
When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK" But returning is not easy...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Schon anders komisch das Game
I couldn't quite decide between a positive or negative review. I loved the art style, the music, and the premise of the story. I would definitely not call it a waste of time, and I very much recommend reading the commentary book ("Art Book"), though perhaps after playing the game, for the full experience. Though in the commentary book, the dev mentioned that the style and abject difficulty of the puzzles was intended, I couldn't bring myself to like it. I don't consider this to be a fault of the game, but I personally found it very hard to find the connections between the puzzles and the solutions - there wasn't really a learning [i]curve[/i] as such; there was a learning [i]cliff[/i]. Though, as I stated above, I loved the premise of the story, I had some objections to its execution. Specifically, I felt that there were sections of dialogue that had been, well, notably misogynistic - by playing into harmful assumptions about women - the same attitudes which I felt were also reflected in parts of the dev's commentary (regarding voice acting). I suspect this to be a cultural difference more than malice, but it created enough discomfort for me personally that I felt obliged to mention it. In addition to that, Ghostdream did seem to also feel the very common budget constraint of indie games in general. .... Overall: 4/10 Atmosphere: 5/5 Story: 2/5 Gameplay: 2/5 Graphics: 4/5 Audio: 4/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Öldüğünüzde, normalde tek bir basit dileğiniz vardır - geri dönmek ve onlara söylemek -" Hey, çocuklar - sorun değil! Üzülmeye gerek yok! Nedeni ne biliyor musun? Aslında her iki tarafta da sorun yok, gerçekten. "Ama geri dönmek kolay değil - tek yol rüyalar -" yarı rüyalar "-" hayalet rüyalar "Sorunlu kısım, takılıp kalırsanız - bir şeytana dönüşürsünüz. Tam olarak ne olduğunu söylemek zor, ama bunun acı verici ve yararsız bir varoluş olduğunu varsayıyoruz. Bunu yapmaktan kaçınmak daha iyidir, gerçekten. Kişisel "sorunlu yanım", zaten burada sıkışıp kalmış olmamdır. Bu sefer nasıl çıkacağım hakkında hiçbir fikrim yok ... " "Diğer Taraf" Okuyucusuna (ve "doğal yoldaşı" Yazar) yolculuğunda çeşitli Hayaletler ve Şeytanlar, Kutsal Ruhlar ve Tanrılar ile tanışır. Ayrıca ne Hayalet ne de Şeytan olan Singer ile tanışır. Bir noktada Reader için önemli hale gelir. Bunun farkına varmak onu durdurmayacak. Ghostdream dünyası korkutucu olmalı, ama öyle değil - sadece karanlık. Hikaye üzücü olmalı, çünkü tüm karakterler az ya da çok ölü, ama değil, çünkü normalde birkaç küçük ayrıntı dışında hiçbir şey hatırlamıyorlar (örneğin, baş kahraman kendini kitap okuduğunu hatırlıyor - bu yüzden ona Okuyucu diyorlar. Sonuçta onun tek hatırasıdır). Ghostdream, bulmacalar, keşifler ve hikaye içeren retro tarzı bir Bul ve Tıkla Macera oyunudur. - 55+ tamamen animasyonlu konum (odalar) - 10+ karakter - 8 Büyük Bulmaca (hiçbir öğe gerekmez, tüm erişilebilir alanın keşfi bir zorunluluktur) + standart macera eylemleri (buraya gelin, oraya konuşun, buna basın, şuna basın ...) - 16.000'den fazla kelime hikayesi (tamamen seslendirilmiş) - Ghostdream'i ilk kez yenmek için yaklaşık 10 saat. - 20+ şarkı OST - 60 sayfalık sanat kitabı (bulmaca kılavuzu ile birlikte)
Thumbs up and thumbs down doesn't offer a whole lot of nuance. There are parts of this game that I love and parts that I hate. The art and music are absolutely gorgeous and the writing is fun, but the city puzzle is a nightmare. Most of them just need some note-taking, but that one requires you to click on almost exact pixels with no specific indication of where. There is a clue given for where the spots are, but the clickable space is incredibly tiny. Even with a tutorial, they're a chore to pinpoint. A later puzzle requires precise clicking as well, but the location is much better indicated. I'm not sure I could recommend it for $5.99, but it's definitely worth it on one of its 90% off sales.
Ghostdream (2016, разработчик — ArkHouse, издатель — Forever Entertainment S.A.) — инди‑приключение с головоломками в сюрреалистичном мире. Суть: играть за призрачного путешественника, исследовать таинственные локации, решать загадки и искать ответы о смысле бытия в мире на грани жизни и забвения. Ключевые особенности: жанр: point‑and‑click приключение + головоломки; сюрреалистичные локации (более 55 анимированных комнат); меланхоличная атмосфера: приглушённые тона, философский сюжет, атмосферный саундтрек (20 треков); 14+ персонажей, история свыше 16 000 слов; головоломки в духе Myst — без инвентаря, через исследование окружения; одиночный режим; платформа: PC (Steam). Минусы: медленный темп геймплея (требует вдумчивости); нет русского языка; устаревшая визуальная стилистика; некоторые загадки могут показаться слишком абстрактными. Итог: медитативное приключение для любителей атмосферных головоломок и философских сюжетов. Похожа на Limbo и Silent Hill по настроению. Подойдёт ценителям неспешного погружения в необычные миры. Лучше брать по скидке (прохождение — около 10 часов).
초현실적이며 몽환적인 꿈의 이야기를 표현한 고스트드림입니다. 가이드 북이 있습니다! 게임의 개발자가 어떤 느낌으로 게임을 구현하고 싶었는지를 구구절절하게 정말 많이 써놓았습니다. 대충 개발자가 어두운느낌 베이스로 여러가지 색깔이 반짝이는 배경의 게임을 만들고 싶었는데 꿈이라는 설정 짬뽕 시키고 유령넣고 이런식으로 하고싶은거 다 넣은 느낌으로 만들었다고 보시면 됩니다 (진짜 의역으로 대충 해석한거니까 진짜 궁금하신 분들은 게임에 동봉되어있는 메뉴얼을 읽어주세요 근데 진짜 별거 없고 이런 내용 비스무리 하긴합니다.. 반박시 저보다 영어를 훨씬 잘 하는 것이니 부럽네요 여러분 말이 진짜 다 맞음) 스토리는 흔히 '아이의 시각' 느낌으로 만들었다고 합니다. 두부 사오라고 심부름 보내놨는데 까먹고 놀이터에서 놀다와서 두부 사오는거 깜빡하는 느낌으로 만들었데요. 초현실적인 느낌과 아트워크는 정말 마음에 들지만 퍼즐 부분이 진짜 이해 안가는 부분이 너무 많아서 그냥 가이드북 보고 깼습니다 그래도 가이드북 주잖아요 너무 고마운 게임입니다. 챕터 3 때 숨겨진 랜턴 찾는 부분이 거의 픽셀급으로 세심하게 찾아야해서 순간 게임 접을까 했는데 어떻게든 깼네요 3번 챕터는 진짜 마우스 열심히 돌려서 찾으셔야합니다.. (가이드북 보셔도 마우스 픽셀이 인정해줘야 누를 수 있음) 개인적으로 3번 챕터 땜에 좀 화났는데, 어려우면 이거 보라고 가이드 북도 챙겨주고 아트워크 자체가 개인적으로 너무 마음에 들어서 추천드립니다. 게임으로 치기에는 조금 게임성이 많이 부족합니다. 가독성도 떨어지고 게임 '내'의 직관성도 많이 알아보기 힘들었습니다. 아트워크가 가장 큰 장점이기 때문에 평가를 보시고 판단하시길 바래요..
нет
☀️
ne yaparsan yap mutlu etmeyen bi oyun göbeğini kaşı daha hayırlı
This game is so stupid don't buy it play it if you want to kill yourself.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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