
Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Gloomwood is a stealth horror FPS that follows your mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation. Wield your canesword and take to the shadows as you uncover the accursed mystery hidden within the fog.
The producers of DUSK, AMID EVIL, ULTRAKILL and FAITH bring you a frightening, gothic immersive sim full of haunted streets, dark tunnels and decadent mansions.
An intricate, hand-crafted city with freeform exploration - from towering rooftops down to hidden passages, the routes you take and paths you make, are your choice.
A detailed stealth and sound system that tracks your light visibility and propagates noise accurately through the world. Tread lightly. Or prepare to get loud.
A unique arsenal to meet any situation - a stealthy canesword, six-shot revolver, folding shotgun, hand-placed traps, rope-slinging harpoon rifle and more.
In-depth player interactivity, from leaning to eavesdrop, peeking through door cracks, checking the bullets in your firearms and mantling onto ledges.
A mob of ghastly denizens and monsters with acute senses, like the sharp-clawed Crowmen and the fearsome, cadaver-seeking Corpse Duster.
Gloomwood is full of objects to pick up, throw, climb, smash and use to your advantage.
There is more to this city than you can possibly imagine...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 7.5Kreviews | 95% | — | $3.7M |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра ще не завершена, але тут є багато контенту вже. Буду чекати фінального білду і в третій раз з самого початку грати.
eccellente
I Really Love The Stealth But I'm Worst At Stealth So This Game Is Really Hard To Me, But The Reason I Really Into This Game Is The Weapons, This Games Weapons Has a Nice Fancy Looking Steampunk Design Made Me Absolutely Impressed And Really Liked This Games Concept Very Much, Currently I'm Not Playing But Play Until Reach To The City And Walking Around, This Game Is Very Scary So I'm Done With Just Checking A Game Little Bit, This Game Is Best Steampunk Weapon Design In My Opinion. TMI: My Favorite Weapons In This Game Was Firearms, Revolver, Shotgun, Harpoon Gun, Flare Gun, And Many More Guns, When I Saw Revolver Modding Update, I Was Like 'WHAT'S THAT BEAUTY?' And Proud About Design Very Very Much, Again I'm Really Into Firearms So I Really Love The Design Choice of This Game, So Love That Game, Maybe I Could Play This Game Again, Probably Freak Out By The Goat In Cabin Again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
致敬很多,创新也同样多。关卡设计在沉浸式模拟游戏里很十分合格,作者的游戏制作素养很高。这游戏如果有完整的世界观和美术包装,完全可以成为一个独立的ip。=u=
Gloomwood, the flawed masterpiece... This game describes itself as a stealth/immersive sim game, and it mixes them together so well into an at times horrifying experience of the Victorian era. If you want the short review, buy the game right now and stop reading here. This is the extended review. Gloomwood has some of the best integration of game mechanics, even for a game still in development. There is practically no UI (excluding a small amount when using the suitcase inventory system - also great in itself). Instead, the devs opted for a ring on the Doctor's thumb to be the stealth indicator. You hide in the shadows, the ring goes dark. Be a stripper in the spotlight in a crowd of huntsmen, and suddenly the ring glows. Thumb ring may I clarify. This combined with having to manually check ammo by looking into weapons, having to open up your journal to check health (as well as all other docs and your riches) and the tism-tickling pick and place inventory system make you feel real immersed in this disease ridden world. Sadly, the immersion is broken by the absence of rats gnawing my feet - luckily my house already provides that. You'll quickly notice some modernised 2000s style graphics as well. Frankly, it just works for this game, no further comment. The combat is very unique. Or maybe I play too many shooters. The Doctor you play is slow, hence the whole stealth genre, but it makes for satisfying kills and a feeling of vulnerability when you're fighting an 8 foot chud of a goat. The enemy AI being special makes this game so much more fun as well. Whilst this game does have quite linear progression, the sequences you take to reach a goal or area can differ vastly. Rather than finding a key to the locked tower in the fisheries, why not stack boxes until you can vault through the windows? My boring ass went for the key anyways, but you get the idea. Research is truly one of the best things about this game. You just cut up whatever thing you come across, analyse every part of it, and use the right bottled goodies to gain SERUMS. Ladies and gentlemen, SERUMS let you become these mutants temporarily. Even if you save them up to never use them (you will inevitably), you gain passive abilities by completing research, like critical headshots and more. Bottom line is, do your research. In summary, this game is worth every dollar right now. Sure, it isn't complete, but I, myself, am hyped for future updates, the next upcoming one being the addition of the bank to Hightown. ♥♥♥♥♥♥♥ pigs. Nonetheless, I heavily commend Dillon Rogers and the team for creating and updating this game, and please continue your hard work . son
Its good. Almost nothing like it. Scratches that classic Theif itch that almost nothing else can scratch.
YES
Gloomwood是对的.
Fantastic action/stealth game, in the vein of Thief. Outside of Arkane's golden age, probably the best successor to the old Looking Glass lineage.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.7M | 6.9K | 82% | $14.99 | |
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