
On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.5Kreviews | 83% | — | $483.2K |
| $19.99 | 2.6Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 5.5/10,更注重氛围塑造而非游戏乐趣的一款类银河城 [/h1] 在我看来,游戏首先要好玩,这是一切的基础,音乐美术什么的都是附加值,是锦上添花的部分。游戏不好玩,你让莫扎特作曲,达芬奇画画我也不会给好评。 [hr][/hr] [h2] 优点 [/h2] [list] [*]音乐好听,主角声音好听,画风独特有美感; [*]枪械手感不错,打击感不错; [*]世界观有趣,有活人npc,主角不是独自在荒凉绝望的世界里探索。 [/list] [h2] 缺点 [/h2] [list] [*]这游戏除了主角拿枪以外和银河战士有任何相似的地方吗?地图就是右上角有个主城,然后像另外三个方向展开。玩家的阶段任务就是挨个去不同的几个地方找飞船零件然后再送回来。每次送回来以后睡一觉刷新npc交互,一股子魂味儿。 [*]地图设计也实在平庸:有相当一部分房间没有任何存在意义,完全就是一个矩形里面放几个小矩形挡路,一左一右或者一上一下呈齿状,然后玩家从上走到下或者从左走到右;地图设计过于依赖隐藏墙,很多完全没必要隐藏的路也藏起来,可能是怕玩家觉得过于无聊吧;紫色图标那个零件一路上基本都是水路,慢就不说了,压根没几个小怪,也没boss,就过去拿个零件然后回来,给我整笑了,不知道这个设计这个流程的意义何在? [*]只有冲刺、二段跳和爬墙三个能力,这也是导致地图平庸的一个重要原因,开发者根本没能力在这仅有的几个能力的基础上对地图进行个性化设计,突出自己游戏性上的特色; [*]小地图的设计很垃圾,很不详细和直观,远不如早期银河战士和恶魔城那种小方块地图,设计这种玩意儿出来除了故意恶心人没别的解释了; [*]数值很不合理,加点里面加火力完全感受不到伤害的明显提升,boss都是血牛,来来回回就那几个招,也没什么交互,就靠血厚和召唤小怪恶心你,红色标记那个零件的守门boss给我气笑了,各种马拉松,跑远了拿矛biubiubiu扎你,我是猹吗?还会一直召唤小型毒气弹,挨到就掉血,体积小又不好处理,很恶心; [*]传送点基本用不到几回,纯纯鸡肋,不如不做,我骂起来还畅快一点; [*]这个枪械和近战攻击真是典型的左右脑互搏的设计,打boss基本用不了近战,要么是大范围攻击,要么是多动症和没后摇,是一个很失败的设计。 [/list]
Love it or hate it- there's jank and a little bit of a learning curve, with some hard difficulty sprinkled in here and there. There were moments where I yelled out loud about the game being BS or having BS enemies in certain places that didn't make sense, save rooms being absolutely nowhere to be found in whole biomes, and a few odd choices- but I found myself coming back over and over again and that speaks for itself. I tried twice to get into this game, the first time being so difficult that I got frustrated and quit. The next time, I followed the dev's suggestion on where to explore first and my experience was much smoother. This second time, I kept having a feeling like I was playing super metroid again for the first time, and that's a hard feeling to trigger for me in my old age. A solid entry in the metroidvania genre and with the help of a map online, I enjoyed the hell out of it. No bugs, no glitches, no crashes. 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| 535ratings |
| 88% |
| — |
| not modelled |
| $19.99 | 285ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esta bien hecho y es entretenido
I like the old school 2D Metroid style of atmosphere and gameplay even if I am not a diehard fan who has played every metroid, and a modernized version of metroid sounds really cool. I picked up the game when it came out, and bounced off it after a while. Picking it up again years later I realize why. Its not horrible but its lopsided, and unfortunately the bad has made it less than the sum of its parts for me. The good parts weren't worth powering through the tedious parts. It does lots of cool things, like the visuals, soundtrack and atmosphere. Having melee weapons in a metroid style game is also a cool touch, as is the overheat mechanic where shooting your gun heats up the barrel, making it fire slower, but using melee does more damage with higher barrel heat AND cools off the gun. Which is an interesting game loop. But the main issue is that the game is tedious too often. It has a lot of unnecessary Soulslike mechanics like leveling up, and running back to where you died to pick up your currency/exp, you also lose a bit of max HP when you die and it costs a tiny amount of currency to repair. Leveling up only has 3 stats, none of which really have "builds" I just split points between the Gunpower and the one has does a bit of everything whose name I forgot. I'd rather find upgrades in the world than grind out boring tiny, incremental levels. The badge system is cool but its just Hollow Knight again, and requiring a lot of grinding to have the badge points necessary to use much. The secondary shot feature was cool but most options were not great and it also cost badge points so you really only want missile and the gun option in the first slot, from an optional boss early on, that fires low cost long distance good damage shots. The map requirings a lot of backtracking and disables fast travel whenever you need to bring back one of the 5 macguffins, it is tedious and has no in game explanation as to why. Fast travel points are too spaced out and rarely are positioned well. You have to spend too much time doing corpse runs and it takes up way too much game time when better checkpoints could have aleviated this. I never have trouble getting back, just the fight where I died. Boss like enemies are also very spongey, and felt like they dragged on too long, and health/healing is quite stingy and recovery items also heal over time to make it even worse. You can't change difficulty unless you restart the whole game either. Just not a great way to implement difficulty. I also wasn't a fan of the characters. The player character had this kind of shy awkward waifu thing going on when they talk. The other characters are mostly okay but also I didn't really care about them, nor care for them in a metroid like game even if I don't think they did anything wrong by including them. Its just not my cup of tea and I wouldn't miss them or any dialogue. TLDR: Good visuals, good music, control well, gamefeel is solid, like a modernized metroid with some good ideas, downsides are that the game is dragged down by a lot of tediousness world design, souls like mechanics that play against the strenghts of an exploration based game, meh story and spongey boss enemies that tend too often frustration rather than thrill and mastery. Only really worth it for diehard metroid fans looking for something new.
Atmosphäre & Weltdesign: Schon beim Start zieht einen die unheimliche, aber wunderschöne Welt des Mondes Lorian in ihren Bann. Die handgezeichneten Umgebungen, die von biolumineszenten Pflanzen erleuchtet werden, erzeugen eine dichte, fast greifbare Melancholie. Begleitet von einem subtilen, sphärischen Soundtrack fühlt sich jede Entdeckung unter der Oberfläche wie ein Blick in eine vergessene Geschichte an. Gameplay mit Tiefgang: Das Herzstück ist die einzigartige Kampfmechanik: Wer mit dem Blaster feuert, erhitzt dessen Lauf, was wiederum die Nahkampfangriffe massiv verstärkt. Dieser Rhythmus aus Fern- und Nahkampf fühlt sich frisch und taktisch an. Die Inspirationen von Super Metroid und Dark Souls sind spürbar – das Spiel ist fordernd und bestraft Fehler, belohnt aber geduldige Erkundung. Story & Charaktere: Man spielt die „Deadsuit“, die ohne Erinnerung erwacht. Die Begegnungen mit anderen gestrandeten Charakteren sind das emotionale Highlight. Die exzellente Sprachausgabe und die tiefgründigen Dialoge verleihen den Figuren eine Menschlichkeit, die man in diesem Genre selten findet.
Спасибо разработчика. Загадочная, местами жуткая и задаёт много вопросов - это по сюжету. По поводу механик: игра не привнесёт чего-то нового, но старое - это не значит плохо. Есть местами баги, не критичные.
游戏是由有点意思 但是作者绝对有大病!打完BOSS要带零件回去居然不能坐传送,需要你徒步走回基地,本来传送点就少还这样折磨人!明显内容少所以水时长,真的服了
its good
Эта игра принесла больше эмоций чем Hollow Knight: Silksong
Absolutely beautiful, poetic game. A Super Metroid that slows its pace, has a living world with random encouterable NPCs and bosses, a stellar semi-silent protagonist- a triumph of an atmospheric metroidvania
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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