
Ghoulboy is a retro-inspired action platformer. Explore a magical realm of dungeons, towns, treasures and devious monsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Al principio no me gusto, despues de varios niveles, le agarre la mano. Creo que por lo que cuesta, esta muy bien para entrenerse un buen rato
juego corto pero cumplidor, si te gustan los juegos de plataformas te va a gustar mucho, quizás le faltaba una pulida por que hay algunos errores, pero nada grave, así que recomendadicimo.
Ghoulboy is the second game by Serkan Bakar that share very similar mechanics and overall side scroller flow with each other. Most reminiscent of Beholgar, with simpler systems and more basic platforming, Ghoulboy is a fun enough title to play through. Ghoulboy's simplicity plays for its advantage, since it has less opportunities for bugs to sabotage your experience with the game. It's also overall a better paced game when compared to Beholgar, not implementing metroidvania-style open map, but rather separate linear levels. This way, the creator had easier time for pacing the combat and platforming, steadily increasing the challange. The first half of the game might feel too easy, but quickly enough different platforming and combat set-pieces are being combined together, and repeating the level never felt like an unearned punishment to me. Collisions feel mush more pixel-perfect than those in Beholgar, and the same goes for the array of different enemies, which also seem to be much more varied than Beholgar's counterparts. Ghoulboy nails the visuals and audio. No real issues can be found there. Everything has a clear feedback, enemies have clear telegraphs, and their health pools are balanced enough. Boss fights are smart for this kind of game, even though they lack polish and are easily exploitable due to unrefined projectiles and arena borders (also Player's spears). The item shops (witch's for consumables, and meta progression in the main menu) are underutilized. New weapons and passive buffs are bought out very early, and consumables are too cheap. Collecting cash and exploring becomes pointless quickly. The main downside are gameplay related bugs and poor design of some levels, where the Players can easily soft block themselves by pushing blocks into walls, forcing to either die and restart from checkpoint, or restart the whole level altogether. It's a fun game for a couple of evenings given the price. Recommended.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
레트로 플랫폼 게임 약 25개 정도의 레벨로 구성된 레트로 게임 무기 + 투척물로 몬스터 사냥과 파밍을 하며 앞으로 전진하는 심플한 게임입니다. 무기는 일반검(1데미지), 장검(2데미지), 철퇴(상점구매, 3데미지) 등이 있으며 투척물은 발판용으로도 사용가능한 창과, 단검, 단검 2set 이 있습니다. 올클리어까지 3.2시간 걸렸으며 플랫포밍, 점프맵 등에서 어렵거나 불합리한 구성이 몇몇 보였습니다. 전체적으로 잘 구성된 수작게임. 팁 : 13 슬롯은 개방 안하고 넘어가도 도전과제 클리어 적용 됩니다. 단순 표기오류인듯 합니다.
I owned "Ghoul Boy" possibly since it came out. But it took me almost ten years to finally play it. And it was just the right moment, because I looked for a retro platformer that is challenging, but finishable. I found it with "Ghoul Boy". + smooth gameplay that makes jumping and fighting a pleasure + mostly beatable jumping and fighting sequences with some peaks you shouldn't give up at + great aesthetics that conjure the world of "Ghoul Boy" perfectly + unlockable items that DO make a difference, because the morning star really imprves your combat ability as does tte extra health Having beaten the game, I can say that it truely evokes memories to "Castlevania", and, concerning some difficulty, "Mega Man".
7/10 A cool little platformer, casual but also some tricky parts, lovely old TV/VHS/16-bit graphics. I had to do some of the bosses a few times to get their pattern down but once I understood their pattern they became fun, and I actually farmed the first boss for coins for the unlocks. Purchased whilst it was on sale.
Un juego de plataformas bastante asequible, se deja jugar y no tiene putadas ocultas, es sencillo, vas avanzando, recogiendo monedas y luego en el menú principal puedes comprar alguans armas mejores o comprar que el indicador de vida sea mayor. Vas avanzando y matando enemigos (esqueletos, bichos boladores, minotauros, etc). Al final del nivel un boss, el primero al que he llegado es fácil, y luego me he llegado casi al final del segundo nivel. No es complicado. Tienes doble salto y puedes tirar armas secundarias como lanzas y cuchillos que se recolectan al matar enemigos. Las lanzas las puedes usar para que se claven a la pared, saltarles encima y llegar a otras zonas, pero de momento no he encontrado esto esencial, puedes seguir por el camino recto y pasar de ir a zonas mas ocultas por que no dan mas que cofres que al romper dan monedas o algo de vida, nada de objetos especiales ni nada especial, la verdad. El mapa hasta donde he llegado es fácil, no hay caminos para perderse, es muy lineal el juego, y los niveles se dividen en subniveles pero todos son bastante cortos. Es un juego asequible. Es como un digo un juego típico pero bien hecho, buen ambiente, gráficos buenos y buen control, el mapa no es grande para perderse ni siquiera hace falta mapa por que es muy lineal como he dicho antes, es un hack and slash de platformas, y bien snecillo de concepto cosa que se agradece si no quieres romperte la cabeza . Está bueno este Ghoulboy como juego retro, lo recomiendo. Un saludo.
身為復古遊戲的愛好者,這款遊戲對我來說只能是災難一般的形容。 滿懷的懷舊介面但遊戲體驗就像是十幾年前的網頁遊戲一樣可笑。 [h3]■缺點清單[/h3] -受到攻擊沒有無敵時間,很大機率會被一隻怪折磨到死 -有些怪物攻擊傷害超不合理 (例如青蛙,打一下扣7成血是怎樣==) -受擊範圍莫名其妙的超大 -貼牆投擲長槍會卡在牆壁裡 (雖然很合理啦但很多地方設計真的很難不貼牆投擲 -跳跳樂從前10關玩到後面幾乎都是大同小異,只是越後面越長罷了 -跟NPC購買道具居然還會被幽靈攻擊... -很多怪物設計不靠遠程武器攻擊根本無法0傷 -副武器有數量上限制,玩到最後面上限都只有10 -副武器切換好慢,還多了個雙飛刀很卡手 -暗路獎勵只有錢還是錢,就不能增加副武器最大上限跟武器攻擊力嗎?? -最終Boss有夠廢 大概就這樣,這遊戲其實也挺簡單的,全成就非常容易。 雙飛刀丟起來也是真的很爽,但用途不大。 希望這家開發商開發的遊戲能越來越好,做復古遊戲的開發商我還是很希望可以繼續下去的。
レトロな2Dプラットフォーム。 本作は壁面に「槍投げ」を行うことで足場を作り出せるのが特徴。一見何もない壁でも、登ってみると隠しアイテムが。 槍の入った壺は多めに配置されているのでどんどん使っても構わない。 道中野営しているキャラクターから買い物ができる。 平たく言えば「悪魔城ドラキュラ」のフォロアーゲーム。どこかで見たことのある武器も登場する。 ---------- キュレーターページでは、他にも多くのレビューが閲覧可能です。 ぜひご覧ください。 https://store.steampowered.com/curator/32044813 ----------
it was ok
Players by region
Where this game's players are, estimated from review languages.
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