
Gemini is an action tower defense game, where your goal is to protect the crystal and stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 155reviews | 84% | — | $22.5K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No es para mi, pero tiene potencial. No es malo, pero es un poco aburrido los tipo brotato, pero con un proteje el nexo.
ㅋㅋ; 시간 떼우기용으로도 금방질림 이 게임 자체로는 많이 쳐줘야 3000원정도가 적당할것 같음 근데 이 개발자 게임 제작 실력이 점점 늘어남, 이후에 만든 다른 게임들은 도트 애니메이션도 뽀짝하고 색감도 좋음 매우중요>>> 조작감도 끝내주더라 되게 맛있는 분식 같은 게임이 많음 게임 자체는 대부분 가벼운 편일지 몰라도 딱 힐링할정도의 재밌는 게임들이 많더라
Incrível, 4-5h de diversão garantida.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah fun game I liked getting all the ♥♥♥♥ and stuff. idk. It's kinda ♥♥♥♥♥♥♥ annoying when you die like I just have to retry it again with a different weapon but like if I was using my best weapon then what the ♥♥♥♥ can I do except just do it better. No offense of course, I enjoyed it. I beat it through and through on my steam deck that I got for summer break. I got 100% of the achievements, but it doesn't show up on my profile which is a sting; it doesn't bother me all that much though, but I know it might to some. Yeah I mean fun game, no replayability though. I tried and it's just not the same when you don't know what's coming. First time around the weapons are all unique and the bosses pose interest and threat. I played it like a year ago and couldn't get past the underground and stopped, I got the deck and beat it like a week ago so I guess it had that much replayability because I picked it up again and enjoyed it enough to rerun the whole game from the start. I guess I had a goal in mind of getting the book all done second time around. No reason to ever play again afterwards. Magic ♥♥♥♥ gets the meta at the end. There's boomerangs and they come back to you, they're cool but I think that they should never be used in any circumstance. The game has a ♥♥♥♥ ton of luck involved, like the shop sells you ♥♥♥♥ you already own so you can get unlucky and have nothing to buy; which is especially ♥♥♥♥♥♥♥ annoying when you want the book all done and so you instead have to rely on the incredibly uncommon chance to get a weapon from a mob drop. Same thing with potions in the shop. I don't want to spoil the whole game. Yeah i enjoyed the firts 30 hours so I do think I would recommend this to all of my friends; however, I don't think I would have played this witohout the stea m deck just because there's better ♥♥♥♥ on the PC. No offense. Maybe not. I mean I did put in like six or so hours on the PC. So the sale I got it on was like a must. Eight bucks is like yknow the game might have 12 hours in it to 100% the whole thing if you're fast and lucky as hell. my 20 hours is a fluke on my part because I took my sweet time looking over the maps. YOu can replay maps to get loot, the game is hella cheatable like that. You can break a coin box, press escape, go the the map, and the coins stay in your wallet. Just like that. So I would take notes on large clumps of boxes for when you are pulling out pocket lint where the gold should be if you catch my breeze. I love this game. I stay awake not sleeping because I am thinking about this game. The sheen art style draws me in and the clean sword swinging action is appealing to every god loving gamer out in the green glorious globe. I enjoyed being a young colorful ham creature giving its life for the blue. If you read this far I would like to include that map 1-2 has four lumps of 3 boxes at each vertex of an imaginary square around the blue. It takes like eight seconds to run around and tag all 12 boxes and on average you're gonna get 48 coins, 96 if you have a double coin buff. Plus the flag is so close on the left it's not even necessary to exit to the map. Easy money and it's accessible early on to the game I mean it's like it's a very good thing. Like just grind out a few coins and then get back to the objective. Whatever. I thought it was gonna take sooo long to get the book fully done so I mapped out each level in the firts world and calculated the average coins and ♥♥♥♥ per map and 1-2 is the best map based on proximity to the ♥♥♥♥♥♥♥ boxes none of this was necessary don't do this just take my world on it. There is s[ace to squeeze ♥♥♥♥ out of this game and I thnk it's worth the play. You can really play it how you want to. You can play it legit, level per level, or you can take it slow or quick or not. Like I said the coins are exploitable, I'm sure I missed something. A nire intelligent player could run throught his and beat it. I also beat it. You don't have to be smart to play video games. edit: spelling
For the price, not a bad little game. I only have played about 15 minutes, but there appears to be a decent amount of content here. There are better games out there of this kind, but I cannot complain for the price.
Mt bom
Este es el primer roguelike que juego y me ha gustado mucho, el sistema de combate me parece que es muy bueno, recomiendo el juego si estas empezando en los roguelikes.
Jefe del mundo 4 la concha de tu madre. Jefe final, bichito de luz bobo anda a dormir. La música muy buena se pasó el compositor no hacía falta componer desnudo.
Gemini is an indie hybrid of tower defense, roguelite progression, and top-down action shooting that aims to make players an active participant in every battle rather than a passive overseer of automated defenses. Developed by Gagonfe, Ulon, and Rhowsl, and published by Gagonfe, the game revolves around protecting a vital crystal from increasingly dangerous enemy assaults while simultaneously ensuring your own survival. This simple premise forms the foundation of a gameplay loop that is easy to understand but capable of delivering a surprisingly engaging challenge. Unlike traditional tower defense titles where success often depends on placing structures and waiting for them to eliminate threats, Gemini constantly encourages direct involvement. Players move across the battlefield, attack enemies, collect resources, and react to changing situations in real time. Every wave demands attention because threats can come from multiple directions, forcing players to balance offensive actions with defensive responsibilities. The need to protect both the crystal and the player character creates a welcome sense of urgency that keeps encounters exciting from beginning to end. The game offers a respectable amount of content through its collection of worlds, stages, and enemy waves. Progression feels steady as new environments introduce stronger opponents and more demanding situations. What initially appears to be a straightforward defense game gradually reveals additional layers of strategy as players learn how different enemy types behave and which upgrades work best against specific threats. The escalating difficulty ensures that victories feel earned rather than automatic. A major strength of Gemini lies in its extensive upgrade and equipment system. The large selection of obtainable gear encourages experimentation, allowing players to shape their own approach to combat. Some builds focus on overwhelming firepower, while others emphasize survivability, crowd control, or defensive efficiency. Discovering effective combinations and adapting them to new challenges becomes one of the most satisfying aspects of the experience. The roguelite-inspired progression gives every run a sense of unpredictability, making repeated playthroughs more enjoyable than they might otherwise be. Combat remains fast and responsive throughout the adventure. The twin-stick shooter mechanics are simple but effective, creating battles that require movement, positioning, and situational awareness. Enemy waves gradually become more intense, culminating in boss encounters that serve as meaningful tests of skill and preparation. These larger battles often require players to fully utilize their upgrades and knowledge of the game's systems, adding excitement and variety to the overall campaign. Visually, Gemini embraces a colorful pixel-art presentation that suits its arcade-inspired gameplay. While it does not attempt to compete with larger productions in terms of graphical complexity, the art direction succeeds in delivering charm and clarity. Character sprites, enemies, projectiles, and environmental details remain easy to distinguish even during crowded battles. The retro-inspired aesthetic complements the gameplay nicely and helps create an inviting atmosphere without distracting from the action. The game's accessibility is another positive aspect. New players can quickly understand the core mechanics and begin making progress without facing an overwhelming learning curve. At the same time, the deeper customization options and increasing challenge level provide enough substance for players seeking greater mastery. This balance allows Gemini to appeal to both casual players looking for quick sessions and enthusiasts who enjoy optimizing builds and strategies. Its weaknesses are mostly related to repetition. Although new equipment, enemies, and stages help maintain interest, the central objective remains largely unchanged throughout the experience. Players who prefer narrative-driven adventures or highly varied mission structures may find the gameplay loop somewhat predictable after extended sessions. The game focuses almost entirely on mechanics and progression rather than storytelling, which may limit its appeal for those seeking a richer narrative experience. Even with these shortcomings, Gemini succeeds by delivering exactly what it promises. It combines familiar genres into a cohesive package that remains entertaining thanks to its active gameplay, rewarding progression, and satisfying customization systems. The blend of action and strategy creates a constant sense of involvement that separates it from many conventional tower defense games. While it may not reinvent any of its individual mechanics, it combines them effectively enough to create an experience that feels both polished and enjoyable. For players who appreciate indie games that emphasize gameplay depth over spectacle, Gemini offers a rewarding adventure filled with challenging battles, meaningful upgrades, and a steady sense of progression. Its combination of tower defense strategy and hands-on combat proves to be a compelling formula that remains engaging throughout most of the campaign. Rating: 8/10
i dont like it on several aspects.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 39 | 87% | $4.99 | |
| $959 | 3 | 100% | $9.99 | |
| $726 | 3 | 100% | $9.99 | |
| $353 | 2 | 50% | $5.99 | |
| $0 | 26 | 69% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.5K | 89 | 80% | $7.99 | |
| $22.5K | 59 | 53% | $19.99 | |
| $22.5K | 146 | 85% | $9.99 | |
| $22.5K | 101 | 89% | $11.99 | |
| $22.5K | 77 | 94% | $6.99 | |
| $22.5K | 96 | 96% | $9.99 |