
Welcome to the Glass Masquerade sequel - an artistic puzzle game inspired by stained glass artisans and Wonderland depictions of the 20th century. You need to combine hidden glass pieces to solve every riddle and free yourself from a tangled dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 3.2Kreviews | 90% | — | $211K |
| $11.99 | 268ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
二代GUI做得像大便一样,动画慢死,关卡逻辑看都看不懂。拼图都是一个主题,玩久了要审美疲劳,容易上火
Glass Masquerade 2: Illusions, developed and published by Onyx Lute, is a puzzle game that leans fully into atmosphere and artistry, offering a calm, almost meditative experience built around stained-glass jigsaw assembly. Rather than trying to reinvent puzzle mechanics, it refines a very specific idea—reconstructing fragmented circular artworks—and elevates it through presentation, mood, and subtle complexity. The result is a game that feels less like a challenge-driven puzzle title and more like a quiet, interactive gallery of surreal imagery. The gameplay itself is simple in structure but surprisingly demanding in execution. Each puzzle is composed of irregularly shaped shards that must be fitted together to complete a circular stained-glass design. There are no traditional edges or clearly defined borders to guide the process, which means players must rely on color gradients, patterns, and intuition to determine where pieces belong. Early puzzles ease players into this approach, but later ones become more intricate, with shapes that are harder to distinguish and compositions that are deliberately ambiguous. The optional difficulty settings add flexibility, allowing players to choose whether pieces rotate automatically or require manual adjustment, which can significantly increase the level of challenge. What truly defines the experience is the visual design. Each completed puzzle reveals a detailed stained-glass illustration that often leans into dreamlike or symbolic imagery. The themes feel abstract and open to interpretation, giving the game a slightly mysterious tone. Instead of presenting clear, literal scenes, the artwork invites players to interpret shapes and figures as they come together, creating a sense of discovery that goes beyond simply finishing a puzzle. The act of assembling each image feels like uncovering something hidden rather than just solving a mechanical problem. The audio design complements this approach with a soft, ambient soundtrack that encourages a slow and relaxed pace. The music is subtle and unobtrusive, allowing players to focus without distraction while still enhancing the overall mood. Combined with the gentle pacing of the gameplay, it creates an experience that is easy to settle into for extended periods. However, this subdued tone can also make the game feel somewhat monotonous during longer sessions, particularly for players who prefer more dynamic or varied audio. In terms of structure, the game presents a series of puzzles that gradually increase in difficulty, but it does not significantly expand its mechanics beyond this progression. Each new piece introduces a different visual theme, yet the underlying interaction remains the same throughout. This consistency helps maintain a cohesive identity, but it also means that the experience can begin to feel repetitive once the core concept has been fully understood. There are no major gameplay twists or additional systems introduced to break up the loop, so the appeal rests almost entirely on the enjoyment of the puzzle-solving process itself. The narrative element is minimal and largely symbolic, offering brief hints of a dreamlike journey without fully developing into a structured story. It serves more as a thematic backdrop than a central feature, reinforcing the abstract tone rather than guiding the player through a defined narrative arc. For some, this ambiguity adds to the charm; for others, it may feel like a missed opportunity for deeper engagement. Replayability is limited, as the puzzles do not change once completed, and there are few incentives to revisit them beyond personal enjoyment or improving completion speed. The game is clearly designed as a contained experience, meant to be appreciated in a relaxed setting rather than revisited repeatedly. This makes it well-suited for shorter sessions or as a way to unwind, but less effective as a long-term time investment. Ultimately, Glass Masquerade 2: Illusions succeeds by focusing on what it does best: delivering a visually striking and calming puzzle experience. It does not aim to challenge genre conventions or provide extensive variety, but instead offers a polished and cohesive interpretation of a single idea. For players who enjoy jigsaw-style puzzles and appreciate artistic presentation, it provides a satisfying and tranquil experience, even if its limited scope prevents it from leaving a deeper or more lasting impact. Rating: 8/10
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Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Italian, Spanish - Spain, Portuguese - Brazil
| $11.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A Spooky Successor to the Original [/h1] Glass Masquerade 2 manages not only to successfully carry on the torch lit by its predecessor, but provides an almost radical thematical twist while still retaining all of its charm. The game with dlc's included features even more puzzles than the first game, a great soundtrack as always, and an added "Hard Mode" for every puzzle - which adds a rotation mechanic to the mix. A side note for completionists: If you are going for 100% achievements, you need to complete all of the base game puzzles on hard mode, so start early! This game is apparently regarded as the black sheep of the series for... reasons I suppose. I personally think this game is no less wonderful than the first. It is very different in theme, but the core gameplay is still there. All-in-all a fantastic puzzle game and a very soothing experience. [h2] 9/10 [/h2]
画风超级美,适合打发时间
点心类游戏,完美的玻璃艺术质感。 个人感觉构图没一代好,但依旧是顶级拼图游戏,值得购买。
absolutely perfect time killer in which you can dive in morning and emerge at late evening wondering how is the day ending already, I did only some of the puzzles yet!
Having played all 4 of the Glass Masquerade games I can confidently define this to be the most perfect title in the franchise. Not only is it the hardest one by far (although with a well-made difficulty curve for each "wing"), but it requires you to complete the entire game on the harder difficulty for you to get all achievements, which just fuels the desire to play it by a lot. I do have issues with the actual designs of the puzzles and the main map, but that didn't really alter my enjoyment of the title.
holy hell, icl that took me so long to complete all of them. whoever designed that last piece puzzle we need to talk. lol i don't think i enjoyed it as much as the first edition.
前作で [h1]360度回転がしたいと願った方 喜んでください![/h1] [strike]ぶちのめすぞ。[/strike] シリーズのバンドル買いをしています。 1作目が終わったので2作目をやりました。 [h3]〇プレイ時間[/h3] 全てヒント無し設定です。 DLC無し本編のみ 難易度普通+高をクリア 約19.5時間 全実績解除(デモDLC) 約20.5時間 DLC込み59種 全パズル難易度普通+高をクリア 約30.4時間 [h3]〇簡潔に言うと[/h3] やや人を選びます。絵柄に頼らず、パズルを組む動作 そのものが好きでないと少し厳しいです。 [h3]〇前作と違う点[/h3] [b]・難易度変更[/b] 難易度普通と難易度高の切り替えができます。 1つの絵柄で難易度普通と高の2種類のパズルが遊べます。 [b]・ピースの回転[/b] 難易度高だとピースを回転させないといけません。 難易度普通だと向きは固定です。 [b]・難易度表記の撤廃[/b] 前作は難易度を☆の数で表していましたが、 今作はピース数の表示のみです。 [h3]〇難易度変更の仕方[/h3] パズル画面を開いて、 右下のクローバーのマークを押してください。 スペードのマークが高難度です。 (難易度変更の仕方が分からなくて検索しました。) [h3]〇引き継いだ仕様[/h3] ・ピースは持ってみないと色が分かりません。 ・ピースは枠内にはめ込まないと維持できません。 ・4つの独立したレーンにピースが置かれています。 (レーンを回転させると円になっているように回りますが、 目の錯覚です。繋がっていません) [h3]〇特徴[/h3] [b]・本編のみだと全て丸枠[/b] 額縁は全て円型です。それ以外の枠も遊びたいなら DLC購入をお勧めします。それでも奇抜な形はありません。 [b]・完成への難しさ[/b] 全体的に前作より難しいように思います。 ピース同士の関連性が薄くなり、完成してから 全体像が分かるような感じです。 個人的にはパズルを完成させてから、画面を引いて見て 初めて何を表しているのかが分かる方が好きなので、 こちらの方が好みです。かなり人によると思います。 [b]・360度回転[/b] 難易度高で360度のピース回転を謳っていますが、 実際は360度ではなく12面です。 ですので、ヒントが無くても根気さえ持って、 総当たりをすればフチは埋まると思います。 [b]・雰囲気[/b] 何故か暗いです。画面からして暗いです。 [b]・ストーリー[/b] 特に無いと思います。気にせずパズルしましょう。 DLCは日本語訳が少し怪しいです。 [b]・絵柄[/b] ほぼ陰気で暗い絵柄です。好き嫌いが割れるでしょう。 本編は100%人型が入ってます。DLCで化物が混入します。 風景画・静物画はありません。 個人的に人物が入っている絵柄は好きではないので 少し残念でした。パズルを完成させて楽しんで、ハイ、次! という作業になってました。 [h3]〇私のプレイング方法(ちょっとしたズル)[/h3] 1つの絵柄で2種類の難易度が切り替えでき、 各難易度のパズルは完成されるまで、 途中までの経過は保持されます。 そこで、難易度普通で途中まで組み立て、 難易度を切り替え、難易度高で同じように操作して、 元の難易度に戻すという、 2種類のパズルを同時進行で完成させていました。 おかげさまで、 難易度高はピースの形を覚えるゲームになりました。 この方法だと、難易度普通よりも難易度高の方が 完成時間が短縮できてしまう事もありました。 [h3]〇どんな方にオススメできるか[/h3] ・パズルを完成させる事が好きな方 ・完成以外に何も考えたくない方、もしくは根気のある方 ・雰囲気や絵柄にこだわらない方 [h3]〇総合の感想として[/h3] 1絵柄で2個パズルがあるということもあり、 かなり長い時間、楽しめて遊ぶことができました。 今作は暗い雰囲気や難易度、絵柄など、 人を選ぶ要素が多々あると思います。 そもそもパズル自体が、時間はかかっても ピースが合う所を1つ1つ重ねていけば、 いつかは完成するものです。その工程自体を楽しい・癒しと 思えるかどうかが重点になると思いました。 [h3]〇荒ぶる感想として[/h3] 誰だよ回転付けてほしいとか言った奴は!! 前作で円枠の回転ありだったら迷宮入りになるって レビューしたじゃないか!! その通りになってるじゃないか!! (自分はちょっとズルしてクリアしたけど!!) ほら、難易度高の実績取得率が低いじゃねーか!! 製作陣もなんで狙ったように円枠ばかりにしてるんだ!! どうかしてるぜ!! カチャカチャカチャ(パズルを組み立てながら) 〇追記 フレンドから指摘があり、誤字を修正しました。 360℃→360度 宇宙ではよくあることです!
[h2]とてもきれいなステンドグラス風ジグソーパズル[/h2] その日の気分で少しずつやっていくと 良い気晴らしになる。 難易度は2種類(日本語表示だと’普通'と'高')、都度選択できる。 '普通'の方ならそんなにストレスを感じずにできると思う。 パズルには全く関係ないけど それぞれのお題にある蘊蓄(うんちく)っぽい言葉は正直意味不明。 けど、ゲームの雰囲気と相まってご愛敬だと思える。 ”[i]考えるな、感じろ[/i]”ってやつ。 是非やってみてください。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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