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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun little game, nothing extraordinary but it holds up very well in all aspects; story, visuals, gameplay, customization, etc. Its definitely worth the price.
Peak
Head Vulcans are the best! Never gonna overheat Never run out on you Never gonna give you up Never gonna tell a lie And hurt you! Best head game gives best mech game!
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Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, okay maps, amateur story, but the gameplay shines well and is worth it's megabytes in gold.
Отличная маленькая игрушка в духе старых арморд коров , которой не достаёт глубин кастомизации игр от фромов и возможно какого-нибудь большого и классного босса, но за свою цену и для команды из одного человека- это очень хорошо.
very good
One of my first introductions to the genre that wasn't a demo, I played this over two days while waiting for more expensive games to go on sale. It is pretty bite sized, but what's here is incredible. Although the weapons could use tweaking, such as the shotguns seeming like a worse version of the grenade. The story is really basic, but the gameplay makes up for it. Difficulty can be a bit all over the place, but never unfair if you have the right tools. This game is a great deal, and I cannot recommend it enough.
Oyunun nasıl işlediğini çözünce bayağı eğlenceli oluyor. Öneririm.
I have bought both the base game and the Raider Expedition DLC. I personally recommend getting both. It's a comfy, though moderately difficult, mech anime game made by a fan who enjoys the genre. Its style and simple systems feel reminiscent of old macromedia flash games but made in a more modern game engine. Simple bullet pointed review of base game: - Played all missions of the base story mission with starter mech and got all achievements: 8.1 hours of gameplay. - Very few customization options. You choose your mech and 3 weapons (1 hand, 2 back) and must make sure your weapons fit the budget of your mech's carry capacity. (And you might have an extra weapon on your mech.) - The primary differentiation between mech playstyles is their boost speed and cooling systems. You are also able to toogle between hovering quickly on the ground and flight (jump jets). Like one of the older PS1/PS2 Armored Core titles where you see short hovering in the air to dodge enemy mechs. - There is a surprising amount of mission variety. From escort missions to eliminations to courrier missions to things that are more complex, you'll - Difficulty based on playing with the starter mech: Moderate difficulty. A couple missions were heavy outliers when using the starter mech. While the outlier mission is an escort mission, it's not the escort that's going to be in trouble... It's gonna live. It's you. You are fighting for your life, and this is the most chaotic mission. - Ammo and health may seem in short supply (and you die as fast as enemies), but when you shoot powerups, they walk to you; and enemies are constantly spawning powerups. Creates interesting gameplay tactic where you can decide to kite and save powerups for long-term sustain. - Allied NPCs are competant. Allied story character mechs are both invincible and actually kill things. Other allied mechs aren't invincible, but they still have the firepower. While mechs aren't as good as the player, but they do put in work. - Has an endless roguelite mode. - Has 3 secret unlockable mechs by transferring a save from the dev's other game Gearbits: Gear Angels (an amateur sidescrolling shoot-em-up free on Steam). - Mission story is layed out as an episodic Saturday-morning mech cartoon with all of the associated tropes. If you are familiar with the genre, think MuvLuv retooled into a PG show fit to air on public TV. Some of the side story/characterization is tucked away in the lounge menu which is annoying because it's a "hidden" menu item that you have to check after every main mission. Review of Raider Expedition DLC: - Decided to play with all available buyable mechs. - DLC takes roughly 2-3 hours to beat. - The difficulty is moderate and throws a couple of difficult scenarios at you, but it's nowhere as difficult as it may appear. - This is more of the same, you have plenty of mission variety.
Really fun game in my eyes, shame it isn't getting more attention. I played trough the campaign and expansion while 100% completing the achievements (Including mass production miracle) and getting all secret mechs and here is what I can say regarding some other negative reviews I have seen: The difficulty in this game is pretty good, I never came across a mission that felt unfair, sure the bug enemies can be annoying with the fly bugs that spam those homing projectiles, but that is really the only bad enemy design I have seen. The enemy mechs are kind of hilariously easy to fight at long range (So they cannot target you) and you can shoot them willy-nilly with no risk, but that is assuming you actually prepared to fight enemy mechs and brought a long range loadout. Some people complain about "You cannot prepare your loadout well on the first run" but thats far from it. Reading trough the debrief (As common sense would have it) Actually gives you a clue on what enemies will be expected and even if it isn't, it should be common sense that bugs won't be present on a space station in space. Progression wise, getting to choose your mech and weaponry feels fun and creative, some clearly excell at specific areas but what is a shame is that certain mechs and weapons just get outclassed completely later on. Obviously no game is 100% perfect, so there are some issues I have with the game: - Like mentioned before, all enemy mech fights can be trivialized too much and they don't have much variety, they all behave the same exact way including the boss mechs. - Qualify of life settings such as skipping all dialogue and cutscenes completely, aswell as screenshake are not present - Finding the secrets was a nice side-track to the otherwise super fast campaign progression, wish there was more to do after completing a mission or even the game in general - At the end you ultimately have money with nothing to spend it on, we could have had upgrades to our mechs or weapons to give us something to grind more towards and make the lesser mechs(weapons more viable later on. Would have also been funny to remove upgrade limit once you beat the campaign, allowing you to essentially get a 1 hit P-shooter and godly starter mech, provided you upgraded them beyond normal reason I would absoloutely love to see a Gearbits 2, there is a ton of potential by adding new mechanics such as shields or even armor parts. Combine that with general better visual flair and way more content and you got yourself a killer sequel. Perhaps lore wise it could even be on a core world or near one so there are higher technologies present. If you got spare 15 bucks or even less when the game is on sale, this will keep you occupied for around 8 hours or more if you go for 100% achievements. If you are having difficulty with the mass production miracle achievement, I recommend using the drum lmg for bugs and any long range beamer for enemy mechs.
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