
A game I made for a certain kind of person. To hurt them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1286 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,一点都不舒服
Oh hell nah. I don't know how the ♥♥♥♥ I managed to beat this game before. The controls and physics are even more atrocious than I remember.
No, it's not that I don't have the patience, I just don't have the time to endure through all the resets. Would rather spend the time trying out all the other games on my wishlist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.4K | 67% | $29.99 | |
| $12M | 16.2K | 92% | $19.99 | |
| $12M | 18.3K | 95% | $24.99 | |
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 33.5K | 93% | $16.99 | |
| $12M | 9.2K | 82% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 23 | 57% | $4.99 | |
| $4.7K | 33 | 100% | $5.99 | |
| $3.5K | 11 | 100% | $9.99 | |
| $1.2M | 5.7K | 87% | $9.99 | |
| $26.7K | 160 | 65% | $5.99 | |
| $4.5K | 90 | 93% | $2.98 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人认为作者在里面倾注了一些东西,不多,但是有。值得一玩儿。 今天过了特别久重新攀登,现在也只能做到六分半了,估计复健可以回到三四分钟。听旁白说游戏作品会因为时机场合不对而变成乐色,我在想他对这份游戏的预期是这样的吗? 还是说这份游戏是为了逃离被倒进水池的食物的命运? 我也不知道,主角拿着锤子一路攀登各类魔幻的场景,最后飘向太空,熟练之后连刚开始生疏时气的吹胡子瞪眼的过程也忘了,只记得平常的对待每一次挥锤,可能等到两百、四百、一千个小时的时候会有新的感悟。 前两年知道了BB首次在这个游戏中突破了一分钟速通大关。 让我们祝贺他,也祝贺每一位金罐。
이거 진짜 쉬운듯 내 동생도 꺨듯? 못 꺤 살마들은 분발좀 하자잉~
哪天感觉生活太顺利了就玩玩这个游戏吧, 玩完小脸红红的, 心跳快快的, 直呼游戏要啸着玩, 不过也算个磨练心性的过程吧, 能登顶的人干什么都会成功的👍👍👍
КРУТАЯ И МУЧИТЕЛБНАЯ ИГРА
funny man go "huup"
五年老玩家了,第一次买正版 登顶数50次,最快5分钟通关。 这是一款充满哲学的游戏,第一次玩的时候会红温,但通关两三次之后就没什么感觉了,毕竟掉了也会上去。 然后就是偶尔玩玩,直到低谷的时候,一边玩一边思考哲学,受益匪浅。耐心也一点点锻炼起来了,使人专注;总之,我爱这个游戏
Satisfying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.