
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 8 → 4.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ts peak
skit bra spel
Very fun, would recommend playing with friends.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1870.57/day in the week to Jul 25 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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FIREEEEEEEEEEEE
He vuelto después de hace unos años y lo noto igual de vacio, osea hay cosas pero se sienten tan insípidas... ahora con un pc nuevo y potente el juego me tira de cpu con temperaturas de 90 grados o más "SOLO con este juego".... que cosa más random... así que después de tanto no puedo recomendarlo.
dobra gra tym bardziej jak podbiega do ciebie robot 40 m wysokości
Bom jogo, divertido e desafiador. Gostei: - Inimigos e dificuldade vão crescendo conforme você avança; - Mapa aberto totalmente explorável com muitas armas, recursos e locais escondidos; - Tudo muito bonito, com cenários paradisíacos e muito ricos; - Barato (durante promoções); - Roda muito bem no meu PC fuleiro. Não gostei: - Craft e criação de bases confusos e com bugs menores; - Algumas coisas são "impossíveis" de avançar porque é difícil farmar pontos de vantagem; - Muitas vezes precisei abandonar uma missão porque a base estava sendo atacada! Chato; - Alguns colecionáveis impossíveis de achar. Onde estão os cavalinhos? - Nas regiões mais distantes o ambiente parece ficar, às vezes, mal acabado com texturas quebradas e elementos aparentemente misturados ao acaso, mas isso é exceção à regra.
Generation Zero is a painfully under appreciated game, the steam community is all but completely dead yet the reviews for its entire lifetime have been vastly positive, only stagnating recently after its final update a few months ago. Until playing Helldivers 2 I'd never seen a shooter that actually took this type of skill in where you hit your targets, rather than just aiming for the head. And yes, it's very buggy, particularly in multiplayer, and some of the equipment, specifically the Experimental Weapons (six crown), are completely overpowered, though that's not exactly a strike against GZ due to the work it takes to get one. The story lines, if seemingly disconnected at times, all time back to one series of main missions (which were added quite recently, in all honesty). The progression is well thought out, with entire tiers of machines, spanning every type of machine, that aren't just health and damage increases, in fact I don't think the class has any effect on damage. What an "upgrade" from Prototype to Military class means in actual, destructible armour plating (or just more of it, in come cases), more weapons and more health. As an example, the Runners (or "robot dogs") only have SMGs in prototype class, but when in Military they can instead mount a shotgun, and always come with armour protecting their fuel tanks and joints. All in all, whoever designed the machines knows what they were doing. As for the weapons, they're all based on real-world guns that actually exist (excluding the Experimental Weapons, which are *mostly* based in actual experimental tech) with some alterations that are almost entirely artistic liberty and copyright safe naming (such as "Magnus" instead of "Magnum"). The developers even went as far as to give the 9mm pistol and SMGs different ammunition, as at the time when GZ is set they used different types of rounds (propellant changes, not calibre). My only complaints, aside from the aforementioned bugs, are that the developers have stopped support completely, meaning those bugs will never be fixed, the NPCs never shut up in the early game and some of the *very* late game assets are simply built from pieces of the machines. I'm not kidding, they're built from the same models, just mashed together, which isn't necessarily a bad thing, I just expected more after (largely) unique assets and structures throughout the rest of the game. (I played GZ through my steam family, buying it myself shortly before writing this, and it is a wonderful game. Well worth your money, if you're willing to yell at a near-invisible Hunter for nailing you with an instant-kill AMR from 200m out)
Ich feier dieses Game komplett auch das prinzip von Fallout 76 ist gut umgestetzt viel zu erkunden open world Einfach Perfekt
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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