
Gnomes vs. Fairies is a PS1/N64 style Hack 'n' slash-Action RPG platformer. Upgrade your gnome's abilities with dozens of items and master the 5 elements of sword magic, it's a totally unique retro fantasy platformer blending all the best elements of classic 3D titles such as Mario 64, Zelda OoT, Spyro the Dragon, and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love to play classic games and this one was just perfect. It offered me content that is so familiar and great. Funny/cute looking characters, engaging right off the bat graphics, content and more. I am still playing it, but so far so good! There are a few glitches, but so tiny that they don't even mess with the fun at all. There was a bug that stopped me from continuing the game - so I was frustrated that I will have to wait a while...BUT I was really, really wrong. The Developer swooped down and fixed it right away. It is wonderful to see when games are cared for, as much as the community. Thank you so much! Keep 'em coming and we shall keep on playin'!
I loved this game! I bought it for sale price of $4.99 and they were doing an update and it stopped working. Fine steam is giving my money back, but know I have to buy the game for $9.99, which I feel is not right.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept and graphics, sadly, though, the controls were terrible. WASD kept the character sliding everywhere, mostly off ledges. The camera spun wildly with the slightest touch. It would be an amazing game if the control responses were taken care of.
**I've played the game almost exclusively in VR** This game is a buggy mess... and I LOVE it! It basically plays like Zelda 64, but you're a cute Gnome. The game is a one-man project, which explains the "rough edges", but is also incredible considering the length of the game (I heard it's 2/3 of Mario 64's length), the beauty of its levels, and its amazingo-awesomastic soundtrack. Pros: + feels like a N64 game + awesome soundtrack + long + charming (my girlfriend loves it) + its developer is dedicated to the community Cons: - still many visual bugs (but the VR port is quite recent, so it will definitely improve overtime) - not sure what else to say. I just want to go back to playing the game. See yah!
A little glitchy at times (HUD resetting and object clipping) but still a better platformer than Lukeys Tale. Would like some kind of fighting modifiers (R1+X to vertical strike) instead of mashing through four different attacks everytime you attack. In all, I really enjoy it. Single dev game too.
My favorite Prismic Studio game to date. It is amazing that one person put this enitre game together. I will always have this title in my library and I look forward to playing it with my son.
Great platformer/adventure game. The game play, graphics and sound are pretty darn good. Worth every penny. I did a let's play on this game, you can see it here : https://www.youtube.com/watch?v=T_ydndmtHA4
Kein Online Coop. Hält nicht, was es verspricht. Steam darf einen solchen Betrug nicht zulassen!
https://youtu.be/kS2n7miNgLM Adding a lot of features and systems is impressive but going wide costs in lower amounts of polish and connections between the systems.
[Strike] I really wanted to like this game, but unfortunately, I can't. The controls make the game unplayable, I couldn't get passed the first level. The default mouse sensitivity is way too sensitive, yet it shows it on the "low" end of the spectrum. However, what's worse is that YOU CANNOT LOWER IT. There is a meter to lower it, but you cannot move it. You can move the sound volume meters, but not the sensitivty. It makes the game unplayable, as the camera whips around with slight movments, which does not pair well with the thin, corridor-ish level design. Speaking of not paring well with the level design, melee combat. The melee "combos" (you mash one button to do them) fling your character around the stage uncontrollably, causing you to tumble off the stage frequently when you are attempting to kill basic enemies. This is just bad game design; the controls and movement should mesh well with the level design, not blantantly clash with it. There's no tutorial level either, teaching you the controls, the combat, and the type of level design. You start out with grapes as your starting weapon (?), which is a projectile weapon. Later in the first stage you gain a sword. This just doesn't make sense; you'd think the melee weapon would be your starting weapon, and you later earn the consumable, projectile weapon. Overall, the base of the game seems poorly designed, as the basic melee combat clashes with the level design, the controls for PC are wonky, and the insane mouse sensitivity cannot be changed. This is very unfortunate, as when I read the description of N64/PS1 hack-n-slash, I got excited, but if the basic controls and design are poor, it makes the entire game fail. Edit: Oh, and there's some jump lag, which for a platformer, is a horrible sin, especially with these levels having small thin islands hanging in the sky. Every implementation and design I saw in the first level just seemed bad. Also, for settings (besides the broken sensitivity button) it shows options for Anti-aliasing, Inverted Mouse Controls, etc., but they don't bring you to a different menu, nor do they have a checkmark/box showing that it's selected or not. Makes it hard to tell if you'e actually changed something or not. HOW COULD I FORGET the camera is horrible. Not just the sensitivity, but it will automatically move around, zoom in, and zoom out without your control. At the BEGINNING OF THE GAME I moved towards the next area, from the starting platform, and the camera rushes until the only thing I can see is my Gnome, then it rotates and zooms way out. I can't figure out why it moves the way it does, but it too, among all these other things, makes this game hard and unfun to play. This is just bad camerawork. Whenever you hear about games having bad cameras, this is it. It impedes the player. Everything about the mechanics impedes the player, which again, for a platformer that needs to shine in the gameplay department, defeats the game in the most basic sense. The simplest fun you can get out of a platformer, good & responsive controls with good level design and level interaction, is not present in this game, so if you want to enjoy a good 3D platformer or hack & slash, this game is not for you. [/Strike] I'd say its a bit of a misdirect to compare this to Mario 64 & OoT, as it is designed much more linearly (more similar to, say, Crash Bandicoot or Super Mario 3D World than the more open levels of 64) with series of connected islands, and is much more hack n slash than the Zelda combat with flashier, momentum-fueled combos. However, if you like hack n slash platformers, this is probably a solid choice, as it mixes up the combat with various items you can combo with. The base melee combat could be improved upon, however, as it merely relies on a single button (though as stated above, you can mix it up with attacks from other weapons). Also, be wary, as spamming the melee combos can be more fatal to you than to the enemies, as they will swing you around, which may swing you off of the island-esque platforms. Personally not my cup of tea, though for others who prefer this genre, I'm sure this would satisfy.
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