
Jill & Mike have established their gardening company in Sunnyvale and now they are ready for the next step. Help them to win a contest that will be followed by contracts all over the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Dutch*, Swedish*, German**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好喜欢这个系列啊,什么时候3和4能上线啊求求了
+1 没中文 没成就 园艺公司2:成名之路 吉尔与迈克已经在桑尼维尔创办了园艺公司,如今他们准备开启事业的下一阶段。可阴险的克里夫·戈尔德越狱出逃,他打算向当初将自己送入监狱的人展开报复。帮助吉尔和迈克赢得这场比赛,拿下遍布全球的业务合约,同时揭开反派的真实阴谋。 在这款园艺题材时间管理冒险游戏中高效调配时间与资源。时间、资源双双有限,你必须快速高效地作业,争取拿到最高分数。《园艺公司》初期玩法简单,但全部五十个关卡越往后,挑战难度就越高。持续收集、管理各类珍贵资源,用来完成每一关的任务目标。熟练掌握这些玩法,你就能查清克里夫·戈尔德的全部诡计。 五十个丰富多变的关卡 随心打造漂亮花园,或是揣摩客户的喜好进行建造 海量成就 高重复游玩价值 ⠀⠀⠀⡇⡇⠀ ⠀⠀⡇ ⠀⠀⠀⡆⡇⠀ ⠀⠀⡇⡄ ⠀⠀⠀⠁⡇⠇⠀⡂⡇⡇ ⠀⠀⠀⡇⣇⠃⠀⣇⣁⡇ ⠀⠀⠀⣧⣿⣷ ⣾⣿⡷ ⠀⠀⠀⠘⣿⣿ ⣿⡏ ⠀⠀⠀⠀⢸⣿ ⣿⡇⠀⣀ ⠀⠀⠀⠀⣸⣿ ⣿⡷⠛⣿ ⠀⢀⠀⠀⣿⣿⡿⣷⣶⣿⣤⡴⠞⢿ ⠀⢸⠀⠀⣿⣿⣿⠰⢹⡿⢿⣿⣤⠟ ⠀⠘⢸⠀⣿⣿⣿⣏⣽⣄⣃⣿⡇ ⠀⢸⢨⢠⣼⣿⣿⣿⣿⣿⣿⡟ ⠀⠘⣠⡌⢿⣿⣿⣿⣿⣿⣄⠀ ⠀⢸⣿⡿⢸⣿⣿⣿⣿⣿⣿⣧ ⠀⠀⣿⡇⠀⣿⣿⣿⣿⣿⣿⣿⣧ ⠀⠀⣿⣧⣶⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏ ⠀⠀⠀⠻⠿⠟⠛⠻⠿⣿⣿⠏⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠈⣿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣄⠀⠀⠀⢀⣿⠇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⢷⣶⣶⠿⠋
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很喜欢这一系列,这一版较之前的难度增加,但在可控范围内,游戏难度太低吸引力会下降。期待更多同类游戏
Gardens Inc. 2: The Road to Fame takes the familiar time-management formula and wraps it in a colorful gardening business adventure where efficiency matters just as much as landscaping. Developed by World-Loom and Nitreal and published by MumboJumbo, the game continues the story of Jill and Mike as they attempt to turn their successful gardening company into an internationally recognized operation. Their opportunity comes through a major gardening competition, but their road toward greater fame is complicated by the return of Cliff Gold, who has escaped from prison and is determined to interfere with their plans. The premise is intentionally lighthearted, giving the campaign enough narrative motivation without distracting from the management-focused gameplay. The campaign contains 50 levels built around completing landscaping and restoration objectives as efficiently as possible. Each stage presents an environment containing resources, obstacles, structures, workers, and various jobs that need attention. Players must determine the proper order for completing these tasks rather than simply clicking every available objective. Resources can be limited, workers can only handle so much at once, and poorly planned decisions can cause unnecessary delays. This transforms seemingly simple gardening assignments into compact logistical puzzles where preparation and prioritization are important. Although gardening provides the theme, the underlying experience is more about resource management and route optimization. Players regularly need to consider which tasks will open access to important areas, which structures or activities will generate needed materials, and where workers should be sent first. Completing objectives is usually straightforward, but completing them quickly is considerably more demanding. The game therefore works on two levels: casual players can concentrate on progressing through the campaign, while experienced time-management fans can focus on improving efficiency and earning stronger results. The landscaping theme gives the otherwise mechanical management systems a satisfying visual payoff. Locations gradually change as work is completed, creating the impression that the player's decisions are genuinely improving each property. Gardens become more attractive, obstacles disappear, and completed projects provide an immediate sense of progress. Customer requirements also help reinforce the idea that Jill and Mike are operating a professional landscaping company rather than simply solving disconnected puzzles. Progression remains accessible throughout most of the adventure. The controls and objectives are easy to understand, allowing newcomers to learn the fundamentals without dealing with an excessive number of systems. Later challenges demand more careful planning, particularly when attempting to meet stricter completion targets. A small mistake early in a stage can sometimes have consequences several minutes later, encouraging players to reconsider their approach and replay levels with a more efficient sequence of actions. This gives the game additional longevity beyond simply finishing all 50 stages. Presentation is cheerful and functional, with bright environments and easily recognizable objects that suit the casual nature of the experience. The graphics are not technically ambitious by modern standards, but visual clarity is considerably more important for this type of game. Players need to quickly recognize interactive locations, workers, obstacles, and available tasks, and the straightforward art direction generally accomplishes that goal. Watching neglected areas become organized and attractive also adds a pleasant visual reward to completing each scenario. The story serves mainly as a framework connecting the levels together. Jill and Mike's pursuit of business success provides the positive side of the adventure, while Cliff Gold supplies the conflict. Players looking for complex characterization or an elaborate narrative will not find those elements here, but that is not really the game's purpose. The plot instead provides occasional personality and context between management challenges, preventing the campaign from feeling like a completely disconnected collection of stages. Repetition is the most noticeable weakness. Despite variations in objectives and layouts, the campaign repeatedly relies on the same fundamental cycle of collecting resources, clearing routes, managing workers, improving locations, and completing landscaping jobs. Players already fond of classic time-management games will probably consider this consistency part of the appeal, but those wanting constant mechanical innovation may find the later stages increasingly familiar. Likewise, anyone expecting an open-ended garden-design simulator should understand that landscaping primarily supports structured objectives rather than unrestricted creative construction. Steam Deck compatibility is officially rated Playable rather than Verified. The game can function on the handheld with its default controller configuration, although the experience has some minor limitations. Certain interface elements or prompts may not be completely optimized for the Deck, some text can be relatively small, and occasional interaction may feel more naturally suited to a mouse. These shortcomings do not fundamentally prevent portable play, and the compact level structure is actually well suited to shorter handheld sessions. Overall, Gardens Inc. 2: The Road to Fame is an enjoyable example of traditional casual time management. Its greatest strength is how easily it turns simple gardening jobs into increasingly demanding exercises in planning and efficiency. The 50-level campaign offers a respectable amount of content, the colorful transformations make progress visually rewarding, and optional optimization gives dedicated players a reason to replay scenarios. It does not dramatically reinvent its genre, and repetition becomes noticeable over longer sessions, but its straightforward mechanics and pleasant theme make it easy to recommend to fans of structured management puzzles. Rating: 8/10
Dużo przyjemniej się grało niż w pierwszą część. Przede wszystkim poziom można było kończyć wtedy kiedy się chciało, a nie wtedy kiedy się wykonało wszystkie zadania(pozwalało to na poprawki, żeby dodatkowe zadanie zrobić poprawnie). Gra przyjemna, lekka, nie jest to standardowe grańsko, ale jak jesteśmy wyje***i po pracy, to miło się robiło po levelku.
The game it self is ok. But this is the kind of game that's best to play via mobile/tablet. The only thing that pushes me to play this game is the headquarters update :)
Muy buen juego. Te engancha y te engancha y es como estas drogas que no puedes dejar. Si lo tuyo son los juegos de pensar y pasarte horas, este es tu juego.
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Nice time management game with decent story and nice decorating bonus. It's great for short play times and people who have little time and want to play something a bit at the time. Game is not too hard, it get's a bit harder in last 10 levels, but for most of it reaching gold time doesn't require much effort, especially if you are experienced in this type of games. Story is skipable if you don't care about it. Levels have a lot of different dinamics, so it never get's boring, and they take between 3 and 8 min to complete on average. Good choice to get on sale or in bundle, not sure if it's worth full price. Only big downside is low and limited resolution.
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