
Gather, craft, build and explore alone or with up to 3 friends. Unlock new land, collect resources, build and decorate your home, farm, fish, automate production, upgrade your character, and defend against optional enemy raids.
Modeled estimate, not a reported figure. How we estimate →
About
Gathera is a cozy crafting and survival sandbox for 1–4 players about gathering resources, building a home, and slowly unlocking more of the world around you.
Start small. Gather what you can find, craft your first tools and structures, and use them to reach new resources, recipes, technologies, and pieces of land. The more you discover, the more things you can build — and the more ways you have to make gathering easier.
Play alone or invite up to 3 friends and build your world together. You can focus on collecting and decorating, farming and fishing, exploring, automation, combat, or a mixture of everything.
Wood, stone, plants, ores, food, fish and plenty of stranger things are scattered around the world.
Gather resources, turn them into useful tools and materials, unlock new recipes, and open new parts of the world to find even more things to work with.
Build wherever you want and turn an empty piece of land into a home.
Make a practical workshop, a cozy house, a storage-filled mess that only you understand, or spend far too much time making every corner look nice. Furniture, decorations, collections and useful structures can all become part of your base.
Everything can be played solo or together in online co-op for up to 4 players.
Explore in different directions, gather resources together, share a base, work on different projects, or collectively spend twenty minutes deciding where a chest should go.
Not everything has to be about rushing toward the next upgrade.
Grow crops, gather food, go fishing, collect useful and unusual items, and improve your little corner of the world at your own pace.
As your world grows, doing everything by hand starts to become a lot of work.
Process resources, build machines, connect production together, and unlock technologies that can handle some of that work for you. What starts as a few crafting stations can eventually become a much larger production setup.
Unlock upgrades and improve your character as you play. Increase things like movement speed, health, damage, inventory space and other useful stats that make exploring, gathering and fighting easier.
Better tools, equipment and technologies will also give you more ways to deal with the world around you.
If you want some danger in your world, enemy raids can put your equipment and defences to the test.
Prepare your base, improve your gear, fight back and collect additional rewards from the enemies that attack you.
And if that isn't the kind of game you want to play, raids are optional. Turn them off and keep things peaceful.
There isn't one correct way to play Gathera.
Build something efficient. Build something pretty. Collect everything you come across. Automate half the island. Go fishing instead of doing any of that. Bring a few friends and somehow make an even bigger mess.
Gather what you find, make something useful out of it, and see where it takes you next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The bunnies are so cute and cuddly! [spoiler] AND THEN THEY EAT YOUR FACE!!! [/spoiler]
The game is chill and pleasant to play. At first, it feels quite simple, but it gradually starts revealing new features - slowly at first, and then faster and faster. It constantly surprises and amazes me with random, rare discoveries, like a goblin carrying a sack of gold or a mushroom that suddenly starts running away. It can feel a bit grindy at times, but overall, it’s very relaxing. I also disagree with the argument that combat is the bad part of the game. It's a nice break from gathering stuff
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Spanish - Spain, Simplified Chinese, Russian, Ukrainian, German, Japanese, Portuguese - Portugal, French, Portuguese - Brazil, Spanish - Latin America, Korean
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i Love this game, and the music of it as well! I do say it is very well - balance, its amazing that this is in early access, and they even plan to update it even more. This is a cozy game with a some enemies in here. Making your own home is fun. Lots of grinding, and collecting along with trading. I do recommend this game if you love cutesy cozy game with a twist n - n
Lambs are cool, but I don't trust the bunnies. Something feels wrong with the bunnies, I don't know what though.
if the dvs sees this, Please make a mini boss for all biomes that will make better for sure and Blue Fire biome kinda complicated ı acciedently able to take chest ı know something going on but hooww or ı am dumb. Desert biome is so empty just enemys we spend 2 hours to get pistol recepie. and after 11 hour play we couldnt find the lemon cake recepie so cant comminicate with princes on fairy biome other than that since the game is new ı liked it please keep updating
太可爱了实在是太可爱了,求求你们一定要好好更新内容啊,怎么会有这么可爱的生存游戏,女生捕获器。
Super love this game, it's a blast to play. Reminds me of forager which I absolutely adored.
考虑到制作组规模较小,还是鼓励为主吧,目前可游玩内容不算多,慎重尝试,独自游玩的话还是很肝(部分资源获取有点折磨)。 主要玩法类似浮岛物语,已有种田、烹饪、钓鱼、炼药、饰品、建家、简易自动化功能,有平原、森林、沙漠、矿洞、精灵花园环境(可自建混合环境来获取资源)已发现4位NPC(完成任务后解锁交易)和一种BOSS以及夜晚侵袭(由于老被拆家,看的心痛,该玩法被我关闭了),玩家可攻击方式较少,一条简易技能树;像素画风偏可爱,除了兔子(划重点),可以完成任务获取不同风格打扮。 前期引导好像只做到了稻草人NPC,后面几位目前要靠自己摸索,提醒下部分制作配方需要通过各种掉落来获取,例如森林破环蓝莓丛,沙漠破环木匣,矿洞破环罐子,花园击败小精灵,钓鱼出配方太看脸了,一些饰品也是通过这些渠道; 关于猎人NPC,多开一个森林,当前没有找到就在另外一块里,且任务所需羽毛,通过远程攻击击杀乌鸦可获取,建议清空场地,方便找到乌鸦; 关于自动化,由于挖矿困难导致矿洞资源刷新获取都很艰难,希望尽快优化(玩家解决方案是去沙漠搞TNT与子弹,开始爆破),自动化推荐优先发展自动刷树与自动矿机,炮台不建议尝试,炮台阵需大量资源,羊毛自动化虽然不用电,但效率不如直接保持生态平衡; 如果被环境(例如辣椒与仙人掌)击杀的怪物,有时会留下残影,积累下来似乎会导致卡顿;收获作物后角色会向后滑,很奇怪的手感;饰品鞋子不建议合成钉鞋,效果甚微;部分烹饪配方在有重叠食材时,会优先自动制作更上方的食物,例如林地煎锅目前制作不出来;鱼饵捕虫似乎需要点到像素位上,同向挥动捕虫网会捉不到;喜好建家的玩家建议积累大量材料再尝试,已知墙体与栅栏拆除后仅返还部分材料。
非常有意思的游戏,美术和音乐优秀,特别适合情侣游玩,特别好的框架,开发者只有两个人,需要解决的事好像有点多,我建议 1可以设置按键,冲刺用空格或者鼠标侧键 2天赋可以增加更多趣味性的,更有职业的偏向性,现在的太少了,建议可以看到全部天赋,需要什么就选什么路线 3增加更多的防御设施,哥布林会抢农作物和搜刮宝箱,增加血月设定哥布林会更强大人数会更多 4增加可以修复建筑和设施的NPC,在每一次哥布林血洗家园后,用相应的材料可以恢复家园面貌 5建议玩一下Tinkerlands 期待增加更多的内容
Выглядит прикольно, играется не напряжно, очень интересно поглядеть, чем проект станет в будущем
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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