
Giant`s Heart — roguelike dungeon crawler with gardening elements. Discover powerful artifacts, make critical path choices - time is your most precious currency. A Giant marches toward the castle... You have just 5 minutes to descend into the dungeons, find and destroy its heart!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Giant`s Heart is a roguelike dungeon crawler with gardening elements.
Pass through 3 unique biomes and reach the heart.

Fill your backpack with artifacts and create the strongest and fastest build.
Collect materials and plant seeds.
Between expeditions, grow plants - they make you stronger.
Craft new weapons and upgrade old ones.
Make critical decisions where the main stake is time - a currency more valuable than gold and artifacts.
Genres
Engagement
Reviews
Pretty fun game! Had a great time playing it. Nice graphics and great character aesthetics too.
I like it alot for what it is, a suprisingly casual dungeon crawler with some very vanilla roguelite qualities meant for a fast paced romp of stabbing smashing and hurrying along. Finding yourself in a dungeon slowly boosting your power to speed through it like a whirlwind of death you are powered by a weird vegetable garden and stat boost chooser of fair and simple consistency to get to the end in under 5 minutes with the timer pausing on reward screens. I won't say its entirely mesmerizing and can probably be run through in the lesser portion of a few hours worth of time easily with the challenges not really being much in the difficulty department but it tickles the "go fast, increase power blast" sort of genre that action gamers might find charming
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian
Hours played at review time, across 34 reviews with recorded playtime.
This game is pretty great! It's kind of like a rogue-like speedrunner through different rooms that give different buffs. I just beat the first boss and the first dungeon area gives you three rooms to choose from at a time that you cant backtrack on. Looking forward to seeing the next area!
流程不长的肉鸽游戏,就3张图,难度不算高,甚至可以说比较简单,难点主要是在前期数值不高的情况下怎么在道中赶时间,进了BOSS房就可以随便打了,都没什么威胁的。等把菜园子种好,再解锁个吸血圣物,后面就是横着走滚雪球了。6维属性里护甲堆高了能直接无视大部分伤害也是真的imba;三个武器中感觉初始的最好用,连地刺都能格挡,锤子的手感稍微差点,双匕首很超模,但是得鼠标左右键来回点还怪累手的,而且这游戏数值提升给的很慷慨,双匕首的伤害完全是溢出的,再者就是解锁的太晚,等能用的时候都快全成就了。啊当然,菜园子种好以后其实用哪个武器都一样了。
very fun gardening of vegies i liked this type of games but really found this garden fun 10/10 would play a dlc
不错,挺好玩的,符合价格的甜品级游戏 [spoiler]之后更新能不能反杀时钟人 [/spoiler]
pretty enjoyable if kind of short experience, neat art style and I hope more content gets added (mainly because of that one locked door behind Tikfrid). hammer feels like it should have more range than rapier/daggers to give more of an incentive to use it besides unlocks that need the hammer medals.
A real gem, obviously someone put a lot of love into the concept and design. More than aesthetics, it has the vibes of a game from the early PS1 era. That kind of unique visceral strangeness ala Oddworld. The gameplay loop is straightforward, and meta-progression ensures you will eventually win even if you can't parry. The sound design fits in perfectly with the rest of the game. The only thing that sticks out is the UI which feels a little too modern. That being said there's no UX issues here and I was never confused about what was happening or why. Took around 2-3 hours to beat, and I imagine only a few more to 100%. A straightforward game that gives you the whole experience and doesn't drag it's feet with pointless extras.
Very unique game, mixes kings field style movement with a garden system that rewards build variety as well as a unique art style and unique countdown-based runs. I know I used the word unique a lot there but what can I say it's a very unique game (high praise)
Its a short and decent roguelike that wont take you 100 hours to beat. The art style is okay, and the monster designs are fine. If your bored and have nothing else to do, its worth the purchase.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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