
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 10 → 3.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 11.6Kreviews | 80% | — | $2M |
| $7.99−80% | 6.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just cant with this game, just go play 1
Honestly just play the first ghostrunner and only play this if you really care about the lackluster story, this one has some cool bosses at the beginning but the last boss of the game is legit just platforming and not the cool parry style bosses that I really enjoyed. Also the last 2-4 chapters performance dropped significantly, some fights I was down to 30 fps. This game just isn't as satisfying as the first ghost runner, due to the open map design the game just doesn't feel as tight and you aren't able to seamlessly go from enemy to enemy and cut them down. sometimes you just kinda have to walk up to enemies. The upgrade system also blows major ass, in order to upgrade you have to go and get collectables from the different missions which really stops your momentum as you have to stop what you are doing, go pick up the purple shards and go back to the mission, and this would be fine if it was only some shards where you have to go out of your way for but this is nearly the case for every single upgrade shard. To make it all worse, most of these upgrade are super underwhelming and most of them barely make a difference, not to mention half of them will nerf you just to give you like 10% more dash distance. Game is hot garbage...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $7.99−80% |
| 465ratings |
| 78% |
| — |
| not modelled |
| $7.99−80% | 57ratings | 82% | — | not modelled |
| $7.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly doesn't live up to the expectation of Ghostrunner 1 Game is ruined by open-world and RPG elements. Excessive NPC dialogues and "exploration" breaks too much of GR1's puzzle-solving fights & traversal loop.
По сравнению с первой частью переизбыток механик и плохая их реализация, моделька то улетает в небо то на ступеньку залезть не может, кайф не получен
Really enjoyed the first game and expected the same experience with this one. The story was alright but the movement felt much worse.
The game is lowkey ♥♥♥♥ (at least in the early game. personally, it has gotten a bit better since writing this and playing a little bit in between) . i have played some of it on the ps5 'cause of ps plus, before i played it again a few years later on pc. Of course i have only played 2 hours so far, but with what i have seen and played through, i personally prefer the first one. Pros: - Some improvements with some enemies - Fun to collect the collectables and the upgrade chips - The game looks very pretty, even with some settings turned all the way down - (minor) The "Doom-like" finishers - The "CV-terminal" quick events (where you go into like computer mainframe) Cons: - ♥♥♥♥♥♥ movement. feels stiff and slower comparedt o GhostRunner 1 - (IMO) worse map layout in the early game, at the 1,5hr - Mediocre voice acting (reminds me of Subnautica Below Zeroin general) - The game feels frustrating - Too much use of grindrails and similar (because they slow down your movement more then it already was - (IMO) Too much need for aiming (like with the shurikens.) - (Minor) The slow-mo when you finish a section. it's way too long and slow. -You feel like you get shot behind your back more than the first game -No audio que to enemies (IMO) Feels like the game is both too forgiving and too ruthless at the same time at the early game My preset: (No Upscaling or frame gen) AA (Anti-Aliasing): Med PPQ (Post Process Quality): Low SQ (Shadow quality): Med TQ (Texture quality): Med EQ (Effects Quality) Med Blur: Medium Fps: 60/120 (it is locked on 60fps, and is choppy on 120fps when loading stuff in. Vsync: off
Piacevole ma, a mio parere un passo indietro rispetto al primo, anche solo per la componente "open-world" che hanno voluto accentuare e che, parer mio, spezza di molto l'azione di un gioco che, al contrario, dovrebbe tenerti sempre con l'adrenalina a mille. Resta comunque una delle esperienze di gioco all'arma bianca più coinvolgenti attualmente sul mercato. Cheers...ai tech samurai.
...bordel le jeu est horrible voici ma carte 4862 4983 2789 64 11/27 648 Fein Mann
This sequel to the first Ghostrunner 2 went in a very different direction than I expected tbh, and I was very conflicted about giving it a positive review. The devs had some good ideas, but imo they missed the landing. Pros: -A very strong first act that really gets you hyped and feels true to the first game (if you ignore the desert section they tried to introduce mid-game). -Amazing soundtrack by Daniel Deluxe & We Are Magonia. -The game expanded more on the horror elements, which the first one only introduced a little too late into the story. -The sniper didn’t make a comeback. -Huge improvement to the Cybervoid sections compared to the first game. -I had a blast playing the final act with the wingsuit. It was probably the most memorable part of the game for me (except for the boring final boss). Another amazing moment was discovering a secret underground cult that believed the final boss from the last game actually survived and was coming back to save them. Cons: -After the bike reveal and leaving Dharma Tower, the game’s pacing and overall quality take a significant dive. The momentum gets killed, and the levels become uninteresting and lackluster. You’re driving a very clunky motorcycle that gets blocked by random stones on the road way more often than you’d think. The environment feels empty, with a lot of downtime between objectives, and the game does a poor job showing where exactly you’re supposed to go. -The game has an identity crisis with the semi open-world approach. The map feels lackluster and uninteresting to navigate while still forcing a very linear progression and boss fights. The game has maybe 2 good bosses, while the rest feel generic. -The game also introduced a hub area, which killed the momentum even more and forces you to talk to NPCs to get upgrades and progress. -Worse combat mechanics compared to the first game. Sometimes you literally just walk up to enemies and slash them. The immersion of being a fast robot ninja dashing around and hopping off buildings is gone. -The first game on hardcore mode was more fun to play. This game felt less challenging, but that could also be because I played a lot of the first game + the DLC, so it probably depends on the player’s skill level. Calling the game garbage is too harsh imo. it was a fun ride (no pun intended) and personally, I didn’t run into any performance problems on PC.
КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! КРИТИЧЕСКАЯ ОШИБКА! 11/10 КРИТИЧЕСКИХ ОШИБОК!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 66.8K | 91% | $7.49 | |
| $11.6K | 45 | 82% | $9.99 | |
| $14K | 53 | 74% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.1K | 84% | $19.99 | |
| $2M | 7.4K | 95% | $9.99 | |
| $2M | 3.4K | 95% | $24.99 | |
| $2M | 3.1K | 95% | $29.99 | |
| $2M | 7.2K | 95% | $14.99 | |
| $2M | 5K | 79% | $19.99 |