
Glitchhikers is a surreal journey through the spaces between places. A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train. Who will you meet? What will you talk about? Where will the journey take you? Find yourself along the way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
About

Glitchhikers: The Spaces Between is an introspective freeform game where the player chooses from four late night journeys, slips into a liminal space, and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.

The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?

Bask in a freeform experience that holds space for you and your thoughts – you decide on the direction, the conversations you have are always open ended, and play sessions can be as short as 30 minutes or as long as you like, with many options for replayability. Talk to passengers on a train, walk through a park with your music player, sit with your thoughts on the endless open road, or even fly through a lonely airport terminal.

Discover an extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.

Expanding upon the original conceptual short game released in 2014, Glitchhikers: The Spaces Between offers returning players and newcomers even more to experience. This is a game that is here for you now, and in the future, whenever you need to find some spaces between the everyday flow of life.

Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.

Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 167reviews | 78% | — | $33.3K |
| $4.55−65% | 9ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aids
助眠利器。音乐好听。 和旅客们鸡同鸭讲。但就是舒服了。 便利店店员真的没有剧情吗真的吗;; 虽说有点心灵抚慰的感觉但是和旅客聊天就是各讲各的。 一边粗暴的rua玩家一边轻声细语的感觉。 没事就会来开车/公园散步/坐火车/飞机场索尼克冒险。
Beautiful and therapeutic, always love driving on the road. Music is wonderful....reminds me of the feeling I used to have when having the time to wander around and feel the world when everything seemed so peaceful. But all the passengers are somehow lack of charm, the topics aren't deep or appealing enough.......
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
| $12.99 |
| — |
| — |
| — |
| not modelled |
| $4.54−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Couldn't really get into this one. The whole game is basically moving through different environments ("driving" a car, riding in a train, walking a path, etc.) and talking to characters that you encounter along the way. There's no real goal, no and no real story, so the only real "content" is the conversations you have with those characters. The conversations cover topics like the nature of relationships, the universe, love, friendship, etc., and while I'm sure that the intent was for them to be insightful, profound, or poignant, I found most of them to be boring and pretentious. These are the kind of conversations that early college students have when they're trying to sound deep and interesting. If that's your thing, this is your game.
对于不需要的人来说,它是如鸡肋般食之无味,但总有人需要它的帮助
While I think a lot of the added content detracts from the simplistic abstract charm of the first game, The Spaces Between still carries such a unique dreamlike quality that reminds me just how much I love unobstructed motion through the dark. Now, not just on a highway, with the lights of other cards blinking in and out in the distance, but also on trails, in an airport terminal, and on a train. The dialogue can feel a little, I don't know, "fake deep" sometimes, in the way that it doesn't feel wholly natural because really there is no natural way to ask random people you've just met these existential questions without sounding kind of like a stage play character talking and responding to themselves. I still think there's something here, it needs some work, but I can still see myself booting up the original Glitchhikers for a quick drive in the dark with my headphones on. Or maybe at this point I should just travel more, last time I took a nice night drive was mid-quarantine when I was depressed and needed the space.
VERY mixed bag. As long as you want to treat it as a relaxing, kind of contemplative game, it's good enough. On one hand, what it attempts to do thematically by touching on subjects such as death, loss, societal shortcomings etc is cool. The subjects it gets into are interesting, and it does offer you lots of subjects to look up if you are so inclined. The concept of just talking with some characters on different journeys and experiences was intriguing, in the sense that I think the game attempts to help you, the player, process and think about all these subjects on the spot, to consider whether what's being said and perhaps broaden your views on it. The gameplay is... sort of weird? The train level and the in between stop are really tedious to play compared to the others, due to the movement control being clicking, while all others have WASD movement... That being said, I enjoyed the other three levels as far as exploration went, I can see myself playing them to unwind and not think about my day while listening to music or an audiobook. Speaking of music, this game has a great soundtrack if you want to relax. Art direction was cool too. Now as far as negatives go, truly for a game so dependent on its dialogue you'd think the writing would have been better. The themes are there and they're great, but the way everything is being discussed feels very unnatural at times, and takes away from the immersion. This is somewhat character dependent; I find the writer person to be the worst culprit, while I think death and the artist have some relatively better written things to say. It's not super bad or anything, just lackluster at many points. And, again, the control system is somewhat messy. Each minigame has you relearn the movement system. It's odd and feels underthought by the game designers. I think it's worth a try if you're looking for something relaxing that feels cozy and friendly, though do beware the subjects discussed get rather heavy at times. Manage your expectations on the writing though.
As someone who is currently going through a lot of things mentally, this game fills a niche that most others could not. Sometimes, it takes an external perspective to re-frame preconceived notions about an individual's situation, and this game's writing seems designed to provide just that. In the right context, what might seem like schlocky, one-note dialogue between characters becomes a powerful vehicle to break out of negative feedback loops. While this is not a game that you would frequently come back to in order to get all the achievements or play for hours on end, it can be a powerful tool for pulling oneself out of a bad situation - or at least help to re-frame one's thinking.
Нудная дичь, если честно. По трейлеру и описанию я там в себе буду копаться, а по факту я больше философии и интересного из разговоров с таксистами имею. Не часто я дропаю игры, но это именно такой случай: растянутая (в плохом смысле) нудятина, не рекомендую.
ну тут надо что-нибудь покурить, чтобы потом залипать в этих абстрактных путешествиях, встречая там неведомых зверюшек и слушая их философские размышления о житие бытие под отличный саундтрек...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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