
Game With Balls! Move the Steam Deck to navigate through handcrafted mazes. -- Game With Balls can only be played on a Steam Deck or with a controller that supports gyro.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Game With Balls! A little collection of handcrafted mazes for the Steam Deck, where you use gyro movement to navigate one of the balls through them. Are you the one with the best time among your friends... Or even in the world?!
Handcrafted in the real world using real wood, drawings, and other materials, then converted for your digital pleasure.
Challenges that not only test you on the time it takes to complete each level but also on other objectives.
Keeps track of your fastest times using Steam Leaderboards, so you can see if you’re the quickest among your friends or the fastest in the world!
Collect all secrets in every level to not only be the fastest but also the ultimate completist.
Original soundtrack to relax to (or maybe not when you’re trying to beat your friends’ times).
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 72reviews | 96% | — | $11.2K |
| $4.19−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game! The dev continues to add new levels which is a great bonus. Its a must have in your library if you own a steamdeck!
If you have a steam deck, GRAB THIS!
Fantastic game for the Steamdeck. The designs are very creative, too!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, Swedish, German, Simplified Chinese, French, Spanish - Spain, Japanese, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect. Simple. It is a game with balls. 10/10 This is a must play for handheld PCs. I am curious about playing this with Steam Controller, but I haven't tried it yet. Will report back if I do.
Game With Balls, developed by Geert Verhoeff and published by Sumatras Studios, is a deliberately minimalistic physics-based puzzle experience that builds its entire identity around one core sensation: control through motion. It takes a concept that most players instantly recognize—guiding a rolling ball through a maze—and distills it into a focused, almost meditative challenge where precision matters more than speed and consistency matters more than experimentation. Rather than layering mechanics or introducing complexity, the game chooses to deepen a single idea until it becomes both its greatest strength and its primary limitation. The gameplay is straightforward in principle. Players tilt their device or controller to influence the movement of a ball, navigating it through obstacle-filled courses while avoiding pitfalls and maintaining balance. There are no enemies, no narrative distractions, and no secondary systems competing for attention. Everything revolves around how well you can manage the physics of movement. Early stages are forgiving, allowing players to become familiar with the responsiveness of the controls and the way momentum behaves. However, as the game progresses, the demands increase significantly, turning simple navigation into a test of patience and fine motor control. What makes the experience compelling is how the difficulty evolves without changing the underlying mechanics. Instead of introducing new gameplay systems, the game challenges players by refining the same interaction—tightening pathways, adding moving elements, and occasionally requiring control over multiple balls at once. These additions push the player to think ahead, anticipate movement, and maintain composure under pressure. Success often feels earned through careful adjustment rather than quick reflexes, creating a different kind of satisfaction compared to more action-oriented puzzle games. A key aspect of the game is its reliance on motion input, which gives it a strong sense of physicality. When the controls feel responsive, there is an almost tactile connection between player and game, as if you are manipulating a real object rather than interacting with a digital simulation. This immersion is one of the game’s most appealing qualities. At the same time, it introduces a level of unpredictability. Small inconsistencies in input or sensitivity can lead to unexpected outcomes, and while this is partly intentional, it can occasionally blur the line between challenge and frustration. The level design reinforces the game’s grounded approach. Each stage feels like a carefully constructed physical puzzle, often resembling something that could exist outside the screen. The layouts are clean and purposeful, emphasizing clarity over visual complexity. As the game progresses, the environments become more intricate, but they never lose that sense of tangibility. This design philosophy extends to the overall presentation, which remains understated and functional, allowing players to focus entirely on the act of control. Visually, the game adopts a clean and restrained style that complements its mechanics. There is little in the way of visual excess, and this simplicity works in its favor by ensuring that players can easily read the environment. The audio design follows a similar approach, providing subtle feedback without overwhelming the experience. Together, these elements create a cohesive atmosphere that supports concentration and reinforces the game’s calm, methodical tone. Replayability comes primarily from the pursuit of mastery. The inclusion of time-based challenges, collectibles, and performance goals encourages players to revisit levels and refine their approach. There is a quiet satisfaction in improving a run, shaving off seconds, or completing a stage with greater precision. However, beyond this, the game offers limited variation. Once the mechanics are fully understood and the levels completed, there are few new elements to discover. This highlights the game’s central trade-off. Its commitment to a single mechanic results in a focused and polished experience, but it also limits the scope of what it can offer. Players who enjoy honing a specific skill and engaging with a tightly designed system will likely find it rewarding. Those who prefer variety, evolving gameplay, or narrative context may find it too narrow in focus. In the end, Game With Balls succeeds by embracing its simplicity and executing it with care. It captures the essence of a physical puzzle and translates it into a digital format with a strong sense of immersion and challenge. While it may not appeal to everyone, it offers a satisfying experience for players who appreciate precision-based gameplay and the gradual mastery of a single, well-defined mechanic. Rating: 8/10
An absolutely terrific experience! It's so refreshing to see a game made specifically with the Steam Deck in mind. The graphics and sound design are really well put together, creating a uniquely nostalgic vibe. It feels like a toy and it plays just like one. It's also a great game to show people who are not necessarily into gaming, since it's so immediately intuitive to play. If you own a Steam Deck, buying this is must!
Haven't been as frustrated in a long time, 10/10.
As a boy, I often wondered how I could modify this wooden game. That's why I truly love the game's graphics; they remind me of my childhood fantasies, and the design conveys a charming sense of humor. It's worth mentioning that players should definitely check their gyroscope settings, not just for calibration, but also to enable motion fine-tuning. I played two-thirds of the wooden levels without motion fine-tuning enabled, which felt very rough. It makes a massive difference when motion fine-tuning is activated. Truly, thank you so much for this wonderful little game.
Love it and deserved to be played.
a fun little game, the atmosphere is amazing and relaxing, the levels being hand crafted offers so much character!
Players by region
Where this game's players are, estimated from review languages.
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| $6.8K | 22 | 77% | $9.99 | |
| $1.1K | 6 | 67% | $9.99 | |
| $1.9K | 38 | 95% | $2.99 | |
| $1.6K | 27 | 89% | $3.99 | |
| $1.5K | 32 | 91% | $4.99 | |
| $1.5K | 7 | 29% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2K | 83 | 86% | $6.99 | |
| $11.2K | 53 | 89% | $7.99 | |
| $11.2K | 60 | 95% | $9.99 | |
| $11.2K | 59 | 81% | $7.99 | |
| $11.2K | 53 | 98% | $5.49 | |
| $11.2K | 532 | 54% | $0.74 |