
"CyberGhitch" is a puzzle game: investigate online, explore mazes, build decks. You're student blogger Zhu Jue. Meet a girl in a disc, dive into a virtual adventure – grab your keyboard and fight back!
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About
This game is not a direct sequel to The Hacker in terms of storyline, but a spin-off work.
Don't come into this game with the serious vibe of the previous title... because we are going totally casual this time. (Deadpan expression)
It's a puzzle adventure game that combines online investigation and dungeon exploration!
Play as a college student and rumor-busting blogger. With the help of the mysterious girl You, wipe out rumors and negative obsessions as a skilled netizen.
Search through web news and various social platforms to find a way into the "Resentment Universe".
Confront bizarre yet powerful anomalies that try to lead you astray. Fight back with your wits and keyboard skills.
Beneath those ridiculous rumors, you will eventually uncover shocking secrets...?!
So, are you ready to become a true online warrior? ( •̀ ω •́ )✧

You are Zhu Jue, an ordinary college student who loves surfing the internet. You lived a simple life devoted to schoolwork, until you met a mysterious girl sealed inside a computer disc, kicking off an adventure in the virtual realm.
You thought it was just a weird dream when you woke up, but the girl calling herself You has turned into a digital program and settled down in your computer.
You had no choice but to become her partner, willingly or not.
Side by side, you make a great team. You use your online savvy, while she wields her mystical powers. Together, you set off on journeys to debunk strange rumors, gradually uncover the truth behind those anomalies and the dark secrets lurking deep within the internet.
Overflowing hashtags, out-of-control memes and distorted emotions are no longer just trending topics online.
They have gained physical forms. Feeding on people's emotions, they linger in the shadow of the internet and turn into anomalies that corrupt people's minds.
Are you ready? Join You to surf the web properly... well, to save the online world!

Gather clues and dig out oddities behind viral events.
Draw on You's power to see through all disguises and find the truth.

Explore the alternate dimension hidden in cyberspace and take down the troublemakers ruining the online environment.

Build your deck and trigger powerful Synergy effects between talismans!
Harness the power of the "Keyboard Warrior" to defeat the lawless aberrations roaming the Grudge Universe!
(PS: No keyboards were harmed during the game.)
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Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了半个小时发现和试玩一样毫无长进,搜了下视频流程,果然第二章打boss还是得磨十分钟,玩个类魂或者MMO团本的boss战都没这么费劲。制作组你要不要看看你作品里唯一褒贬不一的那个dlc是为什么,真就没活了只能沉浸在小游戏的艺术里不能自拔了是吧。你现在的当务之急是把游戏名的全网俩字去掉,叫麻将有点怪吧,别自己蹭自己的热度了
[h1]用【幽默风格】解构传统【网页侦探】游戏的创新设计[/h1] 剧情: 作为最早一批深度体验《全网公敌》游戏的玩家,我在体验四小时《全网有点怪demo》之后,立马感受到独立制作组AlubaVan+制作组并没有吃老本,他们力图在【网页侦探】类游戏深挖,并进行大量的创新和融合。(可惜正式版没能直接继承demo的存档,社畜一想到之前打了4小时的档没有了,有点小泪目)。 比起以往的游戏玩法窥探撕开沉重的社会新闻热点,《全网有点怪》增加了幽默搞笑的方式解构这些热点,我很喜欢这样更创新、更加进步的设计。在整个游玩体验后,不会感觉整体很沉闷,因为大量的梗消解了严肃感,同时也能引导我对热点背后进行分析,挖掘本质。在我看来,《全网有点怪》从剧本上是不忘初心,力求创新的。 玩法: 我所看到的来说,确实有部分朋友很喜欢这个麻将凑招式、打字打怪的玩法,觉得很有意思,甚至问官方能不能出实体版桌游。 而我本人则喜欢这种迷宫沉浸式探索玩法,并不觉得鸡肋和索然无味的!!!!喜不喜欢这个玩法真的是萝卜青菜各有所爱,比如我就觉得【走格子】感受设计者在迷宫某些小角落藏着的独特小巧思很有意思。所以适不适合你,只有自己体验才知道。再比如,有些人喜欢探索女神异闻录系列的迷宫或者爬塔,一个完整体验不查攻略的周目可能会达到100小时+,而有些人因为时间精力问题中途没能打完 只能通过看实况看剧情了解世界观。有些人不喜欢这种玩法也能理解,但既然有不喜欢的人,肯定也有很喜欢的人,这需要我们辩证的去理解。 美术: 打开游戏之后,我一秒钟就get到了游戏主界面UI 灵感来源自【分体式主机】,而整体界面的风格很有都市灵异风格(能看得出有参考P5R),整体和谐看着很舒服。 你们这个BUG抓紧点修复吧,最好在我忙完这段时间工作之前给我端上来。(叉腰)
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 133 reviews with recorded playtime.
战斗太劳累了 本来就不能快进不能跳过 还总是走到一半突然要你多打几个怪谁受得了
虽然开局教程里的麻将战斗看起来有点费脑,但之后的游戏流程里基本上用不着烧脑,靠幽妹妹全程自动打牌就行,主角就负责做能工智人的调查和走迷宫。所以一开始以为会是很吃时间的卡牌肉鸽,最后发现其实还是一款比较休闲的剧情向游戏hhh 整体流程类似全网公敌,先是调查各种网络线索,接着是这一作新加的迷宫探索。环境、小怪以及各种对话都很符合每一章节的特色,玩着玩着就会逐渐沉浸其中。除了本体的剧情外,时不时还有全网公敌里的角色和要素客串,令老玩家看到这些的时候忍不住会心一笑~ 不过结局也和全网公敌一样经典断章,一些谜题被解答了,然后一大堆新谜团又出现了。唉,只能期待新作了。不过按照制作组的更新频率,恐怕游戏内的时间又要落后现实一大截力:(
战斗太难评了,奔着解密来的可以撤了
直接说结论,作为一款全网公敌系列的搞笑向番外是完全合格的,当然也仅仅是作为搞笑向番外。如果你是希望看到全网系列又一个精彩的故事抑或是想补全之前世界观下的谜团,那你大概率会失望的 本作框架依旧采用前作一贯的调查系统,但因为玩法核心的转移,存在感和挑战性大大减弱,我个人觉得这种处理方式是合理的:既有玩法创新,又保留了一部分,才能让玩家知道玩的是全网公敌(什么九转大肠) 说说核心玩法吧,主要是迷宫探索+卡牌战斗。迷宫探索方面可以参考p系列,甚至连设定都很接近(通过异空间战斗来解决现实问题);战斗方面,因为是搞笑向作品所以难度为0,唯一的问题是不够连贯不够爽,节奏太拖沓,比如点击小幽自动操作时有一个很大的前摇,再比如不管是打出麻将还是符箓攻击都太慢了,这些时间段玩家也没什么能操作的就只能干等,但后续更新解决也很简单,加个倍速就行了 游戏的手绘卡通画风和系列其他作品有很大的反差,也特别贴合无厘头的主题,有点类似宅冒,有时候突然蹦出来一张画风不一样的梗图我真的会绷不住( 总之,不管先前有没有玩过全网系列的其他作品,都值得一试。新玩家不用担心,本作是区别于主线剧情的独立故事,当做普通的无厘头搞笑游戏玩就行了,也许你从此就会对这个IP感兴趣;老玩家更不用说了,你能拒绝你爱舍离姐姐的三缺一邀请吗?
工作室之前的全网公敌2里战斗小游戏部分就已经被很多人吐槽过了,在这部里依旧没有改,和怪战斗的部分太杂乱了。本来是被前作剧情以及解密部分吸引来的。但是这部玩到第二章最后boss战的时候就已经毫无继续玩下去的欲望了。这是史吗?但是不得不说,剧情还是很不错的
全网公敌系列我还挺喜欢的,但这游戏这战斗系统做的实在给不了好评
不喜欢这样的卡牌类玩法,单流派也打不出伤害。。。
目前玩着体感还不错,打牌有点像简化的废墟图书馆,然后如果解密有困难记得买探路道具,刚才瞎逛了好久,目前第一章还没通,估计体量还可以。要是支持手柄就好了,明明手柄适配也不难做,手柄要是能玩就舒服多了。那个灵力ai的比我自己脑子好用多了感觉🐖🐖🐖卡组构筑基本上无脑换新的和有插件的就行,目前没什么难度
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