
Ghostbane, is a Co-Op horror game for 1-4 players. Detect paranormal activity, collect evidence of ghosts, hunt ghosts by rituals, and conduct detailed investigations about ghosts in your main base.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好久没更新,一直重复玩,可以骗鬼猎,挺搞笑的。
感觉挺好玩的,但是有一些细节bug,不过总体游戏体验很好,希望能多加一些地图和鬼魂
hell yes
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese*, Danish, Dutch, Finnish, Traditional Chinese, Japanese, Korean, Polish +14 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My teammate turned out to be worse than the game.
arkadasımla 4 kere kalp krizi geçiriyorduk almayın aldırmayıon
zrobcie cos w koncu.
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Ghostbane is a cooperative paranormal investigation game that aims to capture the tension of ghost hunting through methodical gameplay, teamwork, and slow-building horror rather than scripted scares or action-heavy encounters. Developed and published by Pi Bit, the game places players in the role of ghost hunters tasked with identifying, researching, and ultimately capturing supernatural entities across a variety of haunted locations. From the outset, Ghostbane establishes itself as an experience centered on process and observation, emphasizing careful evidence gathering and coordinated decision-making over reflex-driven survival. The core gameplay loop revolves around entering haunted environments equipped with investigative tools and systematically searching for signs of paranormal activity. Players use devices such as detectors, sensors, and other ghost-hunting equipment to uncover clues that hint at the type of entity haunting the location. These clues must be interpreted correctly, as misidentifying a ghost can undo progress and force a retreat. This design encourages patience and attention to detail, reinforcing a sense of risk that comes not from sudden danger but from human error and incomplete information. The pacing is deliberately measured, allowing tension to build naturally as players move deeper into hostile spaces. A central hub area serves as both a narrative and mechanical anchor, allowing players to analyze collected data, study captured ghosts, and prepare for future hunts. This research-focused structure gives the game a progression system that feels grounded in learning rather than simple stat upgrades. Over time, players develop a better understanding of ghost behaviors and patterns, which subtly improves efficiency and confidence during investigations. This emphasis on knowledge-based progression helps differentiate Ghostbane from other horror titles that rely heavily on randomized threats or escalating enemy difficulty. Cooperative play is where Ghostbane is most effective. Designed for up to four players, the game strongly encourages communication and role specialization. Teams that divide responsibilities—such as scouting, monitoring readings, or preparing ritual equipment—tend to perform far better than those acting independently. The need to share information and synchronize actions during rituals heightens both tension and immersion, as mistakes by one player can jeopardize the entire group. While solo play is supported, the experience feels more complete and engaging when shared with others, where emergent moments of panic or success arise naturally from group dynamics. Atmospherically, Ghostbane leans into traditional horror aesthetics with dim lighting, unsettling sound design, and environments that feel abandoned and oppressive. The visual presentation is functional rather than extravagant, prioritizing clarity for investigation tools while still maintaining an eerie mood. Ambient audio cues play a significant role in maintaining tension, with subtle sounds and environmental changes signaling escalating paranormal activity. While the environments can feel repetitive over long sessions, especially in the game’s current state, they succeed in reinforcing a consistent tone of unease. As an Early Access title, Ghostbane shows both promise and limitations. Content variety is currently modest, and repeated investigations can begin to blur together once players become familiar with available ghost types and locations. Some systems feel underdeveloped, and technical polish is uneven, with interface quirks and balance issues occasionally interrupting immersion. However, the foundation is solid, and the game’s design clearly leaves room for expansion through additional maps, entities, tools, and deeper mechanics. Narratively, Ghostbane adopts a minimalistic approach, offering just enough context to frame the investigations without imposing a rigid storyline. Lore is implied through research notes, ghost histories, and environmental details rather than explicit storytelling. This restraint fits the investigative focus of the game, allowing players to project their own interpretations onto the haunting phenomena they encounter. While some players may wish for stronger narrative hooks or character development, others will appreciate the freedom and ambiguity. Overall, Ghostbane is a slow-burn cooperative horror experience that prioritizes atmosphere, teamwork, and investigative thinking over spectacle. Its strengths lie in its methodical design and emphasis on shared problem-solving, making successful ghost hunts feel earned rather than scripted. At the same time, its Early Access state means that repetition and lack of depth can become apparent over time. For players who enjoy cooperative experiences rooted in observation, communication, and gradual tension, Ghostbane offers a compelling foundation that could grow into something far more substantial with continued development and refinement. Rating: 6/10
Es ist wie eine schlechte Variante von Phasmo und exlie. Ich würde es nicht empfehlen
Лобби бомба .Игру не успел поиграть в лобби залип...советую ...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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