
Choose your faction and test your skill in this one-player tactical masterpiece, where positioning is everything! Clear forests, pave roads, knock enemies into pits, yank them out from behind their defenders, before the Business Demons burn it all down!
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I bought this game at first, a recent updated made the game unplayable. I reported them on the community forum and the dev fixed everything within a single day. The game is incredibly clever and dynamic. Your individual units have fairly simple abilities, e.g. "charges forwards two tiles and pushes anyone in the way" but those abilities can combo to create an incredible number of options on a given turn. There's a lot of depth here and a wild creative energy to the mechanical design.
An outstanding tactical game with emergent gameplay and fresh new ideas. Cannot recommend enough. Buy this!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Ignore the playtime, I played this a while on the switch beforehand) It's rare when a solid tactics game gets paired with such a vibrant, bubbly aesthetic. As someone who is a big fan of both, this is an easy recommend from me. The only other game to capture both for me was Outwitters a decade ago. But unlike Outwitters (which was an excellent game in its own right), the faction variety here is *huge*, and they play completely differently from each other. There's lots of strategic depth here, with a variety of placement- and terrain-manipulating moves available for each squad. The only real downside is the AI, which is only capable of getting more difficult through brute force (i.e., a bigger horde of enemies) rather than better strategy. A bit of a shame, but understandable given how complicated the game is strategically. Overall, it's been a great time. Came for the adorable aesthetic, stayed for the ITB-esque SRPG gameplay and strategic depth/variety.
Game Wizard Tactics is an okay turn-based tactics title. There's some fun to be had with the combat due to fun synergies and environmental interaction. The factions are pretty different and have interesting units and abilities. The main issue is that the game is very one-note: there's basically one map layout, one map goal, and so it's very similar fights over and over. Beyond that, for every good feature there's one that feels half-baked. The combat AI is mediocre at best - the difficulty comes from the sheer numbers of enemies on each map. Leveling your team feels like it does too little, the permanent upgrades are very few, and the interface is not great either. You unlock factions, but also get access to every faction's units in every shop and rescued unit, so it doesn't matter much which faction you pick. Things just don't click together in terms of game design the way that some of the best titles in this space have. If the team re-thinks some of the weaker points for their next game, a future title could be a classic. There is potential here, but it's not entirely realized.
Unique movement mechanics that give a fresh breath of air from games like Fire Emblem. Cool solo dev endeavor, and the polish alone makes it worth the full $15. Infinite replayability with ranked mode as well
This is a short and sweet tactical game. The synergies between the different factions and wonky combinations are the main selling point. That and how short matches are. It is only single player, and not concerning itself with balance. I wouldn't expect much of a challenge either. $15 USD seems pretty steep, as it won't engage tactical junkies for more than a few hours. I'd say get it on sale.
Exceedingly good and long-lasting gameplay value for those with limited time--each match lasts anywhere from 20-30 minutes at most. The player factions are varied and fairly balanced from my limited exposure of each. Gameplay is simple at first glance, but the synergies among units adds deep, tactical and surprising complexity to the Advanced Wars-like formula. About the only thing that would add value to an already enjoyable game would be at least two or three more player factions, but the developer has already hinted that this is a possibility. Could we get a robot faction please? There is something of a story mode in this game, with the world's lore established early on during the tutorial and progressively emerging through story tidbits gained through the collection of "Omni Gems", which serve to fuel player units' special abilities as all as add to the game's backstory compendium. For those who simply wish to play without much storytelling in the way, something of a custom mode exists in Mission Mode whereby a play may customize the difficulty of a match, select their faction as well as terrain and how unrelenting the A.I.-controlled enemy faction becomes in seeing to your defeat. Overall the difficulty curve in this game is quite forgiving. At higher difficulty levels, however, the game scales quite generously for those inclined to a challenge and could be made exponentially more difficult given the player's ability to choose how often enemy reinforcements spawn into the game to hunt them down. Conclusion? A great game for thinking players with limited time to play games.
Wait for a sale. "Into The Breach" if it were far more ambitious but still it is an overall worse game. Did not go far enough to give a game like this a fair thumbs down though I don't expect it gets better. It generally gives you what is advertised and what you expect but none of it was fun to me. Didn't crash or have any issues launching the game or jumping into the action. Also comes with replay value but that would only matter if your first playthrough was fun.
VERY good game along the lines of Into the Breach
The story and theme is about as subtle as a brick but it has a lot of charm and the occasional line did make me laugh. The gameplay is a very interesting mix of traditional hex based unit combat, unit special abilitys and terrain manipulation. Unit placement and ability usage tend to be much more important than unit stats in this game, which tends to lend a more strategic style of play rather than just "Bigger number wins". Also each faction is meaningfully different in both theme and play. The mix of graphic styles is a bit odd, about 2/3's of the game is very well designed pixel art and the rest is mostly high fidelty minimalism. It clashes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $529 | 9 | 100% | $2.99 | |
| $549.3K | 1.8K | 66% | $14.99 | |
| $4.5K | 28 | 68% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 159 | 74% | $7.99 | |
| $20.1K | 69 | 83% | $11.99 | |
| $20.1K | 51 | 98% | $14.99 | |
| $20.1K | 236 | 78% | $3.99 | |
| $20.1K | 225 | 80% | $6.99 | |
| $20.1K | 112 | 98% | $6.99 |