
Psychological Body Horror visual novel in a space setting with different endings depending on your actions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Got this in the Point and Click Horror bundle not realizing it used AI art until I played, it was fairly obvious AI imagery too despite supposedly being post-processed by a human. For such a short game with a small amount of assets, using AI comes across as extremely lazy.
Another decent horror adventure from the SpoocleMacBoogle who is probably best known for the [i]I Live Under Your House[/i], usually making short but creative games. Unlike the previous releases this one is mostly a visual novel with a couple of forks in the narrative, about 5 to 15 minutes for each of the 8 endings, so roughly 80 minutes for full exploration, actually a bit longer in total compared to his other games. You don't have to restart for each ending, there are a couple of checkpoints before the major choices. At first I thought the story would be too generic, at least the first half feels like your average space horror, but between all of the different endings, I think you managed to create a lot of interesting conclusions for the character, I enjoyed doing the 100% completion, with the "cow" ending probably being my favorite. Overall I got the MacBoogle vibes I was looking for, very much why I buy your games, just some weird and grotesque imagery, as well as a little mystery to keep you going. Some of the writing probably could have been handled better, sometimes I feel like you forgetting that you should be describing the events from the perspective of the character, but sometimes it almost feels like a third person, you have a habit of trying to describe some events for the shock value, but it does not always match or has the priority in terms of what the character is experiencing in the moment. I also feel like you could have done something a bit more interesting with a couple of the endings, given how much he cared about her, I think you could have gone deeper with the dialogue with the head, instead of just repeating the same thing. On that note, I think you could have given more reasons for the character to ____ the head, maybe a glimpse of hope by providing more lines from her, or at least the head doing a better job pretending. While I am not 100% against AI imagery, to me it will always be secondary, I don't know where your effort stops, and AI help begins, so even though you making these cool looking pictures, at the back of my head, it's difficult for me to accept it as your work, I would rather you draw junk than use AI, personally. That being said, the images still worked well for the narrative, and I liked the overall aesthetic. Not sure why you decided to put the game into the box, is that resolution of the images or you just wanted the claustrophobic effect in space perhaps. Strangely the game didn't have some of your signature gimmicks, I was 100% expecting some first person segment or some hole I had to crawl into, I suppose it would be too predictable given your record, but hey, it's kind of your brand at this point, I enjoy those parts, I feel like we needed some ventilation exploration or a space walk repair XF, or perhaps a walk on the planet. There were some minor issues with the hotspots, you made them too small and easy to overlook, also it's not clear that you have to tag every part before going to sleep. [h1] Pros: [/h1] (+) The story has a nice variety of weird endings that are completely different, not all of them are great, but it almost feels like you get a couple of MacBoogle adventures in one package, the character ends up in a completely different situations, so I would very much encourage to explore the game completely. (+) Again, not a huge fan of anything AI, but I still liked the design for the grotesque images and they worked well for the endings. (+) I think the game had good atmosphere, I didn't notice soundtrack that much, but sometimes it's a good thing, it works for what you were going for. [h1] Feedback: [/h1] - The hotspots on the planet were too small I think. It may be confusing on why you can't go to sleep, maybe a hint that you want to explore every part of the station first. - Sometimes I feel like you overriding the perspective of the character with the writing, like sometimes you feel the need to explain exactly what is happening to the player, make sure they know something weird is happening, but I think you could keep it more subtle and just keep it ambiguous. I also felt like you didn't fully explore some of the endings, I wish the ending with the head had more dialogue from her so maybe her transformation was more convincing in his eyes. - I felt like we needed some of the signature MacBoogle elements, maybe first person exploration on the planet, some ventilation segments, but oh well. [b] Overall Thoughts: 7/10 [/b] I enjoyed it enough for the low price, as far as graphic adventure games go it's not super impressive, but it had enough variety and mystery to keep me going, I liked that character would end up in so many weird situations. Like with most of your games I wanted just a little bit more. But overall I think this is not all that bad, just a little abrupt with some of the endings, and sometimes you drop the writing consistency, probably needed some MacBoogle touch with gameplay changes. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 21 reviews with recorded playtime.
Fun choose your own adventure graphic novel game, with some beautiful black and white AI artwork, and wonderful writing. This game is short, I obtained all of the endings in 35 minutes, without rushing. Each game run lasts approximately 5-10 minutes. Despite its short length, I had lots of fun. There is a nice variety of experiences your character can go through and crazy AI artwork pertaining to each different ending. I actively wanted to try to find all the endings, the little stories are well written. 8 / 10
Rather good Body horror themed visual novel, well recommended.
This game was absolutely incredible for the price! I played through it about 6 time and loved it all. Every ending was unique and I found that I got alot of enjoyment out of playing all the parts and doing my own voice acting. Here's a link to my gameplay of it. https://youtu.be/tGf20QXpXfo
Short sci-horror combo visual novel and point-and-click. Doesn't overstay it's welcome, though it feels pretty generic. But for the price, can't really complain.
This dev has a unique style that I sorta enjoy but this one missed the mark for me.
Another entertaining story focused spooky game from MacBoogle. This one has simple point and click adventure/visual novel mechanics. Short but with several paths, approximately 120 minutes in total of content. The story outcomes are unique and some of them unexpected, I especially liked a couple of the paths that were wild (food path in particular). Not bad for the price, overall worth playing for the story. I think the graphics could have been improved slightly, game kinda lacks artistic cohesion. The low resolution black & white color is a bit harsh on the eyes. I would have preferred like 16-64 color higher resolution grey/green/orange scale instead.
Very short but effective visual novel horror. One of the endings (the one the title is a reference to) is one of the most disturbing i've seen in a long time. Yes, the art is AI generated, at least partially. Would I prefer that wasn't the case, yes absolutely, but I also understand why a solo developer might have to rely on it in some cases, while making small projects. That said, the game was worth it for the horrendous body horror nightmare that is the ending I mentioned above.
Not worth playing. Poor writing, tons of bugs and shortcomings. It seems like no love was put into this project, unfortunately.
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