
Glover is a puzzle-intensive adventure game made up of 6 worlds with 30 different levels. You control a charismatic glove that walks on two fingers, slaps harder than Steve Austin, dribbles faster than Scottie Pippen, and plays with a bouncy rubber ball.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 266reviews | 59% | — | $129.8K |
| $19.99 | — | 43%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本未発売の64のゲームの移植作(PS1版も収録されている。) PS1版はやる気が起きないので、64版(windows ver)の評価 ゲームそのものは、面白かったものの、兎にも角にもバグが多い! 2025年4月のアップデートで、敵を倒しても敵のテクスチャ(板ポリゴン部分)が残るバグが解消されたものの、このアップデートのせいか知らないが、ポーズ画面でのチート入力ができなくなっている。 (PS1のチートは試してみたが、可能だった。) 以下、確認したバグ一覧 ・どのステージもBGMが途中からぶつ切りで最初から再生されるバグ ・なんかすり抜けるバグ ・異空間へ飛ばされて落下死するバグ ・トレジャー(ワールド3)のボーナスステージでゲームが落ちるバグ。(回避方法は不明。何度も試した感じ、アイテム表示数に関連?水位を上げる前にアイテムを取った方がよい感じである。) ※他のボーナスステージはバグはない。なおアトランティス(ワールド1)のボーナスステージは単純にクソ。100%の鬼門 ・ワールド4の1でチェックポイントから再開しようとするとゲームが落ちる。どうやら、ボールが雪玉の状態でチェックポイントから再開すると、発生するもよう。 (基本、雪玉にならないように、バウンドさせ続けながら攻略しよう。) ・ワールド6の3(宇宙の最終ステージ)の最後のエリアの ベルトコンベアでの動きと、テクスチャの動きが逆になっている。 (内部的に左に動いているのに、テクスチャは右に動いていたり、その逆も、ベルトコンベア側面は正しい向きのアニメーションしているのに・・・) ・ラスボス戦のロボットに入るエリアで、最初のエレベーター上昇中に、操作するとエレベーターの真下の空間に落ちて詰むことがある。(上昇が終わるまでは、操作しないこと!) ・タイムトライアルのクリア時間が0秒になっていることがある。(本編で次のステージに入った瞬間にキャッスルに戻ってまた入ってクリアすると生じるのか??? 原因不明。 この0秒のステージのタイムトライアルをすると入った瞬間、タイムアップになってまともに遊べない。) ・その他諸々・・・ とまあ、移植の出来がかなり悪い作品ですが、元の作品がそこそこ評価されているゲーム故、なんやかんや楽しめました。 残機は増やしやすいですし、難易度がめちゃくちゃ高いわけでもない。操作に癖はあるが、そのうち、何とかなる。どうしてもわからないシーンがあれば、クリア動画を見ればよいし。 とはいえ、バグは酷いし、ステージ選ぶときのキャッスル周辺のフィールドが、GLOVERの移動速度の遅さの割にかなり広くステージに移るときの移動がかなりめんどくさいし、64のゲームとしては、ボリュームがやや薄めで、ほかの人にオススメできるかといえば、オススメしませんが。 ゲーム中、英語なのでゲーム操作のうち、気づきにくいものを以下に記載する。 ・ボールと離れている状態で、ボールがある方向を確認するボタンを押しながらボールチェンジボタンを押すと、離れているボールをチェンジすることができる。(特に水中で有効) ・橋になりそう板、倒れそうなもの・・・バウンドや2段ジャンプでのGLOVERが高い位置で触れると倒れる。 ・ボールでGARIB(☆のカードみたいなやつ)を集めると、GLOVERで集めるより、スコアが高い。 ・ボールと離れている状態で、ボールチェンジボタンを押しっぱなしで、近くのGARIBがある方向を示す。 ・ボールの種類 (ゴムボール)・・・ボールの上に乗って、ジャンプした後、ジャンプボタンを押しっぱなしで、トランポリンのように跳ねることができる。 これをしないと、スイッチやアイテムに届かない場所がある。 (でかくて黒いやつ)・・・飛ばすと破壊できるオブジェクトがある。水中で沈む。 (白い石のやつ)ステージ2の1の磁石に反応する。水中で沈む。 (緑のクリスタル)たたくと、割れて残機が減る。このボールの状態でGARIBを取ると、スコアが2倍になる。スコア1万点(EASYでは5千点)ごとに1機増えるので、安全な場所なら、積極的にこのボールの状態で集めたい。 上下に移動する足場だと、勝手に叩いて割れることがあるので注意。 ・ステージにある、変身系アイテム(一部) (赤い☆)取得時と投げた時のボールを引き寄せる (オレンジの薬 GLOVERの足先が赤くなるもの) GLOVERが壁や天井を移動できるようになる。鈍足。 (赤い薬 GLOVERがでかくなるやつ)GLOVERの力が強くなり、この状態でないと動かせないオブジェクトがある。 ・・・とまあこんな感じかな? QUIT GAMEを選ぶとセーブされるっぽいので、ゲームが落ちて、やり直しが怖いなら、次のステージに行ったら、一旦、ゲームを終了しよう。 また、ボールをドリブルするときに、うっかりボタンを押し続けて投げて奈落に落ちたりすることがよくあるので、気を付けよう! クリア率100%の状態でスタッフロールを見ると、チートコマンドが表示されるのだが、結局現状チートコマンドの入力が受け付けていない状態なので、何の意味も持たない・・・ 総評、移植作としては、まったくオススメできないが、日本未発売の作品がこうしてプレイできることは素直にうれしい。 しかし、本編中のフレームレートが20fpsは今の時代、正直少しきつい。 ロスレススケーリングなどのAIフレーム生成を使って、フレーム補間をすれば、 カクカクした動きはかなり改善される。 そのときは、Alt + Enterでウインドウスクリーンに変えてからスケーリングしよう。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the port could be fixed so that you can adjust the screen then that would be nice but so far it is playable after having to slightly manually adjust the config file and even then it isn't perfect bc after launching the game and pressing alt+enter it is still in a small window. Fullscreen fix would be nice but the game is viewable and playable so as of now i give it like a 7/10 plus it has achievements. Had it not been playable at all then i wouldn't even bother recommending it.
:-)
The game is just the way you remember it on N64. One of the best N64 games out there. However, this is just a port so don't hope for much more than that. Few bugs here and there, nothing game breaking. Plus added achievements as well. Few hidden gems in the files however ;)
Glover, developed by Piko Interactive LLC and published by Piko Interactive along with Bleem!, is a distinctive relic of the late-90s 3D platformer boom — a game whose unconventional design choices make it memorable even decades later. While many titles of its era focused on mascots with standard jump-and-attack mechanics, Glover stands apart with a premise so strange it becomes compelling: you play as a sentient magical glove tasked with guiding a fragile, transformable ball through diverse worlds to restore lost crystals and save a kingdom. This concept defines every aspect of the gameplay, giving Glover an identity that is playful, unpredictable, and occasionally unwieldy. From the outset, the game introduces a control scheme built around interaction with the ball, which serves as both puzzle piece and companion. Glover can slap the ball, dribble it, roll it, throw it, or even ride on it, depending on its form. Each ball transformation — rubber, bowling, crystal, and so on — alters its weight, bounce, and behavior, forcing you to adapt continuously. This mechanic is both the game’s greatest strength and its most notorious point of frustration. Successfully maneuvering the ball across narrow bridges, up steep inclines, or through enemy-filled areas offers a satisfying sense of mastery, but the same system often feels unpredictable, demanding precision that the controls and camera don’t always support. The challenge, then, becomes less about defeating enemies and more about outthinking physics that aren’t entirely stable. The level design showcases a wide range of imaginative environments, reflecting the whimsical nature of the premise. Each world carries a distinct theme — circus tents, haunted castles, underwater cities, prehistoric plains — and these areas introduce new hazards and puzzles tailored to the ball-based gameplay. Many stages require clever experimentation and an understanding of how different ball forms interact with terrain and gimmicks. Despite its age, this variety remains one of the game’s most charming features. The creativity on display is palpable, and each new world feels like its own little imaginative vignette. These environments, paired with colorful art direction and quirky enemy designs, help Glover maintain a unique identity even as technical limitations become more apparent. The re-released PC version preserves all the eccentricities of the original game, for better and for worse. On one hand, the updated textures, widescreen support, and stability enhancements make the game more accessible on modern hardware. On the other hand, the re-release feels intentionally faithful, retaining the somewhat stiff movement, inconsistent ball physics, and clumsy camera that players struggled with on the Nintendo 64 and PlayStation. These issues were forgivable in the context of early 3D platformers, but modern players may find the experience uneven. Glover demands patience — not only because of its unconventional mechanics but because its systems occasionally fight against your intentions. Moments of brilliance often sit side by side with moments of bewilderment. Despite these flaws, Glover possesses a charm that cannot be manufactured. The quirky animations, playful soundtrack, and surreal overall tone evoke an era of game design that was willing to experiment wildly. The character of Glover himself is expressive and endearing, using only gestures and movement to communicate personality. The game world feels imaginative and handcrafted, transporting the player into a childlike adventure full of magical absurdity. These elements explain why the game has maintained a cult following long after its commercial debut, and why its re-release was met with nostalgic enthusiasm. As a platformer, Glover succeeds when its mechanics harmonize — when a tricky jump lands just right, or when you seamlessly escort the ball through a gauntlet of hazards using practiced finesse. It falters when the physics engine behaves erratically or when the camera obscures your view at critical moments. Yet these imperfections are inseparable from the game’s identity. Glover is not polished in the modern sense, but it is imaginative, bold, and unmistakably itself. It offers a flavor of gameplay that is rarely replicated even today, blending puzzle-solving with platforming in a way that is both charming and challenging. In the end, Glover is best appreciated as a product of its time — a creative, ambitious experiment wrapped in a playful fantasy aesthetic. For players who enjoy retro platformers, unusual mechanics, or revisiting the unpredictable charm of early 3D gaming, it remains a fascinating and enjoyable experience. For those seeking precision, refined controls, or modern design sensibilities, its rough edges may overshadow its ingenuity. But for many, Glover’s blend of imagination, humor, and one-of-a-kind physics-driven gameplay secures its place as an iconic oddity worth rediscovering. Rating: 6/10
Glover is one of the most underrated N64 games, one that is criminally misunderstood and really deserves a reappraisal. I actually think the innovative controls are even better than Mario 64, but it's not as good as that game because it fumbles a bit with the presentation and level design. I remember finding this game really hard as a kid and, well, that's because it is. Glover has a crazy moveset that requires hours to truly memorize, and even after all that I still kept forgetting certain button presses because his controls differ based on the context of what you are doing. He carries a ball that he can transform into four different ball types, throw the ball, dribble the ball, stand on top of the ball (At which point the controls invert) jump on the ball to bounce higher, jump and throw the ball in midair. There's a steep learning curve, but once you actually figure out how to control him it's very fluid and fun to play. The "puzzle" aspect involves navigating the ball around the environment while collecting "garibs" which are basically just cards. These act as the only game's collectible, but there is something joyful about the core game play that makes it compulsively fun to play. I also like that there are sequence breaks and different ways to tackle certain problems. If you are sufficiently skilled you might be able to bounce the ball a certain way that completely bypasses a switch you need to press. The water in this game is a really interesting mechanic since the ball interacts with it in unique ways. When you switch to the heavier bowling ball or metal ball, you can essentially move around on the ground beneath the water. But if you switch to the bouncing rubber ball, you can walk on the water. The metal ball is also less bouncy than the rubber ball, so sometimes it's better to throw it as it will land closer to where you approximate it will. There's simply a ton of depth to the game play and it's a ridiculous amount of fun figuring things out. It also helps that the physics are really well done for a game this old. Unfortunately the level designs are where the game sort of drops the ball (Pun not intended). To collect all the garibs you might need to break some random unmarked wall, and at one point in a level you have to get an enemy to charge a random tree. Basically, you'll probably have to look things up if you want to 100% complete this. I avoided using a guide and the actual stage layouts are for the most part very intuitive. The bosses are also pretty fun, and there are six bonus stages that include completely different mechanics, like a Frogger-type stage or a level where you are pushing the ball to escape lava. The only game play mechanic I felt was underutilized was a "crystal" ball form that is never used to finish the game. Not only that, but if you throw it, it shatters, making it completely useless. It almost seems like it was put in there to confuse and annoy the player, and keep in mind, this is a pretty hard game as it is. You can farm extra lives by revisiting stages and you pretty much need to if you want to finish this. This game also includes two different versions (Playstation and PC.) I have heard that the Playstation version was inferior so I played the PC version. All the achievements unlocked and I also achieved 100% completion without any issues. My PS4 control also auto detected and I played through this game without any problems whatsoever. It's definitely worth playing for those who like 90s-era 3D platformers and want a challenge.
Runs horrible, can't even get it to keep 30 fps
I Love this Game
Glover? I hardly know 'er!
Me gustó mucho, en especial la mecánica de usar la pelota para superar los niveles. Es un juego muy entretenido para pasar el rato, qué bueno que vuelva a plataformas actuales. Ojalá salga la segunda parte (Glover 2) y lo esperó con ansias. Lo recomendaría totalmente para usuarios a los que les guste lo retro y/o quieran probar cosas nuevas o algo diferente. Para mí, es una joyita :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.3K | 1.8K | 94% | $6.99 | |
| $299.6K | 380 | 92% | $29.99 | |
| $227.1K | 1.9K | 92% | $5.99 | |
| $78.5K | 194 | 97% | $19.99 | |
| $3.4K | 34 | 68% | $4.99 | |
| $112 | 3 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.8K | 586 | 94% | $10.49 | |
| $129.8K | 486 | 81% | $14.99 | |
| $129.8K | 68 | 68% | $44.99 | |
| $129.8K | 496 | 91% | $14.99 | |
| $129.8K | 197 | 81% | $14.99 | |
| $129.8K | 447 | 96% | $14.99 |