
A Roguelike multiverse adventure ruled by an unseen godlike being. Your life and death are part of its game. Travel across nine wildly different worlds, gain powerful skills and bloodline upgrades, and evolve through each cycle of death and rebirth.
Modeled estimate, not a reported figure. How we estimate →
About
An unseen godlike being has dragged you into a brutal multiverse. Every struggle, every battle, and every desperate escape is nothing more than entertainment in its eyes. Here, death is not the end, and survival is only your ticket to the next trial. Travel across nine worlds with completely different rules, learn how each realm works, push beyond your limits, break free from fate, and perhaps even defy the will of the being watching from above. Every choice is yours to make.
From eerie supernatural realms to ruined post-apocalyptic wastelands, from zombie-infested cities to strange fantasy worlds, each of the nine realms features its own story, questlines, enemy mechanics, and special rules. Every world offers a different pace, a different combat experience, and a different way to clear the game.
Complete trials issued by the godlike being, earn rewards from different realms, and unlock a wide range of skill chips, special abilities, and bloodline upgrades. Over 40 hot-swappable chips can completely transform how your skills work. Insert chips into any skill to instantly alter its form, changing its trajectory, behavior, or projectile properties. Mix and match 68 bloodline powers to create unexpected synergies. Stack the same bloodline to trigger its pure-blood final evolution, or combine different bloodlines to unlock unpredictable mutations.
With every rebirth, the order of the worlds changes. Each time you enter a world, you may encounter different side quests, bloodline drops, and events. Changes in world order can also affect branching storylines and how each realm develops. Every jump between worlds is more than a simple map change. It is a new set of rules, new choices, and a new fate to survive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
急头白脸玩了16个小时,好玩,就是没做完,不过就两个人,也没啥说的,值!
打完第一个圣剑的战役,然后传送到主神那里 退出游戏再开,就又回到了选职业那里了???就算只有自动存档你也给我退出保存一下啊!!!!!!先放着吃灰一段时间吧
在群里看到很多bug,虽然我没遇到过,但作者修的很快,也加存档功能了,我觉得不好的一点就是,有些相关支线任务,随机刷道具了,不刷相应人物,有时候刷人物了没道具,不能完整的走完那条线,群里也有人反应过,相信会改的。后面应该会有完整的体验,现在的话,也刷的很爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 84 reviews with recorded playtime.
少见的无限流题材游戏,甚至应该是唯一一个即时动作类的?要说完全不推荐就有点过了,但是内容量低的跟个demo似的同时缺点过于明显,希望后续可以更新改进: 1.作为肉鸽局外成长、局内成长的资源名称重了,开局送的局外天赋让人觉得是局内天赋 2.局外成长的有点不够明显,都是过于简单的数值提升,没有机制提升。哪怕给个基因锁的d牌呢? 3.有些世界的资源消耗认真的?感觉要打完主线之后故意不进门然后在一关内刷上几个小时才能凑齐制作/兑换的资源 4.buff图标用的全是一个,用手柄完全不知道自己身上都是些什么buff 5.力敏智真不打算给个加成说明?纯靠肉测啊? 6.虽然说技能平衡稀烂对于单机+无限流而言不是什么大事,但装备因为放背包就生效,战役里低级商店货还有点性价比优势,纯肉鸽模式里存在的意义是什么?致敬雪糕刺客么? 7.要是不会根据遇到过与否展示任务的话,那开局给那个任务查看有什么意义么?又不是都会出现在这局
给个好评鼓励一下,少有的无限流小游戏,现在内容太少,几个小时就打完了。不过框架不错,未来可期,等创意工坊。 现在玩起来是感觉技能太少了,平a,必杀,防护就三个。而且必杀基本上没什么存在感。大部分搭配无脑平a过去就行了。像镜像这技能其实可以整个其他按键技能放着的,给后续提供更多选择。空格防护技拿来各种类型的闪避或者防御什么的。 还有无限恐怖最重要的基因锁太没存在感了,直接数值平推了。开锁应该弄得困难一点,比如一阶要濒死开什么的,四阶要打赢心魔。五阶要专门的成圣道具。心灵之光可以对应开局选的人物职业。 后续选择人物职业可以换个模型什么的。单个人物模型看多了还是有点腻。像吸血鬼血统多翅膀这些小细节可以更多些,有些血统点了就毫无细节。 顺便现在难度还是太低了,通关还是太容易了。可以考虑后续加个通关后的最终团战,团战各个人物就按自己最后一次通关的对应人物职业的角色数据按比例做成boss。然后混战生存到最后。这样大概率是会更有挑战性的。加油作者。
活不到出创意工坊的时候,本质半成品。 后续更新的好改好评
太简单了,敌人太弱了几个核心血统拿到就一路秒,还好更新的快。
玩了一段时间,给我的感觉还好,反应bug的很快就修复了,非常符合无限流,但感觉内容太少了,强化的内容也少,希望后面可以增加无尽模式和更多的强化内容
付费测试了属于是,游戏想法不错,奈何bug太多,先等官方修一段时间吧
好玩,有潜力,虽然目前不够完美,但没开一局都会有新体验,作者也非常努力更新,接下来还会不断加入新的世界,期待,值得推荐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.4K | 220 | 90% | $12.59 | |
| $11.9K | 120 | 92% | $3.99 | |
| $412 | 10 | 90% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.3K | 176 | 74% | $6.99 | |
| $30.3K | 90 | 56% | $9.99 | |
| $30.3K | 60 | 22% | $14.99 | |
| $30.3K | 90 | 90% | $14.99 | |
| $30.3K | 178 | 28% | $4.99 | |
| $30.3K | 526 | 57% | $1.79 |