
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
갓겜
Overally really fun social deduction game. Its less like danganronpa and ace attourney when it comes to visual novels and more of werewolf like social deduction game where random story events you collect and seek out are the metaprogression and other players are characters with distinct personalities you try to learn to predict how they act. Overally really enjoyed the characters, though story wise ending feels bit open (it doesn't really feel like character arcs are per say resolved as much as its just about ending the loop. Well to be fair, for most parts there aren't really character arcs due to nature of timeloop outside of Setsu.) and there are few spots when game kinda clumsily expositions info (like SQ's event about what's her deal is kinda clumsily giving clues in bit unnatural manner) and while it fits the setting (future space setting with lot of funky weird stuff in it), the whole reason why loop exists makes me ask "Wait, does that actually make sense? Or is it meant to be eldritch time paradox thing that never fully makes sense mechanically?" I like reason why Bug exists too, but it raises other questions about function of what created the Bug. Hard to fully explain without spoilers. (basically its ultimately more about characters and social deduction aspect than mechanics of the world making perfect sense mystery wise)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
良
好玩,通宵了三天,睁眼就在玩这个
给到夯
爱坐牢的可以来玩古诺希亚。不爱坐牢的也可以来玩古诺希亚,玩了之后你就会爱上坐牢的。
好玩
跨越艰难险阻,前往星之世界 绝大部分角色都刻画的很鲜明,每个人都有自己的记忆点。前期数值不够非常痛苦,NPC宛如一点逻辑没有聊爆了还能装,后期数值上来了随便刷 中期刷词条花了几个小时,有点重复及痛苦了,点名一个必须使用袒护才能触发的词条,花了我3个小时才在翻操作说明手册无意间看到的提示 但是看到真结局的时候,一切都值了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $666.6K | 4.7K | 90% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.4K | 56% | $39.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 11.6K | 91% | $13.99 |