
Wickeina 'Wicke' Gestalt lives in a haunted house. Trying to balance the stresses of life with the horrors of her home, play through a point-and-click psychological horror and multiple scenarios, where success and failure both progress the narrative of her story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
GESTALT: The Fifth Day is a story-driven point-and-click horror game solo-developed KINJAKO, with publishing and localization by 072 Project.

A grainy, black and white graphic novel aesthetic
A point-and-click style of navigation and exploration
Puzzles, problem-solving, and drag/drop sequences to solve problems and mysteries
Ever-changing scenarios and story based on Wicke's choices that bare consequences with each mistake
Multiple endings based on Wicke's actions
Psychological horror based around dread, depression, and the unknown
A story-driven narrative
A short game meant to be finished within 2-3 hours (Appx. 29k words)
GESTALT: The Fifth Day is set entirely within a haunted house, which acts as Wicke's home. Inherited from an old dead woman she hardly knew, you play as Wicke, navigating house's everyday oddities and horrors while trying to balance it all with her day job and her deteriorating mental health. You will face many strange scenarios that you must overcome using your wits, pattern-recognition, and navigational skills as you steadily grow familiar with the strange house the more you are forced to live in it.
The game takes place over the course of five days spent within the house. During each day, both success and failure both progress the story, meaning you've got one chance per day to try and lead a normal life. The goal of the game is to simply help Wicke survive the strange horrors within, and get through the fifth day.

Wickeina 'Wicke' Gestalt lives in a haunted house.
It can be difficult to find happiness when toiling away at your full time job. Combine that with a house full of entities and strange phenomenon that all seem to work against her, and it's clear that Wicke is stuck in a difficult circumstance. Inheriting the house from a dead, old woman that she hardly even knew, Wicke has lived in the house for some time now, trying to strike a balance between the hours toiled away by her job, and the strange horrors of the house. She is at her wit's end. The cannot keep living a life without control. During these five days within the house, what may be an ordinary week of lost autonomy and horror may just be her last chance to regain control of her life and overcome the decline of her mental state.
All will be decided on the inevitable fifth day.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
actually one of the best point and click/visual novel games ever i love her so much i want her in my dreams every night
i want to marry wicke
按F1打开键位表,很多功能都在里面, 卡关的话,steam里把游戏语言设置成简体中文,可以在游戏文件夹内找到一份攻略。 如果你是卡关在电脑输入环节一直输不对的话,[spoiler]记得看一眼开发商名字 [/spoiler] dlc需要在steam里把游戏改成英文才能玩。 很好的游戏,我喜欢这个,风格很棒,角色和各种恐怖的东西都很有意思,机制算不上独特但是我还蛮喜欢这种机制的。 大部分谜题难度适中,只有一个谜题特别难[spoiler] 降神会[/spoiler] 如果想要初见达成好结局成绩,记得多存档就行了 我玩这么久是因为打全成就时不小心点到清除全部成就了,为了拯救这个成就给存档全删掉重打了一遍...并没有用
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W DRAKOTH REC
i watched my bf play it a few weeks ago and i fell inlove with the game its so goodddddddddddddddddddddddddddddddd oh mein gott please buy it
主角和艾玛人设我还是挺喜欢的,奈何这游戏有几个点特别难受。 一个就是会吞成就,我打了老多成就了,当时也跳了完成成就的标志,但等再玩了一会儿出来发现就只剩几个成就了。第二个是关于此游的dlc,设置中文的情况下根本开不了dlc,得先回steam换成英文语言才能开,开了也没汉化,无敌了。最后就是有几个解密的点(说的就是你,降神会), 那个解密目前我还没找到合理解释,可能跟什么神秘学或者神话有关吧,欢迎懂的人来指点我一下。
游戏本身是个好游戏,我很喜欢主角(小头发力了 操作简单但解密部分有许多需要谨慎的地方,画面有些猎奇元素,好这口的强烈推荐这款有点小恐怖的解密游戏。(艾玛可爱捏 另一方面,中文版本bug很多。尤其是成就这方面很容易就没了。并且这陈年老bug以后也不一定修。所以对成就有强迫症的慎入。DLC目前无中文,如果进游戏的时候是中文的话不会加载DLC。
le jeu est niche mais incrb, il en vaut la peine d'y jouer au moins 1 fois pour voir que ya du potentiel chez les devs et surtout le jeu mdrr
GESTALT: The Fifth Day is a psychological horror adventure that demonstrates how atmosphere and storytelling can be more effective than constant scares. Developed by KINJAKO and published by 072 Project and 072 News, the game follows Wickeina “Wicke” Gestalt, a woman struggling through an exhausting routine while living in a mysterious house she inherited from someone she barely knew. What begins as an uncomfortable living arrangement gradually evolves into a disturbing journey filled with supernatural encounters, emotional turmoil, and questions about reality itself. Rather than presenting horror through relentless threats, the game focuses on creating a lingering sense of unease that grows stronger with every passing day. One of the title’s greatest strengths is its presentation. The striking black-and-white visual style gives the experience the appearance of a dark graphic novel brought to life. Every room, object, and character is illustrated with a level of detail that reinforces the oppressive mood. The monochromatic aesthetic is more than a stylistic choice; it plays a major role in shaping the game’s identity and contributes heavily to the feeling of isolation and uncertainty. The visuals constantly remind players that they are exploring a world where normality has already begun to unravel. Gameplay is built around classic point-and-click mechanics, emphasizing investigation, environmental interaction, and puzzle-solving. Players spend much of their time examining clues, uncovering hidden information, and piecing together the secrets of the house. The puzzles are thoughtfully integrated into the narrative and rarely feel disconnected from the story. They require observation and logical thinking rather than trial-and-error solutions, encouraging players to remain attentive to their surroundings. The game’s structure unfolds across five days, with each day introducing new mysteries and escalating the tension as the story moves toward its conclusion. What truly sets the experience apart is its approach to player choice and consequence. Decisions made throughout the story influence events, relationships, and ultimately the ending. Even failures are woven into the narrative instead of simply punishing the player with abrupt setbacks. This design philosophy makes every action feel meaningful and helps maintain immersion. The branching paths and multiple endings also add replay value, giving players a reason to revisit the game and explore alternative outcomes. The narrative itself is the centerpiece of the experience. Through thousands of words of dialogue and descriptive storytelling, players witness Wicke’s gradual descent into increasingly disturbing circumstances. The haunted house serves as more than a backdrop; it becomes a living source of mystery that continuously reveals new layers of its history. As supernatural events intensify, the story explores themes of grief, loneliness, emotional exhaustion, and the struggle to maintain control in the face of overwhelming uncertainty. The writing succeeds because it grounds its horror in relatable human emotions, making the strange events feel far more impactful. Unlike many horror games that rely on action sequences or frequent jump scares, GESTALT: The Fifth Day embraces a slower and more deliberate pace. The fear comes from anticipation, unanswered questions, and the growing realization that something is deeply wrong. This method will appeal strongly to players who enjoy psychological horror and narrative-driven experiences. However, those seeking combat-heavy gameplay or constant adrenaline-fueled encounters may find the experience too restrained. The game is more interested in building atmosphere and emotional tension than delivering traditional survival horror thrills. Its relatively short runtime works in its favor. The story remains focused and avoids unnecessary distractions, ensuring that nearly every scene contributes to character development or narrative progression. The pacing allows the mystery to unfold naturally while maintaining enough momentum to keep players engaged from beginning to end. By the time the final day arrives, the game delivers a satisfying culmination of the choices, discoveries, and emotional struggles that define Wicke’s journey. GESTALT: The Fifth Day is an impressive example of indie psychological horror done right. Through its memorable visual style, thoughtful puzzle design, meaningful choices, and emotionally driven storytelling, it creates an experience that stays with players long after the credits roll. While its niche approach may not appeal to every horror fan, those who appreciate narrative depth, atmospheric world-building, and slow-burning suspense will find a compelling and haunting adventure worth experiencing. Rating: 8/10
TE PUEDES TOCARRRRRR XDDDDDDD
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