while I opened countless free packs from completing challenges and events and mostly ended up with players rated between 40 and 60. The progression feels unfair and strongly favors spending money. Another thing that feels strange is the lack of commentary and referees on the pitch. It makes matches feel empty and less immersive. I also don't understand why the game mixes male and female players in the same matches. This is supposed to be a football game, not some random fantasy sport. If the game already has fictional players, it should stick to that idea. Instead, it adds legends like Ronaldinho, and anyone who pays can get him. He's incredibly overpowered, making the p2w problem even worse. The only thing I genuinely love is the gameplay. It's smooth, responsive, and fun to play. The visuals are also excellent and look fantastic. Unfortunately, almost everything outside the gameplay is disappointing. I really wanted this game to succeed, but in its current state, it's far too pay to win for me to recommend.
Tiene potencial. Todavía le falta mejorar bastante la jugabilidad o bugs (ej: todos los pases en profundidad altos en los laterales se salen de la cancha), pero es entretenido. La defensa no es fácil si estás acostumbrado a juegos que se defienden casi solos. Como tiene pocos jugadores, pasa la típica de que te encontrás un bot y bailás; o el top 10 y te dan vuelta como una media. Cuando agreguen permanente 5v5, 2v2 y juego local va a valer más la pena. Es gratis.
INJUSTO. JUEGO PAY TO WIN EXTREMO. Como en todo juego tienes que gastar dinero para tener una plantilla competitiva, se enfrentas con gente que tiene una plantilla de jugadores azules o mayor
P2W
GOALS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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