
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 7.5Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazeballs!
(Thoughts after finishing the version after the Cartographers Update) I'm often less likely to get excited by a game when it excels in all areas than I am when it hits all the specific areas I'm weak to. This game wears its influences on its sleeve, and I like just about all those influences. The moment I realized the game was basically Bloodborne atmosphere with Dishonored mechanics I was helpless to resist it. I'm generally a hard sell with pure stealth. It feels like most stealth games handle failure by punishing your time. Immersive Sims, by contrast, tend to punish stealth failure by taxing your resources or your combat skill. Every time I'm impatient I waste bullets and health, and the more I'm missing, the more tense it gets. I imagine for some people this game feels like Thief, but for me it often has the tension of a Resident Evil game. If I enjoy the atmosphere of a game, the job is already half done, and Gloomwood is drenched in that. The sound design and the visuals combine to really make the player feel trapped in a desperate world, and in some ways the low-poly retro visuals actually intensify this feeling, letting the imagination fill in some things. If I have gripes, they're minor ones. The game's few stabs at humor don't really do much for me. Some of the lines the merchant says feel like they'd be more at home in a Borderlands game. There aren't a ton of these moments, but they definitely take me out of it. I also don't know if the Early Access model does this any favors, but I also acknowledge that at the rate these levels appear to be coming out, I'm not sure if it would have been economically viable for these creators to wait until it's done. But I do find myself wondering how much I'll remember by the time the bank level actually comes out. Though who am I kidding, if that happens I'll just use it as an excuse to replay the whole thing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 4.8K | 69% | $33.99 | |
| $3.7M | 4.6K | 79% | $24.99 | |
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 36.1K | 71% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $3K | 12 | 25% | $7.99 | |
| $1.3K | 4 | 100% | $12.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally a game that lets me carry around the gibs of my enemies in a suitcase.
thief with guns and the RE inventory. honestly one of the best in the genre despite it being early access. all the bones that need to be there are there and this game receives regular support.
Im a hardcore fan of Splinter Cell and Resident Evil games. Let me tell you something very very short about this Gem of a game. The start is very simple and beautiful, after a while this game unfolds itself like a true flower and shows complex map development with a hint of both of my beloved genres. I absolutely LOVE this game. Highly highly recommended!
fun game
Terrifying game...love it, though. Just waiting on the bank, now. 11/10
Damn, Dishonored 3 looks different than I expected...
игра просто супер, левел дизайн пушка, сам геймплей тоже очень понравился, очень грустно, что пока ранний доступ, но что поделать, буду с нетерпением ждать релиза. Если хотите поиграть то советую минимум полную луну, проходил на обычной сложности и только улей дал просраться. Конечно обидно, что разработка довольно долго идёт, но что поделать
I dont get it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.