
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you can get past a repetitive loop mechanic with some boring generic dialogue there is a good game behind it all, at least as visual novels go. Deduction is relatively simple as you use basic logic and some in game skills to puzzle out which members of the group are lying in each loop. The key to gameplay is playing through game loops with different conditions to trigger specific events, unlocking mew elements of the story and character backgrounds. Persist enough and you'll get some wild twists and reveals along the way. Ultimately Gnosia is a visual novel from a small indie team featuring good art, memorable characters, and interesting story elements.
애니 나왔다길래 사서 해봤는데 잘만들엇슴..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리 스포 절대 당하지말고 플레이 하는 걸 추천드립니다. 짜임새 좋게 잘 만든 게임이라 스포 당하는 순간 재미가 뚝 떨어질 수 있습니다. 지루해질 떄 쯤 떡밥 던지면서 스토리 풀어나가서 재밌게 했습니다. 중반부에 루프 지옥에 빠졌을 땐 솔직히 하다가 그만두고 싶었지만 뒷 내용이 궁금해서 꾹 참고 했는데 진짜 스토리가 미쳤다 소리가 나올만큼 재밌었습니다. 정가에 사도 후회안할 게임
초반엔 NPC들 눈치를 보고 중후반부턴 NPC들이 내 눈치를 보는 싱글 마피아 게임 반복되는 마피아 게임이기 때문에 이벤트 외에는 텍스트는 동일해서 NPC의 의도를 자료나 전개를 통해 유추해야 해요. NPC들도 자기들만의 개성이나 논리등을 가지고 있기 때문에 처음엔 아무것도 모르지만 하다보면 동일한 텍스트를 보면서도 의도가 느껴질 수 있고, 트롤 성향을 가진 애들도 있어서 마냥 정해진 흐름으로만 가진 않게 해두었어요. 100번이 넘는 루프를 되풀이 해 가며 이성과의 인연이나 등장인물들의 정보를 알아가며 나도 모르게 정이 붙고 엔딩을 봤을때 많은 여운이 남는 게임이였어요. 본인이 마피아 좀 쳐본 사람이라도 스텟이 낮으면 몇 번만 나대도 등장인물들에게 개만도 못 한 취급을 받기 때문에 바닥에 납작 엎드려서 스텔스 10 귀염성을 20이상 확보한 다음 논리력를 키워서 공격력을 올리고 이후엔 그노시아 플레이를 대비해서 연기력도 조금 올려두면 좋아요.
汎でもいい、じゃあ挿入れるぞッ!
看了動畫才來玩遊戲,劇情真的蠻不錯的,但缺乏引導到後面不看攻略都不曉得怎麼觸發幾個角色的故事
一部优缺点明显的作品,剧情设计和美术做得非常好,缺点是玩法其实比较单一而且和我们认为的狼人杀不太一样,里面角色的逻辑性不强甚至是反逻辑的而且输赢主要是看数值,同时有的特殊剧情触发概率有点低,有一个剧情让我循环了几十次才完成。最后的meta也是做得很好。如果想来体验狼人杀逻辑的话这游戏绝对会让你无语,但是想体验剧情的可以无脑入。
First game in a while to make me sentimental
This game is fantastic. It's starts a little slow and it takes a while for the main game loop to become interesting though. It becomes more fun when you unlock more skills and add points to your stats but the characters more than make up for it. I highly recommend for wherever that's worth.
因为我是纯血大型美式桌游玩家,所以基本上是比较鄙视狼人杀的 年轻的时候玩过很短的一阵子,那时候还没有职业,就警匪民,玩法基本就是靠大家胡说。 所以本来我并没有在意这个游戏。 不过无意中刷到有人说剧情很好,外加出于“狼人杀这种游戏怎么可能用机器人代替着玩”的这种心态,还是好奇的买了 结论是:真的很好玩 剧情就不用多说了,神 然后我没想到狼人杀还真的可以用机器人代替着玩啊? 开始会觉得这不纯随机吗…不过玩了深入之后就会明白各个角色的性格、行动逻辑等等 后期数值高了想怎么拉踩都行反而感觉有点无聊了。 缺点是有的剧情真的很难触发,后期为了想看结局,不得已看了攻略。 PS:本季新番这游戏的动画特别好看,因为相比看漫画太费时间,所以我很久不看番剧动画,上一个次追着看的还是寒蝉业(2020),再上次都是少战(2015)了。因为通关后实在是觉得不够玩,就看了动画没想到意外的好,可能也是因为我太久不看动画了吧…… 不过强烈推荐完成游戏后再观看动画。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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