
GemBreak is an action-packed physics puzzle game on steroids, with great speed and action/tactical -oriented gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crap
Это явный клон игры Peggle, и как это обычно бывает... клон, уступающий оригиналу по качеству. Сама по себе игра вполне себе ничего такая, но её портят некоторые непродуманности и недостатки, которые я подмечу ниже: - сделан на убогеньком движке Scirra Construct (стоит похвалить, что сделан очень достойно). - смена позиции пушки так и напрашивается на клавиши A/D или влево/вправо, но почему-то вынуждают постоянно сдвигать её зажимая курсором мыши. или хотя бы можно было задизайнить уровни так, чтобы пушка всегда стояла в центре. - случайная физика поведения шарика, по крайней мере такое создалось впечатление. - случайные бонусы больше напрягают, чем приносят пользу. стоило продумать отдельный бонус на каждый уровень. - судя по всему пара достижений в игре поломана и их уже не исправят.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简单但有点上头
6/10
Fun little game. Nice music too.
Ok
Alright, you watch the trailer for this game, and what's the first thing that comes to mind? It's probably "Peggle," isn't it? Well, the truth isn't too far from that, considering, of course, the existence of a few differences between the two titles Gameplay-wise, the cannon mechanics are pretty much the same, I mean, with the exception that the user has the freedom to move it sideways wherever they want. The layout of the pegs also follows the same concept, where the blue ones are basically just there to get in your way, the green ones unlock a special power and the red ones are mandatory to advance to the next stage While in "Peggle," you receive guidance from a "master" who provides a special power for a certain number of levels, in "GemBreak," there's simply a map that unlocks new levels as you progress, with the powers themselves being randomly drawn. In other words, there isn't really any attempt to create a story or immersion, so it's pretty much a casual experience at its finest When it comes to graphics, I'd say they do serve their purpose well, even though there's not much variety, so to speak. The sound effects are okay, and the soundtrack, while not bad, can become a bit repetitive over time Another positive aspect is the presence of collectible cards and achievements to be earned, which also contribute to enriching the experience In the end, I wouldn't go so far as to say that this game is as good as Peggle, but it's still enjoyable, and I sincerely hope that other titles of the same genre can be released in the future
+1,挂卡,没有中文,反正我没玩
It's the dark soul's of Peggle Deluxe
:)
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $478.4K | 4K | 82% | $4.99 | |
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| $284.9K | 8.9K | 94% | $1.99 | |
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| $18.6K | 82 | 66% | $8.99 |