
Afflicted by severe amnesia, you drift deep into the Common Dream. You scour for the lost pages of the Necronomicon, while clinging on to any little purpose you have left. Faced with mad dreamers, horrible abominations and eldritch deities, you feel drawn to the dark Abyss deep within.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Once you get the general pattern of all enemies and bosses in this game, the only real way to die is when you get impatient by the overall repetitiveness of each and every run. Realistically speaking, the majority of items and weapons (a lot of which being a direct downgrade to the base sword and gun) in this game don't do much and lifesteal and stamina regen as mechanics are the vastly dominant stats because they will patch up every odd mistake you may make like rolling too early. It is quite barren but surprisingly calming and enjoyable. On the visual side, it is quite pretty. Love the art direction Hunchback took with their debut. The story is also quite intriguing with it's various endings and the way you can piece it all together, though I do wish they took a more The Binding of Isaac approach to the items and the hints those could provide to the actual story of what happens outside of the dream. If you don't mind repetitive gameplay and seem to be charmed by the presentation and genre, feel free to pick the game up on sale like I did. Too bad the sequel will most likely never come out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An outstanding mix of nail biting action roguelike and memorable cosmic horror which always pulls you back for just one more run.
非常硬核的橫向動作遊戲,整個遊玩感想就是不能貪刀,隨時扣著閃躲以備不時之需! 另外這遊戲不算有場外成長,唯一可以延續到下一場的就是代幣,而代幣可以去購買武器,算是完全吃技術的遊戲。 PS.1:遊戲雖然沒有中文,但文字量也是偏少,就挑選裝備時查查翻譯即可~ PS.2:類似的遊戲,我還是比較推薦去玩鹽與聖所。
Extremely atmospheric and stylish little game. Challenging and engaging, makes you want to do "just another run"! RNG could be rather remorseless and parry mechanics are confusing, but those are probably the only things I didn't like.
Dead Cells-like game but: - much slower - no persistent growth - extremely limited weapon types - extremely repetitive due to limited enemy types and environments - The entire game loop revolves around memorizing enemy move sets instead of making any kind of build, having cool abilities or fluid combat - speaking of, combat is really rudimentary - difficulty is poorly balanced and the game very clearly artificially pads its content by punishing you with it, and no it's not "git gud", I enjoy challenge. The game is structured in a way that to even clear it you have to be extremely lucky with a few RNG item drops and/or get hit almost never. And while I'm a fan of lovecraftian / dark stuff, the general art design and flow of everything just came across as depressing rather than interesting.
neat little roguelike
Love this game. Very rewarding
Very good soulslike / roguelike combo. Simple & to the point, with enough items, enemies, bosses and lore to make things interesting. Easy to pick up, tough to master.
(I have a lot more time playing this through PortMaster than my steam time indicates) The game feels like what if Bloodbourne was Limbo and it played like Dead Cells. With the best and worst results imo. I love the vibe of the game and it feels good to play. It's dreamy and has simple mechanics that are fun to use; basically a simplified Bloodbourne moveset in 2D, top hat and pistol included. Similarly, the story is told through item descriptions, the environments, and vague NPC dialogue like Bloodbourne. But I say it's like Limbo bc it looks like it with the morose vibes instead of horror. But the downside is the decision to keep the stamina bar. I think it was an interesting idea, but it kind of makes it a chore to play. You are often fighting multiple enemies with projectiles who don't attack in sequence. So often you'll die due to running out of stamina to dodge/parry while trying to take the enemies out. And it being a roguelike with perma death, randomized enemies, and minimal permanent upgrading it can be frustrating. I wouldn't say it's that hard but it can make the progression a slog since you have to always be aware of this and can never be at a point where you can barrel through the initial areas. I do think the game is worth the price as it's clearly a passion project by a solo or small dev and has a unique and interesting atmosphere. But I wouldn't say to play it for a roguelike fix.
类魂Rogue,好玩。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $42.4K | 151 | 91% | $14.99 | |
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| $1.6K | 7 | 100% | $9.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.8K | 606 | 83% | $9.99 | |
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| $127.9K | 215 | 78% | $14.99 | |
| $127.9K | 281 | 84% | $19.99 | |
| $127.8K | 521 | 96% | $14.99 | |
| $127.9K | 303 | 87% | $19.99 |